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Searched refs:reverb_send (Results 1 – 25 of 96) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Dsample_player.cpp78 _default.reverb_send = p_value; in _set()
126 r_ret = _default.reverb_send; in _get()
189 reverb_send = 0; in clear()
266 v.reverb_send = _default.reverb_send; in play()
274 …_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)v.reverb_room, v.reverb_send); in play()
382 v.reverb_send = p_send; in set_reverb()
476 return v.reverb_send; in get_reverb()
538 _default.reverb_send = p_send; in set_default_reverb()
592 return _default.reverb_send; in get_default_reverb()
698 _default.reverb_send = 0; in SamplePlayer()
H A Dsample_player.h91 float reverb_send; member
102 float reverb_send; member
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Dsample_player.cpp78 _default.reverb_send = p_value; in _set()
126 r_ret = _default.reverb_send; in _get()
189 reverb_send = 0; in clear()
266 v.reverb_send = _default.reverb_send; in play()
274 …_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)v.reverb_room, v.reverb_send); in play()
382 v.reverb_send = p_send; in set_reverb()
476 return v.reverb_send; in get_reverb()
538 _default.reverb_send = p_send; in set_default_reverb()
592 return _default.reverb_send; in get_default_reverb()
698 _default.reverb_send = 0; in SamplePlayer()
H A Dsample_player.h91 float reverb_send; member
102 float reverb_send; member
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/
H A Dcp_player_data_events.cpp130 reverb_send = 0; in reset()
151 reverb_send = 0; in reset()
183 reverb_send = master_channel->reverb_send; in update_info_from_master_channel()
475 mixer->set_voice_reverb_send(i, v.reverb_send); in update_mixer()
H A Dcp_player_data.h118 uint16_t reverb_send; member
202 uint16_t reverb_send; member
H A Dcp_player_data.cpp96 control.channel[i].reverb_send = song->get_channel_reverb(i) * 0xFF / 64; in reset()
/dports/devel/godot2/godot-2.1.6-stable/modules/chibi/
H A Dcp_player_data_events.cpp130 reverb_send = 0; in reset()
151 reverb_send = 0; in reset()
183 reverb_send = master_channel->reverb_send; in update_info_from_master_channel()
475 mixer->set_voice_reverb_send(i, v.reverb_send); in update_mixer()
H A Dcp_player_data.h118 uint16_t reverb_send; member
202 uint16_t reverb_send; member
H A Dcp_player_data.cpp96 control.channel[i].reverb_send = song->get_channel_reverb(i) * 0xFF / 64; in reset()
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.cpp909 float reverb_send = 0; in update() local
917reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE… in update()
928 source->stream_data.reverb_send = reverb_send; in update()
944 reverb_send *= volume_scale; in update()
962 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update()
963 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
971 v.last_reverb_send = reverb_send; in update()
H A Dspatial_sound_2d_server_sw.h125 float reverb_send; member
138 reverb_send = 0; in StreamData()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.cpp909 float reverb_send = 0; in update() local
917reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE… in update()
928 source->stream_data.reverb_send = reverb_send; in update()
944 reverb_send *= volume_scale; in update()
962 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update()
963 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
971 v.last_reverb_send = reverb_send; in update()
H A Dspatial_sound_2d_server_sw.h125 float reverb_send; member
138 reverb_send = 0; in StreamData()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.h126 float reverb_send; member
139 reverb_send = 0; in StreamData()
H A Dspatial_sound_server_sw.cpp938 float reverb_send; in update() local
946reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE… in update()
957 source->stream_data.reverb_send = reverb_send; in update()
973 reverb_send *= volume_scale; in update()
989 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update()
990 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.h126 float reverb_send; member
139 reverb_send = 0; in StreamData()
H A Dspatial_sound_server_sw.cpp938 float reverb_send; in update() local
946reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE… in update()
957 source->stream_data.reverb_send = reverb_send; in update()
973 reverb_send *= volume_scale; in update()
989 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update()
990 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/
H A Daudio_mixer_sw.cpp276 float reverb_vol = c.reverb_send * channel_nrg; in mix_channel()
581 bool has_reverb = c.reverb_send > CMP_EPSILON && fx_enabled; in mix_chunk()
732 c.reverb_send = 0; in channel_alloc()
905 c.reverb_send = p_reverb; in channel_set_reverb()
1028 return c.reverb_send; in channel_get_reverb()
1083 c.reverb_send = 0; in channel_free()
/dports/devel/godot2/godot-2.1.6-stable/servers/audio/
H A Daudio_mixer_sw.cpp276 float reverb_vol = c.reverb_send * channel_nrg; in mix_channel()
581 bool has_reverb = c.reverb_send > CMP_EPSILON && fx_enabled; in mix_chunk()
732 c.reverb_send = 0; in channel_alloc()
905 c.reverb_send = p_reverb; in channel_set_reverb()
1028 return c.reverb_send; in channel_get_reverb()
1083 c.reverb_send = 0; in channel_free()
/dports/audio/avldrums-lv2/avldrums.lv2-0.4.2/fluidsynth/src/
H A Dfluid_voice.h99 fluid_real_t reverb_send; member
/dports/audio/gmsynth-lv2/gmsynth.lv2-0.5.0/fluidsynth/src/
H A Dfluid_voice.h99 fluid_real_t reverb_send; member
/dports/audio/fluidsynth/fluidsynth-2.2.4/src/synth/
H A Dfluid_voice.h100 fluid_real_t reverb_send; member
/dports/audio/ardour6/Ardour-6.8.0/libs/fluidsynth/src/
H A Dfluid_voice.h100 fluid_real_t reverb_send; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/synth/
H A Dfluid_voice.h95 fluid_real_t reverb_send; member

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