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Searched refs:rightHandItem (Results 1 – 2 of 2) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DBattlescapeState.cpp1121 BattleItem *rightHandItem = _save->getSelectedUnit()->getItem("STR_RIGHT_HAND"); in btnRightHandItemClick() local
1122 handleItemClick(rightHandItem); in btnRightHandItemClick()
1315 BattleItem *rightHandItem = battleUnit->getItem("STR_RIGHT_HAND"); in updateSoldierInfo() local
1318 if (rightHandItem) in updateSoldierInfo()
1320rightHandItem->getRules()->drawHandSprite(_game->getResourcePack()->getSurfaceSet("BIGOBS.PCK"), _… in updateSoldierInfo()
1321 …if (rightHandItem->getRules()->getBattleType() == BT_FIREARM && (rightHandItem->needsAmmo() || rig… in updateSoldierInfo()
1324 if (rightHandItem->getAmmoItem()) in updateSoldierInfo()
1325 _numAmmoRight->setValue(rightHandItem->getAmmoItem()->getAmmoQuantity()); in updateSoldierInfo()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dinv.cpp685 ItemStruct &rightHandItem = player.InvBody[INVLOC_HAND_RIGHT]; in CanWield() local
687 if (leftHandItem.isEmpty() && rightHandItem.isEmpty()) { in CanWield()
691 if (!leftHandItem.isEmpty() && !rightHandItem.isEmpty()) { in CanWield()
695 ItemStruct &occupiedHand = !leftHandItem.isEmpty() ? leftHandItem : rightHandItem; in CanWield()
1665 ItemStruct &rightHandItem = player.InvBody[INVLOC_HAND_RIGHT]; in CheckInvCut() local
1666 if (r >= SLOTXY_HAND_RIGHT_FIRST && r <= SLOTXY_HAND_RIGHT_LAST && !rightHandItem.isEmpty()) { in CheckInvCut()
1667 holdItem = rightHandItem; in CheckInvCut()
1675 rightHandItem._itype = ITYPE_NONE; in CheckInvCut()