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Searched refs:rightRingItem (Results 1 – 1 of 1) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dinv.cpp1623 ItemStruct &rightRingItem = player.InvBody[INVLOC_RING_RIGHT]; in CheckInvCut() local
1624 if (r == SLOTXY_RING_RIGHT && !rightRingItem.isEmpty()) { in CheckInvCut()
1625 holdItem = rightRingItem; in CheckInvCut()
1633 rightRingItem._itype = ITYPE_NONE; in CheckInvCut()