Searched refs:resuming_game (Results 1 – 3 of 3) sorted by relevance
195 short player_data_size, bool resuming_game);
1046 bool resuming_game, in SetupNetworkGameByRunning() argument1055 if (resuming_game) in SetupNetworkGameByRunning()1090 …network_preferences_data* active_network_preferences = resuming_game ? &theAdjustedPreferences : n… in SetupNetworkGameByRunning()1229 if (resuming_game) in SetupNetworkGameByRunning()1258 …game_information->initial_random_seed = resuming_game ? dynamic_world->random_seed : (uint16) mach… in SetupNetworkGameByRunning()
1491 bool resuming_game) in NetGather() argument1493 resuming_saved_game = resuming_game; in NetGather()