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Searched refs:returnDefender (Results 1 – 5 of 5) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h444 void returnDefender(int sector_x, int sector_y, Type type, int turret);
H A Dsector.h438 void returnDefender(Building *building,int turret);
H A Dplayer.cpp610 sector->returnDefender(building, k); in doSectorAI()
H A Dgamestate.cpp2186 …this->returnDefender(current_sector->getXPos(), current_sector->getYPos(), building->getType(), i); in buildingMouseClick()
3122 void PlayingGameState::returnDefender(int sector_x, int sector_y, Type type, int turret) { in returnDefender() function in PlayingGameState
3128 sector->returnDefender(building, turret); in returnDefender()
H A Dsector.cpp1120 this->returnDefender(this->buildings[(int)building_type], j); in destroyBuilding()
1166 this->returnDefender(this->buildings[i], j); in shutdown()
1673 void Sector::returnDefender(Building *building,int turret) { in returnDefender() function in Sector
2830 this->returnDefender(building, j); in evacuate()