Searched refs:rndNr (Results 1 – 4 of 4) sorted by relevance
126 int rndNr = _rnd.getRandomNumberRng(0, count); in setItemCreationFlags() local129 if (!queryGameFlag(rndNr + offset)) { in setItemCreationFlags()130 setGameFlag(rndNr + offset); in setItemCreationFlags()133 rndNr++; in setItemCreationFlags()134 if (rndNr > count) in setItemCreationFlags()135 rndNr = 0; in setItemCreationFlags()
124 uint16 rndNr; in updateSceneAnims() local183 rndNr = READ_LE_UINT16(data) + _rnd.getRandomNumber( READ_LE_UINT16(data) + 2); in updateSceneAnims()188 _anims[i].nextRun = _system->getMillis() + rndNr * _vm->tickLength(); in updateSceneAnims()364 rndNr = _rnd.getRandomNumber(100); in updateSceneAnims()365 if (rndNr <= READ_LE_UINT16(data)) in updateSceneAnims()