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Searched refs:reverse_at_signals (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dsettings_type.h452 bool reverse_at_signals; ///< whether to reverse at signals at all member
H A Dtrain_cmd.cpp3213 …if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_sig… in TrainController()
3218 …if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_sig… in TrainController()
3233 … if (!_settings_game.pf.reverse_at_signals && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) && in TrainController()
3817 …r % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.reverse_at_signals; in TrainLocoHandler()
/dports/games/openttd/openttd-12.1/src/table/settings/
H A Dpathfinding_settings.ini123 var = pf.reverse_at_signals
/dports/games/openttd/openttd-12.1/src/saveload/
H A Dafterload.cpp2711 …_settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(SLV_100) || (_settings_game.pf.wait… in AfterLoadGame()