Searched refs:returnToScene (Results 1 – 5 of 5) sorted by relevance
125 if (!dsq->returnToScene.empty()) in goToTitle()126 dsq->game->transitionToScene(dsq->returnToScene); in goToTitle()
1363 if (!dsq->returnToScene.empty()) in goToTitle()1364 dsq->game->transitionToScene(dsq->returnToScene); in goToTitle()
1470 std::string returnToScene; variable
457 dsq->returnToScene = dsq->game->sceneName; in executeButtonID()463 dsq->returnToScene = dsq->game->sceneName; in executeButtonID()
6152 dsq->returnToScene = ""; in applyState()