Home
last modified time | relevance | path

Searched refs:rgbGen (Results 1 – 25 of 94) sorted by relevance

1234

/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/
H A Dcharacters.mtr6 // rgbGen lightingdiffuse
15 rgbGen lightingDiffuse
24 rgbGen lightingDiffuse
33 rgbGen lightingDiffuse
42 rgbGen lightingDiffuse
51 rgbGen lightingDiffuse
62 rgbGen lightingDiffuse
2338 rgbGen identity
2412 rgbGen identity
3177 rgbGen identity
[all …]
H A Dterrain.mtr11 rgbGen vertexLit
29 rgbGen vertexLit
48 rgbGen vertexLit
65 rgbGen vertexLit
72 rgbGen vertexLit
91 rgbGen vertexLit
98 rgbGen vertexLit
117 rgbGen vertexLit
124 rgbGen vertexLit
147 rgbGen vertexLit
[all …]
H A Dmodels.mtr16 rgbGen vertex
33 rgbGen vertex
47 rgbGen vertex
58 rgbGen identity
65 rgbGen vertex
76 rgbGen identity
83 rgbGen vertex
159 rgbGen vertex
200 rgbGen vertex
211 rgbGen vertex
[all …]
H A Dparticle.mtr6 rgbGen entity
11 rgbGen entity
16 rgbGen entity
21 rgbGen entity
30 rgbGen entity
35 rgbGen entity
70 rgbGen vertex
82 rgbGen vertex
94 rgbGen vertex
106 rgbGen vertex
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/media/scripts/
H A Dterrain.mtr11 rgbGen vertexLit
29 rgbGen vertexLit
48 rgbGen vertexLit
65 rgbGen vertexLit
72 rgbGen vertexLit
91 rgbGen vertexLit
98 rgbGen vertexLit
117 rgbGen vertexLit
124 rgbGen vertexLit
147 rgbGen vertexLit
[all …]
/dports/games/scourge-data/scourge_data/models/md3/arachnatron/
H A Darachnatron.shader5 rgbGen lightingDiffuse
10 rgbGen identity
17 rgbGen lightingDiffuse
22 rgbGen wave sin 0 1 0 1
31 rgbGen lightingDiffuse
44 rgbGen lightingDiffuse
49 rgbGen identity
56 rgbGen identity
63 rgbGen lightingDiffuse
77 rgbGen lightingDiffuse
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shader.c821 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
832 stage->rgbGen = CGEN_CONST; in ParseStage()
834 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
838 stage->rgbGen = CGEN_ENTITY; in ParseStage()
842 stage->rgbGen = CGEN_VERTEX; in ParseStage()
998 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1004 if ( stage->rgbGen == CGEN_IDENTITY || stage->rgbGen == CGEN_IDENTITY_LIGHTING ) { in ParseStage()
1005 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1918 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
2180 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shader.c818 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
829 stage->rgbGen = CGEN_CONST; in ParseStage()
833 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
841 stage->rgbGen = CGEN_ENTITY; in ParseStage()
849 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1021 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1808 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
2068 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
2094 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse()
2543 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shader.c818 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
829 stage->rgbGen = CGEN_CONST; in ParseStage()
833 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
841 stage->rgbGen = CGEN_ENTITY; in ParseStage()
849 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1021 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1808 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
2068 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
2094 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse()
2543 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shader.c819 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
830 stage->rgbGen = CGEN_CONST; in ParseStage()
834 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
842 stage->rgbGen = CGEN_ENTITY; in ParseStage()
850 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1022 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1813 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
2073 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
2099 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse()
2530 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shader.c818 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
829 stage->rgbGen = CGEN_CONST; in ParseStage()
833 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
841 stage->rgbGen = CGEN_ENTITY; in ParseStage()
849 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1021 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1812 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
2072 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
2098 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse()
2543 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shader.c831 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
842 stage->rgbGen = CGEN_CONST; in ParseStage()
844 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
848 stage->rgbGen = CGEN_ENTITY; in ParseStage()
852 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1008 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1941 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
2204 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
2230 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse()
2723 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shader.c1117 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
1128 stage->rgbGen = CGEN_CONST; in ParseStage()
1130 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1134 stage->rgbGen = CGEN_ENTITY; in ParseStage()
1138 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1301 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1307 if ( stage->rgbGen == CGEN_IDENTITY || stage->rgbGen == CGEN_IDENTITY_LIGHTING ) { in ParseStage()
1308 stage->rgbGen = CGEN_VERTEX; in ParseStage()
2234 switch(pStage->rgbGen) in ComputeVertexAttribs()
2581 if (diffuse->rgbGen == CGEN_VERTEX_LIT || diffuse->rgbGen == CGEN_EXACT_VERTEX_LIT) in CollapseStagesToGLSL()
[all …]
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_shader.c740 pass->rgbGen.bArgs[0] = FloatToByte (pass->rgbGen.fArgs[0]); in ShdPass_RGBGen()
741 pass->rgbGen.bArgs[1] = FloatToByte (pass->rgbGen.fArgs[1]); in ShdPass_RGBGen()
742 pass->rgbGen.bArgs[2] = FloatToByte (pass->rgbGen.fArgs[2]); in ShdPass_RGBGen()
746 pass->rgbGen.type = RGB_GEN_ENTITY; in ShdPass_RGBGen()
782 pass->rgbGen.type = RGB_GEN_CONST; in ShdPass_RGBGen()
786 Vec3Scale (pass->rgbGen.fArgs, div, pass->rgbGen.fArgs); in ShdPass_RGBGen()
788 pass->rgbGen.bArgs[0] = FloatToByte (pass->rgbGen.fArgs[0]); in ShdPass_RGBGen()
789 pass->rgbGen.bArgs[1] = FloatToByte (pass->rgbGen.fArgs[1]); in ShdPass_RGBGen()
790 pass->rgbGen.bArgs[2] = FloatToByte (pass->rgbGen.fArgs[2]); in ShdPass_RGBGen()
1899 switch (pass->rgbGen.type) { in R_ShaderFeatures()
[all …]
H A Drb_render.c269 rgbGenFunc = &pass->rgbGen.func; in RB_SetupColorFast()
274 switch (pass->rgbGen.type) { in RB_SetupColorFast()
285 color[0] = pass->rgbGen.bArgs[0]; in RB_SetupColorFast()
286 color[1] = pass->rgbGen.bArgs[1]; in RB_SetupColorFast()
287 color[2] = pass->rgbGen.bArgs[2]; in RB_SetupColorFast()
361 rgbGenFunc = &pass->rgbGen.func; in RB_SetupColor()
376 switch (pass->rgbGen.type) { in RB_SetupColor()
395 r = pass->rgbGen.bArgs[0]; in RB_SetupColor()
396 g = pass->rgbGen.bArgs[1]; in RB_SetupColor()
397 b = pass->rgbGen.bArgs[2]; in RB_SetupColor()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shader.cpp1411 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
1424 stage->rgbGen = CGEN_CONST; in ParseStage()
1428 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1436 stage->rgbGen = CGEN_ENTITY; in ParseStage()
1444 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1694 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
2381 stages[0].rgbGen = CGEN_VERTEX; in ParseShader()
2486 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
2779 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) {
3500 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shader.c1128 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
1139 stage->rgbGen = CGEN_CONST; in ParseStage()
1141 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1145 stage->rgbGen = CGEN_ENTITY; in ParseStage()
1149 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1314 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
2262 switch(pStage->rgbGen) in ComputeVertexAttribs()
2609 if (diffuse->rgbGen == CGEN_VERTEX_LIT || diffuse->rgbGen == CGEN_EXACT_VERTEX_LIT) in CollapseStagesToGLSL()
2941 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
3472 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shader.cpp1459 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
1472 stage->rgbGen = CGEN_CONST; in ParseStage()
1476 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1484 stage->rgbGen = CGEN_ENTITY; in ParseStage()
1496 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1749 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
2479 stages[0].rgbGen = CGEN_VERTEX; in ParseShader()
2587 if (( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
2891 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
2923 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_shader.cpp1376 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
1387 stage->rgbGen = CGEN_CONST; in ParseStage()
1391 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
1399 stage->rgbGen = CGEN_ENTITY; in ParseStage()
1407 stage->rgbGen = CGEN_VERTEX; in ParseStage()
1651 if ( stage->rgbGen == CGEN_BAD ) { in ParseStage()
1657 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
2500 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) {
2532 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) {
3247 stages[0].rgbGen = CGEN_VERTEX; in RE_RegisterShaderFromImage()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c2186 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
2197 stage->rgbGen = CGEN_CONST; in ParseStage()
2209 stage->rgbGen = CGEN_ENTITY; in ParseStage()
2217 stage->rgbGen = CGEN_VERTEX; in ParseStage()
2401 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
3043 …if ( stages[0].rgbGen == CGEN_LIGHTING_DIFFUSE || stages[0].rgbGen == CGEN_LIGHTING_UNIFORM || sta… in ComputeStageIteratorFunc()
3202 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
3462 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
3488 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse()
3941 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader()
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c2186 stage->rgbGen = CGEN_WAVEFORM; in ParseStage()
2197 stage->rgbGen = CGEN_CONST; in ParseStage()
2209 stage->rgbGen = CGEN_ENTITY; in ParseStage()
2217 stage->rgbGen = CGEN_VERTEX; in ParseStage()
2401 stage->rgbGen = CGEN_IDENTITY; in ParseStage()
3043 …if ( stages[0].rgbGen == CGEN_LIGHTING_DIFFUSE || stages[0].rgbGen == CGEN_LIGHTING_UNIFORM || sta… in ComputeStageIteratorFunc()
3202 if ( ( stages[0].rgbGen != stages[1].rgbGen ) || in CollapseMultitexture()
3462 if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { in VertexLightingCollapse()
3488 if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { in VertexLightingCollapse()
3941 stages[0].rgbGen = CGEN_VERTEX; in R_FindShader()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/test/models-nonbsd/MD3/q3root/scripts/
H A Dkt_kubalwagon.shader15 rgbGen vertex
32 // rgbGen vertex
/dports/games/evq3/evq3/code/renderer/
H A Dtr_shader.c1960 stage->rgbGen = CGEN_CONST; in ParseStage()
1972 stage->rgbGen = CGEN_ENTITY; in ParseStage()
1980 stage->rgbGen = CGEN_VERTEX; in ParseStage()
2032 stage->rgbGen = CGEN_ENTITY; in ParseStage()
2423 if(stage->rgbGen == CGEN_BAD) in ParseStage()
2445 if(stage->rgbGen == CGEN_IDENTITY || stage->rgbGen == CGEN_LIGHTING_DIFFUSE) in ParseStage()
2926 stage->rgbGen = CGEN_IDENTITY; in ParseDiffuseMap()
2941 stage->rgbGen = CGEN_IDENTITY; in ParseNormalMap()
2956 stage->rgbGen = CGEN_IDENTITY; in ParseSpecularMap()
2971 stage->rgbGen = CGEN_IDENTITY; in ParseLightMap()
[all …]
/dports/games/cake/cake_src/cake/
H A Dshader.cpp331 r->shader->layer[0]->rgbGen = RGBGEN_VERTEX; in DefaultShader()
350 r->shader->layer[0]->rgbGen = RGBGEN_IDENTITY; in DefaultShader()
895 shad->fog_params.layer->rgbGen = RGBGEN_FOG; in Parse()
1056 layer->rgbGen = RGBGEN_IDENTITY; in ParseLayer()
1145 …onst("GL_ZERO") && layer->blenddst == IntForConst("GL_SRC_COLOR")) layer->rgbGen = RGBGEN_IDENTITY; in ParseLayer()
1218 layer->rgbGen = RGBGEN_VERTEX; in ParseLayer()
1223 layer->rgbGen = RGBGEN_LIGHTING_DIFFUSE; in ParseLayer()
1228 layer->rgbGen = RGBGEN_ONE_MINUS_VERTEX; in ParseLayer()
1232 layer->rgbGen = RGBGEN_IDENTITY; in ParseLayer()
1236 layer->rgbGen = RGBGEN_IDENTITY_LIGHTING; in ParseLayer()
[all …]
/dports/devel/stack/stack-2.7.3/_cabal_deps/colour-2.3.5/
H A DTests.hs104 rgbGen :: Gen (RGB Rational)
105 rgbGen = fmap (\(r,g,b) -> fmap toRational (RGB r g b)) (three zeroOne) function
264 prop_toFromHSL = forAll rgbGen (\rgb -> hsl' (hslView rgb) == rgb)
277 prop_toFromHSV = forAll rgbGen (\rgb -> hsv' (hsvView rgb) == rgb)

1234