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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DContactSolverSystem.cpp137 … const uint rigidBodyIndex2 = mRigidBodyComponents.getEntityIndex(externalManifold.bodyEntity2); in initializeForIsland() local
144 const Vector3& x2 = mRigidBodyComponents.mCentersOfMassWorld[rigidBodyIndex2]; in initializeForIsland()
149 mContactConstraints[mNbContactManifolds].rigidBodyComponentIndexBody2 = rigidBodyIndex2; in initializeForIsland()
153 …aints[mNbContactManifolds].massInverseBody2 = mRigidBodyComponents.mInverseMasses[rigidBodyIndex2]; in initializeForIsland()
165 const Vector3& v2 = mRigidBodyComponents.mLinearVelocities[rigidBodyIndex2]; in initializeForIsland()
166 const Vector3& w2 = mRigidBodyComponents.mAngularVelocities[rigidBodyIndex2]; in initializeForIsland()