/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_troll.cpp | 246 Entity* rightbody = nullptr; in trollMoveBodyparts() local 331 rightbody = (Entity*)node->next->element; in trollMoveBodyparts() 338 if ( !rightbody->skill[0] ) in trollMoveBodyparts() 432 entity->skill[0] = rightbody->skill[0]; in trollMoveBodyparts() 434 entity->pitch = rightbody->pitch; in trollMoveBodyparts() 465 entity->skill[0] = rightbody->skill[0]; in trollMoveBodyparts() 466 entity->pitch = rightbody->pitch; in trollMoveBodyparts()
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H A D | monster_ghoul.cpp | 290 Entity* rightbody = nullptr; in ghoulMoveBodyparts() local 367 rightbody = (Entity*)node->next->element; in ghoulMoveBodyparts() 419 entity->skill[0] = rightbody->skill[0]; in ghoulMoveBodyparts() 420 entity->pitch = rightbody->pitch; in ghoulMoveBodyparts() 439 if ( !rightbody->skill[0] ) in ghoulMoveBodyparts()
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H A D | monster_imp.cpp | 269 Entity* rightbody = nullptr; in impMoveBodyparts() local 358 rightbody = (Entity*)node->next->element; in impMoveBodyparts() 362 if ( !rightbody->skill[0] ) in impMoveBodyparts() 417 entity->skill[0] = rightbody->skill[0]; in impMoveBodyparts() 418 entity->pitch = rightbody->pitch; in impMoveBodyparts()
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H A D | monster_demon.cpp | 252 Entity* rightbody = nullptr; in demonMoveBodyparts() local 327 rightbody = (Entity*)node->next->element; in demonMoveBodyparts() 334 if ( !rightbody->skill[0] ) in demonMoveBodyparts() 446 entity->skill[0] = rightbody->skill[0]; in demonMoveBodyparts() 448 entity->pitch = rightbody->pitch; in demonMoveBodyparts()
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H A D | monster_shadow.cpp | 357 Entity* rightbody = NULL; in shadowMoveBodyparts() local 535 Entity* rightbody = nullptr; in shadowMoveBodyparts() local 540 rightbody = (Entity*)rightbodyNode->element; in shadowMoveBodyparts() 554 if ( !rightbody->skill[0] ) in shadowMoveBodyparts() 615 Entity* rightbody = nullptr; in shadowMoveBodyparts() local 620 rightbody = (Entity*)rightbodyNode->element; in shadowMoveBodyparts() 701 weaponarm->skill[0] = rightbody->skill[0]; in shadowMoveBodyparts() 702 weaponarm->pitch = rightbody->pitch; in shadowMoveBodyparts() 736 weaponarm->skill[0] = rightbody->skill[0]; in shadowMoveBodyparts() 738 weaponarm->pitch = rightbody->pitch; in shadowMoveBodyparts()
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H A D | monster_minotaur.cpp | 275 Entity* rightbody = NULL; in minotaurMoveBodyparts() local 360 rightbody = (Entity*)node->next->element; in minotaurMoveBodyparts() 364 if ( !rightbody->skill[0] ) in minotaurMoveBodyparts() 479 entity->skill[0] = rightbody->skill[0]; in minotaurMoveBodyparts() 481 entity->pitch = rightbody->pitch; in minotaurMoveBodyparts()
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H A D | monster_devil.cpp | 259 Entity* rightbody = NULL; in devilMoveBodyparts() local 339 rightbody = entity; in devilMoveBodyparts() 547 entity->pitch = rightbody->pitch; in devilMoveBodyparts() 554 entity->pitch = rightbody->pitch - PI / 2; in devilMoveBodyparts()
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H A D | monster_vampire.cpp | 454 Entity* rightbody = nullptr; in vampireMoveBodyparts() local 629 Entity* rightbody = nullptr; in vampireMoveBodyparts() local 634 rightbody = (Entity*)rightbodyNode->element; in vampireMoveBodyparts() 722 weaponarm->skill[0] = rightbody->skill[0]; in vampireMoveBodyparts() 724 weaponarm->pitch = rightbody->pitch; in vampireMoveBodyparts()
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H A D | monster_automaton.cpp | 544 Entity* rightbody = NULL; in automatonMoveBodyparts() local 756 Entity* rightbody = nullptr; in automatonMoveBodyparts() local 761 rightbody = (Entity*)rightbodyNode->element; in automatonMoveBodyparts() 831 weaponarm->skill[0] = rightbody->skill[0]; in automatonMoveBodyparts() 832 weaponarm->pitch = rightbody->pitch; in automatonMoveBodyparts()
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H A D | monster_incubus.cpp | 566 Entity* rightbody = nullptr; in incubusMoveBodyparts() local 740 Entity* rightbody = nullptr; in incubusMoveBodyparts() local 745 rightbody = (Entity*)rightbodyNode->element; in incubusMoveBodyparts() 892 weaponarm->skill[0] = rightbody->skill[0]; in incubusMoveBodyparts() 893 weaponarm->pitch = rightbody->pitch; in incubusMoveBodyparts()
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H A D | monster_insectoid.cpp | 731 Entity* rightbody = nullptr; in insectoidMoveBodyparts() local 878 Entity* rightbody = nullptr; in insectoidMoveBodyparts() local 883 rightbody = (Entity*)rightbodyNode->element; in insectoidMoveBodyparts() 934 weaponarm->skill[0] = rightbody->skill[0]; in insectoidMoveBodyparts() 936 weaponarm->pitch = rightbody->pitch; in insectoidMoveBodyparts()
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H A D | actplayer.cpp | 1001 Entity* rightbody = nullptr; in actPlayer() local 4189 rightbody = (Entity*)node->next->element; in actPlayer() 4250 if ( !rightbody->skill[3] ) in actPlayer() 4276 if ( !rightbody->skill[0] ) in actPlayer() 4391 entity->pitch = rightbody->pitch; in actPlayer() 4443 entity->pitch = rightbody->pitch; in actPlayer() 4482 entity->pitch = rightbody->pitch; in actPlayer() 4560 entity->pitch = rightbody->pitch; in actPlayer() 4622 real_t targetPitch = rightbody->pitch; in actPlayer() 4637 weaponarm->pitch = rightbody->pitch; in actPlayer() [all …]
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H A D | monster_goatman.cpp | 719 Entity* rightbody = nullptr; in goatmanMoveBodyparts() local 847 Entity* rightbody = nullptr; in goatmanMoveBodyparts() local 852 rightbody = (Entity*)rightbodyNode->element; in goatmanMoveBodyparts()
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H A D | entity.cpp | 12684 Entity* rightbody = nullptr; in handleWeaponArmAttack() local 12689 rightbody = (Entity*)rightbodyNode->element; in handleWeaponArmAttack() 12739 weaponarm->skill[0] = rightbody->skill[0]; in handleWeaponArmAttack() 12741 weaponarm->pitch = rightbody->pitch; in handleWeaponArmAttack() 12797 weaponarm->pitch = rightbody->pitch; in handleWeaponArmAttack() 12850 weaponarm->skill[0] = rightbody->skill[0]; in handleWeaponArmAttack() 12852 weaponarm->pitch = rightbody->pitch; in handleWeaponArmAttack() 12914 weaponarm->skill[0] = rightbody->skill[0]; in handleWeaponArmAttack() 12987 weaponarm->pitch = rightbody->pitch; in handleWeaponArmAttack() 13114 Entity* rightbody = nullptr; in humanoidAnimateWalk() local [all …]
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H A D | monster_gnome.cpp | 380 Entity* rightbody = nullptr; in gnomeMoveBodyparts() local
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H A D | monster_succubus.cpp | 344 Entity* rightbody = nullptr; in succubusMoveBodyparts() local
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H A D | monster_goblin.cpp | 491 Entity* rightbody = nullptr; in goblinMoveBodyparts() local
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H A D | monster_lichfire.cpp | 274 Entity* rightbody = nullptr; in lichFireAnimate() local
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H A D | monster_kobold.cpp | 496 Entity* rightbody = nullptr; in koboldMoveBodyparts() local
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H A D | monster_lichice.cpp | 275 Entity* rightbody = nullptr; in lichIceAnimate() local
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H A D | monster_human.cpp | 834 Entity* rightbody = nullptr; in humanMoveBodyparts() local
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H A D | monster_shopkeeper.cpp | 985 Entity* rightbody = nullptr; in shopkeeperMoveBodyparts() local
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H A D | monster_skeleton.cpp | 698 Entity* rightbody = nullptr; in skeletonMoveBodyparts() local
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H A D | monster_sentrybot.cpp | 497 Entity* rightbody = nullptr; in sentryBotAnimate() local
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