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Searched refs:rightbody (Results 1 – 24 of 24) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_troll.cpp246 Entity* rightbody = nullptr; in trollMoveBodyparts() local
331 rightbody = (Entity*)node->next->element; in trollMoveBodyparts()
338 if ( !rightbody->skill[0] ) in trollMoveBodyparts()
432 entity->skill[0] = rightbody->skill[0]; in trollMoveBodyparts()
434 entity->pitch = rightbody->pitch; in trollMoveBodyparts()
465 entity->skill[0] = rightbody->skill[0]; in trollMoveBodyparts()
466 entity->pitch = rightbody->pitch; in trollMoveBodyparts()
H A Dmonster_ghoul.cpp290 Entity* rightbody = nullptr; in ghoulMoveBodyparts() local
367 rightbody = (Entity*)node->next->element; in ghoulMoveBodyparts()
419 entity->skill[0] = rightbody->skill[0]; in ghoulMoveBodyparts()
420 entity->pitch = rightbody->pitch; in ghoulMoveBodyparts()
439 if ( !rightbody->skill[0] ) in ghoulMoveBodyparts()
H A Dmonster_imp.cpp269 Entity* rightbody = nullptr; in impMoveBodyparts() local
358 rightbody = (Entity*)node->next->element; in impMoveBodyparts()
362 if ( !rightbody->skill[0] ) in impMoveBodyparts()
417 entity->skill[0] = rightbody->skill[0]; in impMoveBodyparts()
418 entity->pitch = rightbody->pitch; in impMoveBodyparts()
H A Dmonster_demon.cpp252 Entity* rightbody = nullptr; in demonMoveBodyparts() local
327 rightbody = (Entity*)node->next->element; in demonMoveBodyparts()
334 if ( !rightbody->skill[0] ) in demonMoveBodyparts()
446 entity->skill[0] = rightbody->skill[0]; in demonMoveBodyparts()
448 entity->pitch = rightbody->pitch; in demonMoveBodyparts()
H A Dmonster_shadow.cpp357 Entity* rightbody = NULL; in shadowMoveBodyparts() local
535 Entity* rightbody = nullptr; in shadowMoveBodyparts() local
540 rightbody = (Entity*)rightbodyNode->element; in shadowMoveBodyparts()
554 if ( !rightbody->skill[0] ) in shadowMoveBodyparts()
615 Entity* rightbody = nullptr; in shadowMoveBodyparts() local
620 rightbody = (Entity*)rightbodyNode->element; in shadowMoveBodyparts()
701 weaponarm->skill[0] = rightbody->skill[0]; in shadowMoveBodyparts()
702 weaponarm->pitch = rightbody->pitch; in shadowMoveBodyparts()
736 weaponarm->skill[0] = rightbody->skill[0]; in shadowMoveBodyparts()
738 weaponarm->pitch = rightbody->pitch; in shadowMoveBodyparts()
H A Dmonster_minotaur.cpp275 Entity* rightbody = NULL; in minotaurMoveBodyparts() local
360 rightbody = (Entity*)node->next->element; in minotaurMoveBodyparts()
364 if ( !rightbody->skill[0] ) in minotaurMoveBodyparts()
479 entity->skill[0] = rightbody->skill[0]; in minotaurMoveBodyparts()
481 entity->pitch = rightbody->pitch; in minotaurMoveBodyparts()
H A Dmonster_devil.cpp259 Entity* rightbody = NULL; in devilMoveBodyparts() local
339 rightbody = entity; in devilMoveBodyparts()
547 entity->pitch = rightbody->pitch; in devilMoveBodyparts()
554 entity->pitch = rightbody->pitch - PI / 2; in devilMoveBodyparts()
H A Dmonster_vampire.cpp454 Entity* rightbody = nullptr; in vampireMoveBodyparts() local
629 Entity* rightbody = nullptr; in vampireMoveBodyparts() local
634 rightbody = (Entity*)rightbodyNode->element; in vampireMoveBodyparts()
722 weaponarm->skill[0] = rightbody->skill[0]; in vampireMoveBodyparts()
724 weaponarm->pitch = rightbody->pitch; in vampireMoveBodyparts()
H A Dmonster_automaton.cpp544 Entity* rightbody = NULL; in automatonMoveBodyparts() local
756 Entity* rightbody = nullptr; in automatonMoveBodyparts() local
761 rightbody = (Entity*)rightbodyNode->element; in automatonMoveBodyparts()
831 weaponarm->skill[0] = rightbody->skill[0]; in automatonMoveBodyparts()
832 weaponarm->pitch = rightbody->pitch; in automatonMoveBodyparts()
H A Dmonster_incubus.cpp566 Entity* rightbody = nullptr; in incubusMoveBodyparts() local
740 Entity* rightbody = nullptr; in incubusMoveBodyparts() local
745 rightbody = (Entity*)rightbodyNode->element; in incubusMoveBodyparts()
892 weaponarm->skill[0] = rightbody->skill[0]; in incubusMoveBodyparts()
893 weaponarm->pitch = rightbody->pitch; in incubusMoveBodyparts()
H A Dmonster_insectoid.cpp731 Entity* rightbody = nullptr; in insectoidMoveBodyparts() local
878 Entity* rightbody = nullptr; in insectoidMoveBodyparts() local
883 rightbody = (Entity*)rightbodyNode->element; in insectoidMoveBodyparts()
934 weaponarm->skill[0] = rightbody->skill[0]; in insectoidMoveBodyparts()
936 weaponarm->pitch = rightbody->pitch; in insectoidMoveBodyparts()
H A Dactplayer.cpp1001 Entity* rightbody = nullptr; in actPlayer() local
4189 rightbody = (Entity*)node->next->element; in actPlayer()
4250 if ( !rightbody->skill[3] ) in actPlayer()
4276 if ( !rightbody->skill[0] ) in actPlayer()
4391 entity->pitch = rightbody->pitch; in actPlayer()
4443 entity->pitch = rightbody->pitch; in actPlayer()
4482 entity->pitch = rightbody->pitch; in actPlayer()
4560 entity->pitch = rightbody->pitch; in actPlayer()
4622 real_t targetPitch = rightbody->pitch; in actPlayer()
4637 weaponarm->pitch = rightbody->pitch; in actPlayer()
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H A Dmonster_goatman.cpp719 Entity* rightbody = nullptr; in goatmanMoveBodyparts() local
847 Entity* rightbody = nullptr; in goatmanMoveBodyparts() local
852 rightbody = (Entity*)rightbodyNode->element; in goatmanMoveBodyparts()
H A Dentity.cpp12684 Entity* rightbody = nullptr; in handleWeaponArmAttack() local
12689 rightbody = (Entity*)rightbodyNode->element; in handleWeaponArmAttack()
12739 weaponarm->skill[0] = rightbody->skill[0]; in handleWeaponArmAttack()
12741 weaponarm->pitch = rightbody->pitch; in handleWeaponArmAttack()
12797 weaponarm->pitch = rightbody->pitch; in handleWeaponArmAttack()
12850 weaponarm->skill[0] = rightbody->skill[0]; in handleWeaponArmAttack()
12852 weaponarm->pitch = rightbody->pitch; in handleWeaponArmAttack()
12914 weaponarm->skill[0] = rightbody->skill[0]; in handleWeaponArmAttack()
12987 weaponarm->pitch = rightbody->pitch; in handleWeaponArmAttack()
13114 Entity* rightbody = nullptr; in humanoidAnimateWalk() local
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H A Dmonster_gnome.cpp380 Entity* rightbody = nullptr; in gnomeMoveBodyparts() local
H A Dmonster_succubus.cpp344 Entity* rightbody = nullptr; in succubusMoveBodyparts() local
H A Dmonster_goblin.cpp491 Entity* rightbody = nullptr; in goblinMoveBodyparts() local
H A Dmonster_lichfire.cpp274 Entity* rightbody = nullptr; in lichFireAnimate() local
H A Dmonster_kobold.cpp496 Entity* rightbody = nullptr; in koboldMoveBodyparts() local
H A Dmonster_lichice.cpp275 Entity* rightbody = nullptr; in lichIceAnimate() local
H A Dmonster_human.cpp834 Entity* rightbody = nullptr; in humanMoveBodyparts() local
H A Dmonster_shopkeeper.cpp985 Entity* rightbody = nullptr; in shopkeeperMoveBodyparts() local
H A Dmonster_skeleton.cpp698 Entity* rightbody = nullptr; in skeletonMoveBodyparts() local
H A Dmonster_sentrybot.cpp497 Entity* rightbody = nullptr; in sentryBotAnimate() local