Searched refs:reverse_at_signals (Results 1 – 4 of 4) sorted by relevance
452 bool reverse_at_signals; ///< whether to reverse at signals at all member
3213 …if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_sig… in TrainController()3218 …if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_sig… in TrainController()3233 … if (!_settings_game.pf.reverse_at_signals && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) && in TrainController()3817 …r % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.reverse_at_signals; in TrainLocoHandler()
123 var = pf.reverse_at_signals
2711 …_settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(SLV_100) || (_settings_game.pf.wait… in AfterLoadGame()