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Searched refs:road_rti (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Droad_cmd.cpp1515 if (road_rti != nullptr) { in DrawRoadOverlays()
1516 if (road_rti->UsesOverlay()) { in DrawRoadOverlays()
1517 SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_GROUND); in DrawRoadOverlays()
1530 if (road_rti != nullptr) { in DrawRoadOverlays()
1531 if (road_rti->UsesOverlay()) { in DrawRoadOverlays()
1532 SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_OVERLAY); in DrawRoadOverlays()
1542 } else if (road_rti != nullptr) { in DrawRoadOverlays()
1619 DrawRoadOverlays(ti, pal, road_rti, tram_rti, road_offset, tram_offset); in DrawRoadBits()
1622 if (road_rti != nullptr) { in DrawRoadBits()
1719 DrawRoadOverlays(ti, pal, road_rti, tram_rti, axis, axis); in DrawTile_Road()
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H A Dtunnelbridge_cmd.cpp1179 const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt); in DrawBridgeRoadBits() local
1191 if (road_rti != nullptr) { in DrawBridgeRoadBits()
1192 if (road_rti->UsesOverlay()) { in DrawBridgeRoadBits()
1205 if (road_rti != nullptr) { in DrawBridgeRoadBits()
1206 if (road_rti->UsesOverlay()) { in DrawBridgeRoadBits()
1218 } else if (road_rti != nullptr) { in DrawBridgeRoadBits()
1226 if (road_rti != nullptr && HasRoadCatenaryDrawn(road_rt)) { in DrawBridgeRoadBits()
1227 GetBridgeRoadCatenary(road_rti, head_tile, offset, head, seq_back[3], seq_front[0]); in DrawBridgeRoadBits()
1328 DrawRoadOverlays(ti, PAL_NONE, road_rti, tram_rti, sprite_offset, sprite_offset); in DrawTile_TunnelBridge()
1332 if (road_rti != nullptr && HasRoadCatenaryDrawn(road_rt)) { in DrawTile_TunnelBridge()
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H A Droad_func.h160 void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTy…
H A Dstation_cmd.cpp3039 const RoadTypeInfo* road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt); in DrawTile_Station() local
3046 DrawRoadOverlays(ti, PAL_NONE, road_rti, tram_rti, sprite_offset, sprite_offset); in DrawTile_Station()
3051 if (road_rti->UsesOverlay()) { in DrawTile_Station()
3053 SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_ROADSTOP); in DrawTile_Station()