/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FxUtil.h | 42 const vec3_t rgb1, const vec3_t rgb2, float rgbParm, 58 vec3_t rgb1, vec3_t rgb2, float rgbParm, 63 vec3_t sRGB, vec3_t eRGB, float rgbParm, 68 vec3_t sRGB, vec3_t eRGB, float rgbParm, 75 vec3_t rgb1, vec3_t rgb2, float rgbParm, 84 vec3_t sRGB, vec3_t eRGB, float rgbParm, 94 vec3_t rgb1, vec3_t rgb2, float rgbParm, 100 vec3_t rgb1, vec3_t rgb2, float rgbParm, 108 vec3_t rgb1, vec3_t rgb2, float rgbParm, 114 vec3_t rgb1, vec3_t rgb2, float rgbParm, [all …]
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H A D | FxUtil.cpp | 415 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddParticle() 497 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddParticle() 572 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLine() 645 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLine() 719 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddElectricity() 802 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddTail() 897 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddTail() 990 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddCylinder() 1091 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddEmitter() 1173 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLight() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | FxUtil.h | 37 vec3_t rgb1, vec3_t rgb2, float rgbParm, 48 vec3_t rgb1, vec3_t rgb2, float rgbParm, 55 vec3_t sRGB, vec3_t eRGB, float rgbParm, 64 vec3_t rgb1, vec3_t rgb2, float rgbParm, 76 vec3_t rgb1, vec3_t rgb2, float rgbParm, 85 vec3_t rgb1, vec3_t rgb2, float rgbParm, 95 vec3_t rgb1, vec3_t rgb2, float rgbParm, 103 vec3_t rgb1, vec3_t rgb2, float rgbParm, 114 vec3_t rgb1, vec3_t rgb2, float rgbParm, 121 vec3_t sRGB, vec3_t eRGB, float rgbParm, [all …]
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H A D | FxUtil.cpp | 300 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddParticle() 394 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLine() 480 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddElectricity() 576 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddTail() 685 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddCylinder() 795 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddEmitter() 889 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLight() 966 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddOrientedParticle() 1052 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddPoly() 1125 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddFlash() [all …]
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H A D | cl_cgameapi.cpp | 372 …t alpha1, float alpha2, float alphaParm, vec3_t sRGB, vec3_t eRGB, float rgbParm, int killTime, qh… in CGFX_AddLine() argument 373 …FX_AddLine( start, end, size1, size2, sizeParm, alpha1, alpha2, alphaParm, sRGB, eRGB, rgbParm, ki… in CGFX_AddLine() 377 …>vel, p->accel, p->alpha1, p->alpha2, p->alphaParm, p->rgb1, p->rgb2, p->rgbParm, p->rotationDelta… in CGFX_AddPoly() 381 …2, b->sizeParm, b->alpha1, b->alpha2, b->alphaParm, b->sRGB, b->eRGB, b->rgbParm, b->killTime, b->… in CGFX_AddBezier() 394 …2, p->sizeParm, p->alpha1, p->alpha2, p->alphaParm, p->sRGB, p->eRGB, p->rgbParm, p->chaos, p->kil… in CGFX_AddElectricity()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FxUtil.h | 42 const vec3_t rgb1, const vec3_t rgb2, float rgbParm, 51 vec3_t rgb1, vec3_t rgb2, float rgbParm, 56 vec3_t sRGB, vec3_t eRGB, float rgbParm, 63 vec3_t rgb1, vec3_t rgb2, float rgbParm, 73 vec3_t rgb1, vec3_t rgb2, float rgbParm, 79 vec3_t rgb1, vec3_t rgb2, float rgbParm, 87 vec3_t rgb1, vec3_t rgb2, float rgbParm, 93 vec3_t rgb1, vec3_t rgb2, float rgbParm, 102 vec3_t rgb1, vec3_t rgb2, float rgbParm, 106 CFlash *FX_AddFlash( vec3_t origin, vec3_t sRGB, vec3_t eRGB, float rgbParm, [all …]
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H A D | FxUtil.cpp | 444 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddParticle() 531 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLine() 614 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddElectricity() 705 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddTail() 808 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddCylinder() 909 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddEmitter() 991 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLight() 1065 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddOrientedParticle() 1152 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddPoly() 1223 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddBezier() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | fx_disruptor.c | 127 b.rgbParm = 0.0f; in FX_DisruptorAltMiss()
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H A D | cg_syscalls.c | 329 …t alpha1, float alpha2, float alphaParm, vec3_t sRGB, vec3_t eRGB, float rgbParm, int killTime, qh… in trap_FX_AddLine() argument 330 …(alpha1), PASSFLOAT(alpha2), PASSFLOAT(alphaParm), sRGB, eRGB, PASSFLOAT(rgbParm), killTime, shade… in trap_FX_AddLine()
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H A D | cg_public.h | 633 …t alpha1, float alpha2, float alphaParm, vec3_t sRGB, vec3_t eRGB, float rgbParm, int killTime, qh…
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H A D | cg_effects.c | 336 apArgs.rgbParm = 0.0f; in CG_DoGlassQuad()
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H A D | cg_players.c | 5624 apArgs.rgbParm = 0.0f; in CG_CreateSaberMarks() 6745 b.rgbParm = 0.0f; in CG_AddLightningBeam() 7900 p.rgbParm = 0.0f; in CG_ForceElectrocution()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 1453 float rgbParm; member 1477 float rgbParm; member 1536 float rgbParm; member
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