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Searched refs:resumeMusic (Results 1 – 25 of 45) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/audio/
H A Dmusic_information.cpp317 void MusicInformation::resumeMusic() in resumeMusic() function in MusicInformation
325 if (m_normal_music != NULL) m_normal_music->resumeMusic(); in resumeMusic()
326 if (m_fast_music != NULL) m_fast_music->resumeMusic(); in resumeMusic()
H A Dmusic.hpp36 virtual bool resumeMusic () = 0;
H A Dmusic_dummy.hpp36 virtual bool resumeMusic () { return true; } in resumeMusic() function in MusicDummy
H A Dmusic_manager.hpp66 void resumeMusic();
H A Dmusic_ogg.hpp64 virtual bool resumeMusic();
H A Dmusic_information.hpp93 void resumeMusic();
H A Dmusic_ogg.cpp231 bool MusicOggStream::resumeMusic() in resumeMusic() function in MusicOggStream
H A Dmusic_manager.cpp229 void MusicManager::resumeMusic() in resumeMusic() function in MusicManager
/dports/games/legend-of-edgar/edgar-1.34/src/audio/
H A Dmusic.c258 void resumeMusic() in resumeMusic() function
269 Mix_HookMusicFinished(resumeMusic); in fadeBossMusic()
H A Dmusic.h29 void resumeMusic(void);
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_edit.c1358 resumeMusic(); in cutTrack()
1392 resumeMusic(); in pasteTrack()
1426 resumeMusic(); in cutPattern()
1477 resumeMusic(); in pastePattern()
1512 resumeMusic(); in cutBlock()
1576 resumeMusic(); in pasteBlock()
1615 resumeMusic(); in remapBlock()
1631 resumeMusic(); in remapTrack()
1647 resumeMusic(); in remapPattern()
1668 resumeMusic(); in remapSong()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dbase_game_music.h50 bool resumeMusic(int channel);
H A Dbase_game_music.cpp124 bool BaseGameMusic::resumeMusic(int channel) { in resumeMusic() function in Wintermute::BaseGameMusic
316 if (DID_FAIL(resumeMusic(channel))) { in scCallMethod()
/dports/games/pinball/pinball-0.3.20201218/base/
H A DSoundUtil.h67 void resumeMusic();
H A DSoundUtil.cpp284 void SoundUtil::resumeMusic() { in resumeMusic() function in SoundUtil
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_game_music.h50 bool resumeMusic(int channel);
H A Dbase_game_music.cpp126 bool BaseGameMusic::resumeMusic(int channel) { in resumeMusic() function in Wintermute::BaseGameMusic
334 if (DID_FAIL(resumeMusic(channel))) { in scCallMethod()
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/
H A Dsound.h53 void resumeMusic();
H A Dsound.cpp135 void Sound::resumeMusic() { in resumeMusic() function in Chewy::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/
H A Dsound.h53 void resumeMusic();
H A Dsound.cpp135 void Sound::resumeMusic() { in resumeMusic() function in Chewy::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dsound.h61 void resumeMusic();
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Daudio.cpp225 void resumeMusic(void) { in resumeMusic() function
243 resumeMusic(); in resumeAudio()
258 resumeMusic(); in volumeChanged()
/dports/audio/ft2play/ft2play-5730b16/
H A Dpmplay.h112 void resumeMusic(void);
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Dsound.h79 void resumeMusic();

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