Searched refs:rigidBodyIndex2 (Results 1 – 1 of 1) sorted by relevance
137 … const uint rigidBodyIndex2 = mRigidBodyComponents.getEntityIndex(externalManifold.bodyEntity2); in initializeForIsland() local144 const Vector3& x2 = mRigidBodyComponents.mCentersOfMassWorld[rigidBodyIndex2]; in initializeForIsland()149 mContactConstraints[mNbContactManifolds].rigidBodyComponentIndexBody2 = rigidBodyIndex2; in initializeForIsland()153 …aints[mNbContactManifolds].massInverseBody2 = mRigidBodyComponents.mInverseMasses[rigidBodyIndex2]; in initializeForIsland()165 const Vector3& v2 = mRigidBodyComponents.mLinearVelocities[rigidBodyIndex2]; in initializeForIsland()166 const Vector3& w2 = mRigidBodyComponents.mAngularVelocities[rigidBodyIndex2]; in initializeForIsland()