Searched refs:returnDefender (Results 1 – 5 of 5) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.h | 444 void returnDefender(int sector_x, int sector_y, Type type, int turret);
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H A D | sector.h | 438 void returnDefender(Building *building,int turret);
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H A D | player.cpp | 610 sector->returnDefender(building, k); in doSectorAI()
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H A D | gamestate.cpp | 2186 …this->returnDefender(current_sector->getXPos(), current_sector->getYPos(), building->getType(), i); in buildingMouseClick() 3122 void PlayingGameState::returnDefender(int sector_x, int sector_y, Type type, int turret) { in returnDefender() function in PlayingGameState 3128 sector->returnDefender(building, turret); in returnDefender()
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H A D | sector.cpp | 1120 this->returnDefender(this->buildings[(int)building_type], j); in destroyBuilding() 1166 this->returnDefender(this->buildings[i], j); in shutdown() 1673 void Sector::returnDefender(Building *building,int turret) { in returnDefender() function in Sector 2830 this->returnDefender(building, j); in evacuate()
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