Searched refs:reticle_target_sy (Results 1 – 2 of 2) sorted by relevance
4165 float reticle_target_sy = target_sy - Lead_sight_half[1] - target_lead_sy; in renderSight() local4168 reticle_target_sy += position[1] + 0.5f; in renderSight()4171 … + frame_offset, fl2i(reticle_target_sx) + fl2i(HUD_offset_x), fl2i(reticle_target_sy) + fl2i(HUD_… in renderSight()
4196 float reticle_target_sy = target_sy - Lead_sight_half[1] - target_lead_sy; in renderSight() local4199 reticle_target_sy += position[1] + 0.5f; in renderSight()4202 … + frame_offset, fl2i(reticle_target_sx) + fl2i(HUD_offset_x), fl2i(reticle_target_sy) + fl2i(HUD_… in renderSight()