Searched refs:returnAssembledArmy (Results 1 – 7 of 7) sorted by relevance
1026 sector->returnAssembledArmy(); in doSectorAI()1038 sector->returnAssembledArmy(); in doSectorAI()
437 void returnAssembledArmy(int sector_x, int sector_y);
559 void returnAssembledArmy();
2459 this->returnAssembledArmy(current_sector->getXPos(), current_sector->getYPos()); in mouseClick()2665 this->returnAssembledArmy(current_sector->getXPos(), current_sector->getYPos()); in mouseClick()3057 void PlayingGameState::returnAssembledArmy(int sector_x, int sector_y) { in returnAssembledArmy() function in PlayingGameState3061 sector->returnAssembledArmy(); in returnAssembledArmy()
1938 …gamestate->returnAssembledArmy(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSect… in input()1945 …gamestate->returnAssembledArmy(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSect… in input()
4708 playingGameState->returnAssembledArmy(sx, sy); in runTests()
2724 void Sector::returnAssembledArmy() { in returnAssembledArmy() function in Sector