/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/ |
H A D | characters.mtr | 6 // rgbGen lightingdiffuse 15 rgbGen lightingDiffuse 24 rgbGen lightingDiffuse 33 rgbGen lightingDiffuse 42 rgbGen lightingDiffuse 51 rgbGen lightingDiffuse 62 rgbGen lightingDiffuse 2338 rgbGen identity 2412 rgbGen identity 3177 rgbGen identity [all …]
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H A D | terrain.mtr | 11 rgbGen vertexLit 29 rgbGen vertexLit 48 rgbGen vertexLit 65 rgbGen vertexLit 72 rgbGen vertexLit 91 rgbGen vertexLit 98 rgbGen vertexLit 117 rgbGen vertexLit 124 rgbGen vertexLit 147 rgbGen vertexLit [all …]
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H A D | models.mtr | 16 rgbGen vertex 33 rgbGen vertex 47 rgbGen vertex 58 rgbGen identity 65 rgbGen vertex 76 rgbGen identity 83 rgbGen vertex 159 rgbGen vertex 200 rgbGen vertex 211 rgbGen vertex [all …]
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H A D | particle.mtr | 6 rgbGen entity 11 rgbGen entity 16 rgbGen entity 21 rgbGen entity 30 rgbGen entity 35 rgbGen entity 70 rgbGen vertex 82 rgbGen vertex 94 rgbGen vertex 106 rgbGen vertex [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/media/scripts/ |
H A D | terrain.mtr | 11 rgbGen vertexLit 29 rgbGen vertexLit 48 rgbGen vertexLit 65 rgbGen vertexLit 72 rgbGen vertexLit 91 rgbGen vertexLit 98 rgbGen vertexLit 117 rgbGen vertexLit 124 rgbGen vertexLit 147 rgbGen vertexLit [all …]
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/dports/games/scourge-data/scourge_data/models/md3/arachnatron/ |
H A D | arachnatron.shader | 5 rgbGen lightingDiffuse 10 rgbGen identity 17 rgbGen lightingDiffuse 22 rgbGen wave sin 0 1 0 1 31 rgbGen lightingDiffuse 44 rgbGen lightingDiffuse 49 rgbGen identity 56 rgbGen identity 63 rgbGen lightingDiffuse 77 rgbGen lightingDiffuse [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shader.c | 821 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 832 stage->rgbGen = CGEN_CONST; in ParseStage() 834 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 838 stage->rgbGen = CGEN_ENTITY; in ParseStage() 842 stage->rgbGen = CGEN_VERTEX; in ParseStage() 998 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1004 if ( stage->rgbGen == CGEN_IDENTITY || stage->rgbGen == CGEN_IDENTITY_LIGHTING ) { in ParseStage() 1005 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1918 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 2180 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 818 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 829 stage->rgbGen = CGEN_CONST; in ParseStage() 833 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 841 stage->rgbGen = CGEN_ENTITY; in ParseStage() 849 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1021 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1808 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 2068 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() 2094 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse() 2543 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 818 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 829 stage->rgbGen = CGEN_CONST; in ParseStage() 833 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 841 stage->rgbGen = CGEN_ENTITY; in ParseStage() 849 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1021 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1808 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 2068 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() 2094 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse() 2543 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_shader.c | 819 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 830 stage->rgbGen = CGEN_CONST; in ParseStage() 834 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 842 stage->rgbGen = CGEN_ENTITY; in ParseStage() 850 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1022 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1813 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 2073 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() 2099 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse() 2530 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shader.c | 818 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 829 stage->rgbGen = CGEN_CONST; in ParseStage() 833 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 841 stage->rgbGen = CGEN_ENTITY; in ParseStage() 849 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1021 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1812 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 2072 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() 2098 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse() 2543 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shader.c | 831 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 842 stage->rgbGen = CGEN_CONST; in ParseStage() 844 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 848 stage->rgbGen = CGEN_ENTITY; in ParseStage() 852 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1008 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1941 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 2204 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() 2230 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse() 2723 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shader.c | 1117 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 1128 stage->rgbGen = CGEN_CONST; in ParseStage() 1130 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1134 stage->rgbGen = CGEN_ENTITY; in ParseStage() 1138 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1301 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1307 if ( stage->rgbGen == CGEN_IDENTITY || stage->rgbGen == CGEN_IDENTITY_LIGHTING ) { in ParseStage() 1308 stage->rgbGen = CGEN_VERTEX; in ParseStage() 2234 switch(pStage->rgbGen) in ComputeVertexAttribs() 2581 if (diffuse->rgbGen == CGEN_VERTEX_LIT || diffuse->rgbGen == CGEN_EXACT_VERTEX_LIT) in CollapseStagesToGLSL() [all …]
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_shader.c | 740 pass->rgbGen.bArgs[0] = FloatToByte (pass->rgbGen.fArgs[0]); in ShdPass_RGBGen() 741 pass->rgbGen.bArgs[1] = FloatToByte (pass->rgbGen.fArgs[1]); in ShdPass_RGBGen() 742 pass->rgbGen.bArgs[2] = FloatToByte (pass->rgbGen.fArgs[2]); in ShdPass_RGBGen() 746 pass->rgbGen.type = RGB_GEN_ENTITY; in ShdPass_RGBGen() 782 pass->rgbGen.type = RGB_GEN_CONST; in ShdPass_RGBGen() 786 Vec3Scale (pass->rgbGen.fArgs, div, pass->rgbGen.fArgs); in ShdPass_RGBGen() 788 pass->rgbGen.bArgs[0] = FloatToByte (pass->rgbGen.fArgs[0]); in ShdPass_RGBGen() 789 pass->rgbGen.bArgs[1] = FloatToByte (pass->rgbGen.fArgs[1]); in ShdPass_RGBGen() 790 pass->rgbGen.bArgs[2] = FloatToByte (pass->rgbGen.fArgs[2]); in ShdPass_RGBGen() 1899 switch (pass->rgbGen.type) { in R_ShaderFeatures() [all …]
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H A D | rb_render.c | 269 rgbGenFunc = &pass->rgbGen.func; in RB_SetupColorFast() 274 switch (pass->rgbGen.type) { in RB_SetupColorFast() 285 color[0] = pass->rgbGen.bArgs[0]; in RB_SetupColorFast() 286 color[1] = pass->rgbGen.bArgs[1]; in RB_SetupColorFast() 287 color[2] = pass->rgbGen.bArgs[2]; in RB_SetupColorFast() 361 rgbGenFunc = &pass->rgbGen.func; in RB_SetupColor() 376 switch (pass->rgbGen.type) { in RB_SetupColor() 395 r = pass->rgbGen.bArgs[0]; in RB_SetupColor() 396 g = pass->rgbGen.bArgs[1]; in RB_SetupColor() 397 b = pass->rgbGen.bArgs[2]; in RB_SetupColor() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_shader.cpp | 1411 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 1424 stage->rgbGen = CGEN_CONST; in ParseStage() 1428 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1436 stage->rgbGen = CGEN_ENTITY; in ParseStage() 1444 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1694 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 2381 stages[0].rgbGen = CGEN_VERTEX; in ParseShader() 2486 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 2779 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { 3500 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shader.c | 1128 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 1139 stage->rgbGen = CGEN_CONST; in ParseStage() 1141 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1145 stage->rgbGen = CGEN_ENTITY; in ParseStage() 1149 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1314 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 2262 switch(pStage->rgbGen) in ComputeVertexAttribs() 2609 if (diffuse->rgbGen == CGEN_VERTEX_LIT || diffuse->rgbGen == CGEN_EXACT_VERTEX_LIT) in CollapseStagesToGLSL() 2941 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() 3472 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_shader.cpp | 1459 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 1472 stage->rgbGen = CGEN_CONST; in ParseStage() 1476 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1484 stage->rgbGen = CGEN_ENTITY; in ParseStage() 1496 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1749 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 2479 stages[0].rgbGen = CGEN_VERTEX; in ParseShader() 2587 if (( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 2891 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() 2923 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_shader.cpp | 1376 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 1387 stage->rgbGen = CGEN_CONST; in ParseStage() 1391 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 1399 stage->rgbGen = CGEN_ENTITY; in ParseStage() 1407 stage->rgbGen = CGEN_VERTEX; in ParseStage() 1651 if ( stage->rgbGen == CGEN_BAD ) { in ParseStage() 1657 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 2500 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { 2532 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { 3247 stages[0].rgbGen = CGEN_VERTEX; in RE_RegisterShaderFromImage() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 2186 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 2197 stage->rgbGen = CGEN_CONST; in ParseStage() 2209 stage->rgbGen = CGEN_ENTITY; in ParseStage() 2217 stage->rgbGen = CGEN_VERTEX; in ParseStage() 2401 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 3043 …if ( stages[0].rgbGen == CGEN_LIGHTING_DIFFUSE || stages[0].rgbGen == CGEN_LIGHTING_UNIFORM || sta… in ComputeStageIteratorFunc() 3202 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 3462 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() 3488 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse() 3941 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 2186 stage->rgbGen = CGEN_WAVEFORM; in ParseStage() 2197 stage->rgbGen = CGEN_CONST; in ParseStage() 2209 stage->rgbGen = CGEN_ENTITY; in ParseStage() 2217 stage->rgbGen = CGEN_VERTEX; in ParseStage() 2401 stage->rgbGen = CGEN_IDENTITY; in ParseStage() 3043 …if ( stages[0].rgbGen == CGEN_LIGHTING_DIFFUSE || stages[0].rgbGen == CGEN_LIGHTING_UNIFORM || sta… in ComputeStageIteratorFunc() 3202 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture() 3462 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse() 3488 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse() 3941 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/test/models-nonbsd/MD3/q3root/scripts/ |
H A D | kt_kubalwagon.shader | 15 rgbGen vertex 32 // rgbGen vertex
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_shader.c | 1960 stage->rgbGen = CGEN_CONST; in ParseStage() 1972 stage->rgbGen = CGEN_ENTITY; in ParseStage() 1980 stage->rgbGen = CGEN_VERTEX; in ParseStage() 2032 stage->rgbGen = CGEN_ENTITY; in ParseStage() 2423 if(stage->rgbGen == CGEN_BAD) in ParseStage() 2445 if(stage->rgbGen == CGEN_IDENTITY || stage->rgbGen == CGEN_LIGHTING_DIFFUSE) in ParseStage() 2926 stage->rgbGen = CGEN_IDENTITY; in ParseDiffuseMap() 2941 stage->rgbGen = CGEN_IDENTITY; in ParseNormalMap() 2956 stage->rgbGen = CGEN_IDENTITY; in ParseSpecularMap() 2971 stage->rgbGen = CGEN_IDENTITY; in ParseLightMap() [all …]
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/dports/games/cake/cake_src/cake/ |
H A D | shader.cpp | 331 r->shader->layer[0]->rgbGen = RGBGEN_VERTEX; in DefaultShader() 350 r->shader->layer[0]->rgbGen = RGBGEN_IDENTITY; in DefaultShader() 895 shad->fog_params.layer->rgbGen = RGBGEN_FOG; in Parse() 1056 layer->rgbGen = RGBGEN_IDENTITY; in ParseLayer() 1145 …onst("GL_ZERO") && layer->blenddst == IntForConst("GL_SRC_COLOR")) layer->rgbGen = RGBGEN_IDENTITY; in ParseLayer() 1218 layer->rgbGen = RGBGEN_VERTEX; in ParseLayer() 1223 layer->rgbGen = RGBGEN_LIGHTING_DIFFUSE; in ParseLayer() 1228 layer->rgbGen = RGBGEN_ONE_MINUS_VERTEX; in ParseLayer() 1232 layer->rgbGen = RGBGEN_IDENTITY; in ParseLayer() 1236 layer->rgbGen = RGBGEN_IDENTITY_LIGHTING; in ParseLayer() [all …]
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/dports/devel/stack/stack-2.7.3/_cabal_deps/colour-2.3.5/ |
H A D | Tests.hs | 104 rgbGen :: Gen (RGB Rational) 105 rgbGen = fmap (\(r,g,b) -> fmap toRational (RGB r g b)) (three zeroOne) function 264 prop_toFromHSL = forAll rgbGen (\rgb -> hsl' (hslView rgb) == rgb) 277 prop_toFromHSV = forAll rgbGen (\rgb -> hsv' (hsvView rgb) == rgb)
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