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Searched refs:retro_set_input_state (Results 1 – 25 of 184) sorted by relevance

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/dports/games/kodi-addon-game.libretro/game.libretro-2.2.0-Matrix/src/libretro/
H A DLibretroDLL.cpp25 retro_set_input_state(nullptr), in CLibretroDLL()
89 if (!LIBRETRO_REGISTER_SYMBOL(m_libretroClient, retro_set_input_state)) throw false; in Load()
H A DLibretroDLL.h36 void (*retro_set_input_state)(retro_input_state_t); variable
/dports/games/libretro-snes9x/snes9x-73aa348/libretro/
H A Dlibretro.def14 retro_set_input_state
/dports/games/libretro-snes9x/snes9x-73aa348/libretro/msvc/msvc-2010/
H A Dlibretro.def8 retro_set_input_state
/dports/games/libretro-picodrive/picodrive-600894e/platform/libretro/msvc/msvc-2010/
H A Dlibretro.def8 retro_set_input_state
/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/libretro/msvc/
H A Dlibretro.def8 retro_set_input_state
/dports/games/libretro-snes9x/snes9x-73aa348/libretro/msvc/msvc-2017/
H A Dlibretro.def8 retro_set_input_state
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/libretro/msvc/
H A Dlibretro.def8 retro_set_input_state
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/libretro/msvc/msvc-2010/
H A Dlibretro.def8 retro_set_input_state
/dports/emulators/ppsspp/ppsspp-1.12.3/libretro/
H A Dlibretro.def8 retro_set_input_state
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/libretro/
H A Dlibretro.def8 retro_set_input_state
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/libretro/
H A Dlibretro.def8 retro_set_input_state
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro/msvc/msvc-2013/
H A Dlibretro.def8 retro_set_input_state
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/libretro/msvc/msvc-2010/
H A Dlibretro.def8 retro_set_input_state
/dports/games/libretro-gpsp/gpsp-300d0c0/
H A Dinput.c25 void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } in retro_set_input_state() function
/dports/games/retroarch/RetroArch-1.9.7/
H A Ddynamic.h69 void (*retro_set_input_state)(retro_input_state_t); member
/dports/games/libretro-emux/emux-640d4ba/frontends/input/
H A Dretro_input.c29 void retro_set_input_state(retro_input_state_t cb) in retro_set_input_state() function
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/core/
H A Dcore-mapper.c51 void retro_set_input_state(retro_input_state_t cb) in retro_set_input_state() function
/dports/games/retroarch/RetroArch-1.9.7/cores/
H A Ddynamic_dummy.c48 void retro_set_input_state(retro_input_state_t cb) { libretro_dummy_retro_set_input_state(cb); } in retro_set_input_state() function
/dports/games/libretro-2048/libretro-2048-35a299c/
H A Dlibretro.c190 void retro_set_input_state(retro_input_state_t cb) in retro_set_input_state() function
/dports/games/libretro-freeintv/FreeIntv-5fc8d85/src/
H A Dlibretro.c50 void retro_set_input_state(retro_input_state_t fn) { InputState = fn; } in retro_set_input_state() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/libretro/
H A Dlibretro.cpp44 void retro_set_input_state(retro_input_state_t cb) { input_cb = cb; } in retro_set_input_state() function
/dports/games/libretro-gw/gw-libretro-2be30ba/src/
H A Dlibretro.c306 void retro_set_input_state( retro_input_state_t cb ) in retro_set_input_state() function
/dports/games/retroarch/RetroArch-1.9.7/cores/libretro-imageviewer/
H A Dimage_core.c199 void IMAGE_CORE_PREFIX(retro_set_input_state)(retro_input_state_t cb) in IMAGE_CORE_PREFIX() argument
/dports/games/libretro-prosystem/prosystem-libretro-a812cab/core/
H A Dlibretro.c49 void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } in retro_set_input_state() function

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