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Searched refs:rgbParm (Results 1 – 13 of 13) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxUtil.h42 const vec3_t rgb1, const vec3_t rgb2, float rgbParm,
58 vec3_t rgb1, vec3_t rgb2, float rgbParm,
63 vec3_t sRGB, vec3_t eRGB, float rgbParm,
68 vec3_t sRGB, vec3_t eRGB, float rgbParm,
75 vec3_t rgb1, vec3_t rgb2, float rgbParm,
84 vec3_t sRGB, vec3_t eRGB, float rgbParm,
94 vec3_t rgb1, vec3_t rgb2, float rgbParm,
100 vec3_t rgb1, vec3_t rgb2, float rgbParm,
108 vec3_t rgb1, vec3_t rgb2, float rgbParm,
114 vec3_t rgb1, vec3_t rgb2, float rgbParm,
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H A DFxUtil.cpp415 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddParticle()
497 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddParticle()
572 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLine()
645 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLine()
719 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddElectricity()
802 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddTail()
897 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddTail()
990 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddCylinder()
1091 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddEmitter()
1173 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLight()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFxUtil.h37 vec3_t rgb1, vec3_t rgb2, float rgbParm,
48 vec3_t rgb1, vec3_t rgb2, float rgbParm,
55 vec3_t sRGB, vec3_t eRGB, float rgbParm,
64 vec3_t rgb1, vec3_t rgb2, float rgbParm,
76 vec3_t rgb1, vec3_t rgb2, float rgbParm,
85 vec3_t rgb1, vec3_t rgb2, float rgbParm,
95 vec3_t rgb1, vec3_t rgb2, float rgbParm,
103 vec3_t rgb1, vec3_t rgb2, float rgbParm,
114 vec3_t rgb1, vec3_t rgb2, float rgbParm,
121 vec3_t sRGB, vec3_t eRGB, float rgbParm,
[all …]
H A DFxUtil.cpp300 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddParticle()
394 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLine()
480 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddElectricity()
576 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddTail()
685 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddCylinder()
795 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddEmitter()
889 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLight()
966 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddOrientedParticle()
1052 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddPoly()
1125 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddFlash()
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H A Dcl_cgameapi.cpp372 …t alpha1, float alpha2, float alphaParm, vec3_t sRGB, vec3_t eRGB, float rgbParm, int killTime, qh… in CGFX_AddLine() argument
373 …FX_AddLine( start, end, size1, size2, sizeParm, alpha1, alpha2, alphaParm, sRGB, eRGB, rgbParm, ki… in CGFX_AddLine()
377 …>vel, p->accel, p->alpha1, p->alpha2, p->alphaParm, p->rgb1, p->rgb2, p->rgbParm, p->rotationDelta… in CGFX_AddPoly()
381 …2, b->sizeParm, b->alpha1, b->alpha2, b->alphaParm, b->sRGB, b->eRGB, b->rgbParm, b->killTime, b->… in CGFX_AddBezier()
394 …2, p->sizeParm, p->alpha1, p->alpha2, p->alphaParm, p->sRGB, p->eRGB, p->rgbParm, p->chaos, p->kil… in CGFX_AddElectricity()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxUtil.h42 const vec3_t rgb1, const vec3_t rgb2, float rgbParm,
51 vec3_t rgb1, vec3_t rgb2, float rgbParm,
56 vec3_t sRGB, vec3_t eRGB, float rgbParm,
63 vec3_t rgb1, vec3_t rgb2, float rgbParm,
73 vec3_t rgb1, vec3_t rgb2, float rgbParm,
79 vec3_t rgb1, vec3_t rgb2, float rgbParm,
87 vec3_t rgb1, vec3_t rgb2, float rgbParm,
93 vec3_t rgb1, vec3_t rgb2, float rgbParm,
102 vec3_t rgb1, vec3_t rgb2, float rgbParm,
106 CFlash *FX_AddFlash( vec3_t origin, vec3_t sRGB, vec3_t eRGB, float rgbParm,
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H A DFxUtil.cpp444 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddParticle()
531 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLine()
614 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddElectricity()
705 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddTail()
808 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddCylinder()
909 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddEmitter()
991 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddLight()
1065 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddOrientedParticle()
1152 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddPoly()
1223 fx->SetRGBParm( rgbParm * PI * 0.001f ); in FX_AddBezier()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dfx_disruptor.c127 b.rgbParm = 0.0f; in FX_DisruptorAltMiss()
H A Dcg_syscalls.c329 …t alpha1, float alpha2, float alphaParm, vec3_t sRGB, vec3_t eRGB, float rgbParm, int killTime, qh… in trap_FX_AddLine() argument
330 …(alpha1), PASSFLOAT(alpha2), PASSFLOAT(alphaParm), sRGB, eRGB, PASSFLOAT(rgbParm), killTime, shade… in trap_FX_AddLine()
H A Dcg_public.h633 …t alpha1, float alpha2, float alphaParm, vec3_t sRGB, vec3_t eRGB, float rgbParm, int killTime, qh…
H A Dcg_effects.c336 apArgs.rgbParm = 0.0f; in CG_DoGlassQuad()
H A Dcg_players.c5624 apArgs.rgbParm = 0.0f; in CG_CreateSaberMarks()
6745 b.rgbParm = 0.0f; in CG_AddLightningBeam()
7900 p.rgbParm = 0.0f; in CG_ForceElectrocution()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1453 float rgbParm; member
1477 float rgbParm; member
1536 float rgbParm; member