Searched refs:reticle_target_sx (Results 1 – 2 of 2) sorted by relevance
4164 float reticle_target_sx = target_sx - Lead_sight_half[0] - target_lead_sx; in renderSight() local4167 reticle_target_sx += position[0] + 0.5f; in renderSight()4171 …renderBitmap(Lead_sight.first_frame + frame_offset, fl2i(reticle_target_sx) + fl2i(HUD_offset_x), … in renderSight()
4195 float reticle_target_sx = target_sx - Lead_sight_half[0] - target_lead_sx; in renderSight() local4198 reticle_target_sx += position[0] + 0.5f; in renderSight()4202 …renderBitmap(Lead_sight.first_frame + frame_offset, fl2i(reticle_target_sx) + fl2i(HUD_offset_x), … in renderSight()