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Searched refs:resurrectSpeed (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/
H A DBuilder.cpp41 CR_MEMBER(resurrectSpeed),
73 resurrectSpeed(100), in CBuilder()
123 resurrectSpeed = scale * unitDef->resurrectSpeed; in PreInit()
371 const float step = resurrectSpeed / ud->buildTime; in Update()
H A DBuilder.h73 float resurrectSpeed; variable
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp91 , resurrectSpeed(0.0f) in UnitDef()
H A DUnitDef.h107 float resurrectSpeed; member
H A DAIAICallback.cpp554 unitDef->resurrectSpeed = sAICallback->UnitDef_getResurrectSpeed(skirmishAIId, unitDefId); in GetUnitDefById()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.cpp115 , resurrectSpeed(0.0f) in UnitDef()
323 resurrectSpeed = udTable.GetFloat("resurrectSpeed", buildSpeed); in UnitDef()
349 canResurrect = udTable.GetBool("canResurrect", false) && (resurrectSpeed > 0.0f); in UnitDef()
H A DUnitDef.h151 float resurrectSpeed; member
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp834 ADD_FLOAT("resurrectSpeed", ud.resurrectSpeed); in InitParamMap()
H A DLuaSyncedCtrl.cpp1750 builder->resurrectSpeed = buildScale * max(0.0f, lua_tofloat(L, 5)); in SetUnitBuildSpeed()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp2427 return getUnitDefById(skirmishAIId, unitDefId)->resurrectSpeed; in skirmishAiCallback_UnitDef_getResurrectSpeed()