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Searched refs:returnToScene (Results 1 – 5 of 5) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DParticleEditor.cpp125 if (!dsq->returnToScene.empty()) in goToTitle()
126 dsq->game->transitionToScene(dsq->returnToScene); in goToTitle()
H A DAnimationEditor.cpp1363 if (!dsq->returnToScene.empty()) in goToTitle()
1364 dsq->game->transitionToScene(dsq->returnToScene); in goToTitle()
H A DDSQ.h1470 std::string returnToScene; variable
H A DSceneEditor.cpp457 dsq->returnToScene = dsq->game->sceneName; in executeButtonID()
463 dsq->returnToScene = dsq->game->sceneName; in executeButtonID()
H A DGame.cpp6152 dsq->returnToScene = ""; in applyState()