/dports/devel/godot2/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.cpp | 76 _default.reverb_room = ReverbRoomType(p_value.operator int()); in _set() 124 r_ret = _default.reverb_room; in _get() 188 reverb_room = REVERB_HALL; in clear() 265 v.reverb_room = _default.reverb_room; in play() 274 …AudioServer::get_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)v.reverb_room… in play() 381 v.reverb_room = p_room; in set_reverb() 469 return v.reverb_room; in get_reverb_room() 537 _default.reverb_room = p_room; in set_default_reverb() 588 return _default.reverb_room; in get_default_reverb_room() 697 _default.reverb_room = REVERB_LARGE; in SamplePlayer()
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H A D | sample_player.h | 90 ReverbRoomType reverb_room; member 113 ReverbRoomType reverb_room; member
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.cpp | 76 _default.reverb_room = ReverbRoomType(p_value.operator int()); in _set() 124 r_ret = _default.reverb_room; in _get() 188 reverb_room = REVERB_HALL; in clear() 265 v.reverb_room = _default.reverb_room; in play() 274 …AudioServer::get_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)v.reverb_room… in play() 381 v.reverb_room = p_room; in set_reverb() 469 return v.reverb_room; in get_reverb_room() 537 _default.reverb_room = p_room; in set_default_reverb() 588 return _default.reverb_room; in get_default_reverb_room() 697 _default.reverb_room = REVERB_LARGE; in SamplePlayer()
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H A D | sample_player.h | 90 ReverbRoomType reverb_room; member 113 ReverbRoomType reverb_room; member
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/ |
H A D | audio_mixer_sw.cpp | 378 rstate.reverb_buffer = reverb_state[c.reverb_room].buffer; in mix_channel() 584 if (!reverb_state[c.reverb_room].used_in_chunk) { in mix_chunk() 586 int32_t *buff = reverb_state[c.reverb_room].buffer; in mix_chunk() 592 reverb_state[c.reverb_room].used_in_chunk = true; in mix_chunk() 733 c.reverb_room = REVERB_HALL; in channel_alloc() 904 c.reverb_room = p_room_type; in channel_set_reverb() 1019 return c.reverb_room; in channel_get_reverb_type()
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H A D | audio_mixer_sw.h | 115 ReverbRoomType reverb_room; member
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/dports/devel/godot2/godot-2.1.6-stable/servers/audio/ |
H A D | audio_mixer_sw.cpp | 378 rstate.reverb_buffer = reverb_state[c.reverb_room].buffer; in mix_channel() 584 if (!reverb_state[c.reverb_room].used_in_chunk) { in mix_chunk() 586 int32_t *buff = reverb_state[c.reverb_room].buffer; in mix_chunk() 592 reverb_state[c.reverb_room].used_in_chunk = true; in mix_chunk() 733 c.reverb_room = REVERB_HALL; in channel_alloc() 904 c.reverb_room = p_room_type; in channel_set_reverb() 1019 return c.reverb_room; in channel_get_reverb_type()
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H A D | audio_mixer_sw.h | 115 ReverbRoomType reverb_room; member
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/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound_2d/ |
H A D | spatial_sound_2d_server_sw.cpp | 908 RoomReverb reverb_room = ROOM_REVERB_HALL; in update() local 916 reverb_room = room->reverb; in update() 927 source->stream_data.reverb = reverb_room; in update() 962 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update() 963 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update() 970 v.last_reverb_room = reverb_room; in update()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound_2d/ |
H A D | spatial_sound_2d_server_sw.cpp | 908 RoomReverb reverb_room = ROOM_REVERB_HALL; in update() local 916 reverb_room = room->reverb; in update() 927 source->stream_data.reverb = reverb_room; in update() 962 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update() 963 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update() 970 v.last_reverb_room = reverb_room; in update()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound/ |
H A D | spatial_sound_server_sw.cpp | 937 RoomReverb reverb_room; in update() local 945 reverb_room = room->reverb; in update() 956 source->stream_data.reverb = reverb_room; in update() 989 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update() 990 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
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/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound/ |
H A D | spatial_sound_server_sw.cpp | 937 RoomReverb reverb_room; in update() local 945 reverb_room = room->reverb; in update() 956 source->stream_data.reverb = reverb_room; in update() 989 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update() 990 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/space_shooter/ |
H A D | ship.tscn | 135 default/reverb_room = 2
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/ |
H A D | player.tscn | 268 default/reverb_room = 2
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/ |
H A D | player.tscn | 279 default/reverb_room = 2
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/dports/games/minilens/minilens-1.2/main/ |
H A D | main.tscn | 816 default/reverb_room = 2
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