Searched refs:restricted_loadout_flag (Results 1 – 6 of 6) sorted by relevance
1657 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[i])) in wl_cull_illegal_weapons()3539 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[to_bank])) { in wl_swap_slot_slot()3555 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[from_bank])) { in wl_swap_slot_slot()3694 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[to_bank])) { in wl_grab_from_list()3771 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[to_bank])) { in wl_swap_list_slot()4013 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[cur_bank])) in wl_apply_current_loadout_to_all_ships_in_current_wing()
1628 if (eval_weapon_flag_for_game_type(Ship_info[ship_class].restricted_loadout_flag[i])) in wl_cull_illegal_weapons()3527 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[to_bank])) { in wl_swap_slot_slot()3552 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[from_bank])) { in wl_swap_slot_slot()3691 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[to_bank])) { in wl_grab_from_list()3777 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[to_bank])) { in wl_swap_list_slot()4044 if (eval_weapon_flag_for_game_type(sip->restricted_loadout_flag[cur_bank])) in wl_apply_current_loadout_to_all_ships_in_current_wing()
1318 int restricted_loadout_flag[MAX_SHIP_WEAPONS]; variable
884 memset(sip->restricted_loadout_flag, 0, sizeof(int) * MAX_SHIP_WEAPONS); in init_ship_entry()2351 sip->restricted_loadout_flag[i] |= REGULAR_WEAPON; in parse_ship_values()2390 sip->restricted_loadout_flag[i] |= DOGFIGHT_WEAPON; in parse_ship_values()2438 sip->restricted_loadout_flag[MAX_SHIP_PRIMARY_BANKS+i] |= REGULAR_WEAPON; in parse_ship_values()2477 sip->restricted_loadout_flag[MAX_SHIP_PRIMARY_BANKS+i] |= DOGFIGHT_WEAPON; in parse_ship_values()
1257 SCP_vector<ubyte> restricted_loadout_flag; variable
1057 restricted_loadout_flag = other.restricted_loadout_flag; in clone()1371 std::swap(restricted_loadout_flag, other.restricted_loadout_flag); in move()1790 restricted_loadout_flag.clear(); in ship_info()2384 if (sip->restricted_loadout_flag.empty()) in parse_allowed_weapons()2385 sip->restricted_loadout_flag.resize(MAX_SHIP_WEAPONS); in parse_allowed_weapons()2394 sip->restricted_loadout_flag[offset+bank] &= ~weapon_type; in parse_allowed_weapons()2429 sip->restricted_loadout_flag[offset+i] |= weapon_type; in parse_allowed_weapons()