Searched refs:resetLandscapeTimer_ (Results 1 – 2 of 2) sorted by relevance
70 resetLandscape_(false), resetLandscapeTimer_(0.0f), in Landscape()94 resetLandscapeTimer_ -= frameTime; in simulate()95 if (resetLandscapeTimer_ < 0.0f) in simulate()147 resetLandscapeTimer_ = recalcTime; // Recalculate the landscape in x seconds in recalculateLandscape()
133 float resetLandscapeTimer_, resetRoofTimer_; variable