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Searched refs:reverb_room (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Dsample_player.cpp76 _default.reverb_room = ReverbRoomType(p_value.operator int()); in _set()
124 r_ret = _default.reverb_room; in _get()
188 reverb_room = REVERB_HALL; in clear()
265 v.reverb_room = _default.reverb_room; in play()
274 …AudioServer::get_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)v.reverb_room in play()
381 v.reverb_room = p_room; in set_reverb()
469 return v.reverb_room; in get_reverb_room()
537 _default.reverb_room = p_room; in set_default_reverb()
588 return _default.reverb_room; in get_default_reverb_room()
697 _default.reverb_room = REVERB_LARGE; in SamplePlayer()
H A Dsample_player.h90 ReverbRoomType reverb_room; member
113 ReverbRoomType reverb_room; member
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Dsample_player.cpp76 _default.reverb_room = ReverbRoomType(p_value.operator int()); in _set()
124 r_ret = _default.reverb_room; in _get()
188 reverb_room = REVERB_HALL; in clear()
265 v.reverb_room = _default.reverb_room; in play()
274 …AudioServer::get_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)v.reverb_room in play()
381 v.reverb_room = p_room; in set_reverb()
469 return v.reverb_room; in get_reverb_room()
537 _default.reverb_room = p_room; in set_default_reverb()
588 return _default.reverb_room; in get_default_reverb_room()
697 _default.reverb_room = REVERB_LARGE; in SamplePlayer()
H A Dsample_player.h90 ReverbRoomType reverb_room; member
113 ReverbRoomType reverb_room; member
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/
H A Daudio_mixer_sw.cpp378 rstate.reverb_buffer = reverb_state[c.reverb_room].buffer; in mix_channel()
584 if (!reverb_state[c.reverb_room].used_in_chunk) { in mix_chunk()
586 int32_t *buff = reverb_state[c.reverb_room].buffer; in mix_chunk()
592 reverb_state[c.reverb_room].used_in_chunk = true; in mix_chunk()
733 c.reverb_room = REVERB_HALL; in channel_alloc()
904 c.reverb_room = p_room_type; in channel_set_reverb()
1019 return c.reverb_room; in channel_get_reverb_type()
H A Daudio_mixer_sw.h115 ReverbRoomType reverb_room; member
/dports/devel/godot2/godot-2.1.6-stable/servers/audio/
H A Daudio_mixer_sw.cpp378 rstate.reverb_buffer = reverb_state[c.reverb_room].buffer; in mix_channel()
584 if (!reverb_state[c.reverb_room].used_in_chunk) { in mix_chunk()
586 int32_t *buff = reverb_state[c.reverb_room].buffer; in mix_chunk()
592 reverb_state[c.reverb_room].used_in_chunk = true; in mix_chunk()
733 c.reverb_room = REVERB_HALL; in channel_alloc()
904 c.reverb_room = p_room_type; in channel_set_reverb()
1019 return c.reverb_room; in channel_get_reverb_type()
H A Daudio_mixer_sw.h115 ReverbRoomType reverb_room; member
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.cpp908 RoomReverb reverb_room = ROOM_REVERB_HALL; in update() local
916 reverb_room = room->reverb; in update()
927 source->stream_data.reverb = reverb_room; in update()
962 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update()
963 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
970 v.last_reverb_room = reverb_room; in update()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.cpp908 RoomReverb reverb_room = ROOM_REVERB_HALL; in update() local
916 reverb_room = room->reverb; in update()
927 source->stream_data.reverb = reverb_room; in update()
962 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update()
963 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
970 v.last_reverb_room = reverb_room; in update()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.cpp937 RoomReverb reverb_room; in update() local
945 reverb_room = room->reverb; in update()
956 source->stream_data.reverb = reverb_room; in update()
989 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update()
990 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.cpp937 RoomReverb reverb_room; in update() local
945 reverb_room = room->reverb; in update()
956 source->stream_data.reverb = reverb_room; in update()
989 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update()
990 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/space_shooter/
H A Dship.tscn135 default/reverb_room = 2
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/
H A Dplayer.tscn268 default/reverb_room = 2
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/
H A Dplayer.tscn279 default/reverb_room = 2
/dports/games/minilens/minilens-1.2/main/
H A Dmain.tscn816 default/reverb_room = 2