Searched refs:resurrectSpeed (Results 1 – 10 of 10) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/ |
H A D | Builder.cpp | 41 CR_MEMBER(resurrectSpeed), 73 resurrectSpeed(100), in CBuilder() 123 resurrectSpeed = scale * unitDef->resurrectSpeed; in PreInit() 371 const float step = resurrectSpeed / ud->buildTime; in Update()
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H A D | Builder.h | 73 float resurrectSpeed; variable
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | UnitDef.cpp | 91 , resurrectSpeed(0.0f) in UnitDef()
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H A D | UnitDef.h | 107 float resurrectSpeed; member
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H A D | AIAICallback.cpp | 554 unitDef->resurrectSpeed = sAICallback->UnitDef_getResurrectSpeed(skirmishAIId, unitDefId); in GetUnitDefById()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitDef.cpp | 115 , resurrectSpeed(0.0f) in UnitDef() 323 resurrectSpeed = udTable.GetFloat("resurrectSpeed", buildSpeed); in UnitDef() 349 canResurrect = udTable.GetBool("canResurrect", false) && (resurrectSpeed > 0.0f); in UnitDef()
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H A D | UnitDef.h | 151 float resurrectSpeed; member
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnitDefs.cpp | 834 ADD_FLOAT("resurrectSpeed", ud.resurrectSpeed); in InitParamMap()
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H A D | LuaSyncedCtrl.cpp | 1750 builder->resurrectSpeed = buildScale * max(0.0f, lua_tofloat(L, 5)); in SetUnitBuildSpeed()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SSkirmishAICallbackImpl.cpp | 2427 return getUnitDefById(skirmishAIId, unitDefId)->resurrectSpeed; in skirmishAiCallback_UnitDef_getResurrectSpeed()
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