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Searched refs:returnAssembledArmy (Results 1 – 7 of 7) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp1026 sector->returnAssembledArmy(); in doSectorAI()
1038 sector->returnAssembledArmy(); in doSectorAI()
H A Dgamestate.h437 void returnAssembledArmy(int sector_x, int sector_y);
H A Dsector.h559 void returnAssembledArmy();
H A Dgamestate.cpp2459 this->returnAssembledArmy(current_sector->getXPos(), current_sector->getYPos()); in mouseClick()
2665 this->returnAssembledArmy(current_sector->getXPos(), current_sector->getYPos()); in mouseClick()
3057 void PlayingGameState::returnAssembledArmy(int sector_x, int sector_y) { in returnAssembledArmy() function in PlayingGameState
3061 sector->returnAssembledArmy(); in returnAssembledArmy()
H A Dgui.cpp1938 …gamestate->returnAssembledArmy(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSect… in input()
1945 …gamestate->returnAssembledArmy(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSect… in input()
H A Dgame.cpp4708 playingGameState->returnAssembledArmy(sx, sy); in runTests()
H A Dsector.cpp2724 void Sector::returnAssembledArmy() { in returnAssembledArmy() function in Sector