Searched refs:restoreTexUnit (Results 1 – 4 of 4) sorted by relevance
1452 Maybe<uint32_t> restoreTexUnit; in DeleteTexture() local1455 if (!restoreTexUnit) { in DeleteTexture()1456 restoreTexUnit = Some(state.mActiveTexUnit); in DeleteTexture()1462 if (restoreTexUnit) { in DeleteTexture()1463 ActiveTexture(LOCAL_GL_TEXTURE0 + *restoreTexUnit); in DeleteTexture()
1468 Maybe<uint32_t> restoreTexUnit; in DeleteTexture() local1471 if (!restoreTexUnit) { in DeleteTexture()1472 restoreTexUnit = Some(state.mActiveTexUnit); in DeleteTexture()1478 if (restoreTexUnit) { in DeleteTexture()1479 ActiveTexture(LOCAL_GL_TEXTURE0 + *restoreTexUnit); in DeleteTexture()
1536 Maybe<uint32_t> restoreTexUnit; in DeleteTexture() local1539 if (!restoreTexUnit) { in DeleteTexture()1540 restoreTexUnit = Some(state.mActiveTexUnit); in DeleteTexture()1546 if (restoreTexUnit) { in DeleteTexture()1547 ActiveTexture(LOCAL_GL_TEXTURE0 + *restoreTexUnit); in DeleteTexture()