Searched refs:rideEntranceExitPlaceAction (Results 1 – 4 of 4) sorted by relevance
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/ |
H A D | Entrance.cpp | 44 auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction( in RideEntranceExitPlaceGhost() local 46 …rideEntranceExitPlaceAction.SetFlags(GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_GHO… in RideEntranceExitPlaceGhost() 47 auto res = GameActions::Execute(&rideEntranceExitPlaceAction); in RideEntranceExitPlaceGhost()
|
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/ |
H A D | MazeConstruction.cpp | 377 auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction( in window_maze_construction_entrance_tooldown() local 381 …rideEntranceExitPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* resul… in window_maze_construction_entrance_tooldown() 404 auto res = GameActions::Execute(&rideEntranceExitPlaceAction); in window_maze_construction_entrance_tooldown()
|
H A D | RideConstruction.cpp | 3888 auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction( in ride_construction_tooldown_entrance_exit() local 3892 …rideEntranceExitPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* resul… in ride_construction_tooldown_entrance_exit() 3916 auto res = GameActions::Execute(&rideEntranceExitPlaceAction); in ride_construction_tooldown_entrance_exit()
|
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/ |
H A D | TrackDesign.cpp | 1425 …auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, fa… in TrackDesignPlaceMaze() local 1426 rideEntranceExitPlaceAction.SetFlags(flags); in TrackDesignPlaceMaze() 1427 auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction); in TrackDesignPlaceMaze() 1469 …auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, tr… in TrackDesignPlaceMaze() local 1470 rideEntranceExitPlaceAction.SetFlags(flags); in TrackDesignPlaceMaze() 1471 auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction); in TrackDesignPlaceMaze() 1800 auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction( in TrackDesignPlaceRide() local 1802 rideEntranceExitPlaceAction.SetFlags(flags); in TrackDesignPlaceRide() 1803 …to res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&rideEntranceExitPlaceAction) in TrackDesignPlaceRide() 1804 … : GameActions::QueryNested(&rideEntranceExitPlaceAction); in TrackDesignPlaceRide()
|