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Searched refs:rideEntranceExitPlaceAction (Results 1 – 4 of 4) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DEntrance.cpp44 auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction( in RideEntranceExitPlaceGhost() local
46rideEntranceExitPlaceAction.SetFlags(GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_GHO… in RideEntranceExitPlaceGhost()
47 auto res = GameActions::Execute(&rideEntranceExitPlaceAction); in RideEntranceExitPlaceGhost()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DMazeConstruction.cpp377 auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction( in window_maze_construction_entrance_tooldown() local
381rideEntranceExitPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* resul… in window_maze_construction_entrance_tooldown()
404 auto res = GameActions::Execute(&rideEntranceExitPlaceAction); in window_maze_construction_entrance_tooldown()
H A DRideConstruction.cpp3888 auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction( in ride_construction_tooldown_entrance_exit() local
3892rideEntranceExitPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* resul… in ride_construction_tooldown_entrance_exit()
3916 auto res = GameActions::Execute(&rideEntranceExitPlaceAction); in ride_construction_tooldown_entrance_exit()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DTrackDesign.cpp1425 …auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, fa… in TrackDesignPlaceMaze() local
1426 rideEntranceExitPlaceAction.SetFlags(flags); in TrackDesignPlaceMaze()
1427 auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction); in TrackDesignPlaceMaze()
1469 …auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, tr… in TrackDesignPlaceMaze() local
1470 rideEntranceExitPlaceAction.SetFlags(flags); in TrackDesignPlaceMaze()
1471 auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction); in TrackDesignPlaceMaze()
1800 auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction( in TrackDesignPlaceRide() local
1802 rideEntranceExitPlaceAction.SetFlags(flags); in TrackDesignPlaceRide()
1803 …to res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&rideEntranceExitPlaceAction) in TrackDesignPlaceRide()
1804 … : GameActions::QueryNested(&rideEntranceExitPlaceAction); in TrackDesignPlaceRide()