Searched refs:rightHandItem (Results 1 – 2 of 2) sorted by relevance
1121 BattleItem *rightHandItem = _save->getSelectedUnit()->getItem("STR_RIGHT_HAND"); in btnRightHandItemClick() local1122 handleItemClick(rightHandItem); in btnRightHandItemClick()1315 BattleItem *rightHandItem = battleUnit->getItem("STR_RIGHT_HAND"); in updateSoldierInfo() local1318 if (rightHandItem) in updateSoldierInfo()1320 …rightHandItem->getRules()->drawHandSprite(_game->getResourcePack()->getSurfaceSet("BIGOBS.PCK"), _… in updateSoldierInfo()1321 …if (rightHandItem->getRules()->getBattleType() == BT_FIREARM && (rightHandItem->needsAmmo() || rig… in updateSoldierInfo()1324 if (rightHandItem->getAmmoItem()) in updateSoldierInfo()1325 _numAmmoRight->setValue(rightHandItem->getAmmoItem()->getAmmoQuantity()); in updateSoldierInfo()
685 ItemStruct &rightHandItem = player.InvBody[INVLOC_HAND_RIGHT]; in CanWield() local687 if (leftHandItem.isEmpty() && rightHandItem.isEmpty()) { in CanWield()691 if (!leftHandItem.isEmpty() && !rightHandItem.isEmpty()) { in CanWield()695 ItemStruct &occupiedHand = !leftHandItem.isEmpty() ? leftHandItem : rightHandItem; in CanWield()1665 ItemStruct &rightHandItem = player.InvBody[INVLOC_HAND_RIGHT]; in CheckInvCut() local1666 if (r >= SLOTXY_HAND_RIGHT_FIRST && r <= SLOTXY_HAND_RIGHT_LAST && !rightHandItem.isEmpty()) { in CheckInvCut()1667 holdItem = rightHandItem; in CheckInvCut()1675 rightHandItem._itype = ITYPE_NONE; in CheckInvCut()