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Searched refs:restart_sound (Results 1 – 11 of 11) sorted by relevance

/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_cin.c30 qboolean restart_sound; member
183 if (cin.restart_sound) in SCR_StopCinematic()
185 cin.restart_sound = false; in SCR_StopCinematic()
641 cin.restart_sound = true; in SCR_PlayCinematic()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_cin.c30 qboolean restart_sound; member
183 if (cin.restart_sound) in SCR_StopCinematic()
185 cin.restart_sound = false; in SCR_StopCinematic()
641 cin.restart_sound = true; in SCR_PlayCinematic()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_cin.c31 qboolean restart_sound; member
181 if (cin.restart_sound) { in SCR_StopCinematic()
182 cin.restart_sound = false; in SCR_StopCinematic()
628 cin.restart_sound = true; in SCR_PlayCinematic()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_cin.c31 qboolean restart_sound; member
184 if (cin.restart_sound) in SCR_StopCinematic()
186 cin.restart_sound = false; in SCR_StopCinematic()
645 cin.restart_sound = true; in SCR_PlayCinematic()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_cin.c28 qboolean restart_sound; member
159 if (cin.restart_sound) { in SCR_StopCinematic()
160 cin.restart_sound = false; in SCR_StopCinematic()
574 cin.restart_sound = true; in SCR_PlayCinematic()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_cin.c30 qboolean restart_sound; member
183 if (cin.restart_sound) in SCR_StopCinematic()
185 cin.restart_sound = false; in SCR_StopCinematic()
642 cin.restart_sound = true; in SCR_PlayCinematic()
/dports/games/q2pro/q2pro/source/
H A Dcl_cin.c30 qboolean restart_sound; member
183 if (cin.restart_sound) in SCR_StopCinematic()
185 cin.restart_sound = qfalse; in SCR_StopCinematic()
645 cin.restart_sound = qtrue; in SCR_PlayCinematic()
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A Dsys_solaris.c48 qboolean restart_sound; member
H A Drw_xil.c59 qboolean restart_sound; member
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A Dsys_solaris.c48 qboolean restart_sound; member
H A Drw_xil.c59 qboolean restart_sound; member