Searched refs:rogueEvent (Results 1 – 13 of 13) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/platform/ |
H A D | sdl2-platform.c | 22 static rogueEvent lastEvent; 42 static boolean eventFromKey(rogueEvent *event, SDL_Keycode key) { in eventFromKey() 146 static boolean pollBrogueEvent(rogueEvent *returnEvent, boolean textInput) { in pollBrogueEvent() 296 static void _nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance) { in _nextKeyOrMouseEvent()
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H A D | platform.h | 51 void (*nextKeyOrMouseEvent)(rogueEvent *returnEvent, boolean textInput, boolean colorsDance);
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H A D | curses-platform.c | 124 static void curses_nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDa… in curses_nextKeyOrMouseEvent()
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H A D | web-platform.c | 227 static void web_nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance… in web_nextKeyOrMouseEvent()
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H A D | platformdependent.c | 240 void nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance) { in nextKeyOrMouseEvent()
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Buttons.c | 179 short processButtonInput(buttonState *state, boolean *canceled, rogueEvent *event) { in processButtonInput() 317 rogueEvent *returnEvent) { in buttonInputLoop() 320 rogueEvent theEvent; in buttonInputLoop()
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H A D | Recordings.c | 95 void recordEvent(rogueEvent *event) { in recordEvent() 129 rogueEvent theEvent; in recordKeystroke() 158 rogueEvent theEvent; in recordMouseClick() 329 void recallEvent(rogueEvent *event) { in recallEvent() 690 rogueEvent theEvent; in seek() 831 boolean executePlaybackInput(rogueEvent *recordingInput) { in executePlaybackInput() 1301 rogueEvent theEvent; in loadSavedGame()
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H A D | Rogue.h | 350 typedef struct rogueEvent { struct 356 } rogueEvent; typedef 2674 void executeEvent(rogueEvent *theEvent); 2742 void nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance); 2831 void executeMouseClick(rogueEvent *theEvent); 3063 rogueEvent *event, 3215 void recordEvent(rogueEvent *event); 3216 void recallEvent(rogueEvent *event); 3227 boolean executePlaybackInput(rogueEvent *recordingInput); 3286 short processButtonInput(buttonState *state, boolean *canceled, rogueEvent *event); [all …]
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H A D | MainMenu.c | 277 rogueEvent theEvent; in titleMenu() 647 rogueEvent theEvent; in mainBrogueJunction()
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H A D | IO.c | 187 rogueEvent theEvent; in actionMenu() 560 rogueEvent theEvent; in mainInputLoop() 2226 rogueEvent event; in funkyFade() 2409 void nextBrogueEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance, boolean realI… in nextBrogueEvent() 2410 rogueEvent recordingInput; in nextBrogueEvent() 2450 void executeMouseClick(rogueEvent *theEvent) { in executeMouseClick() 2944 rogueEvent theEvent; in waitForAcknowledgment() 2960 rogueEvent theEvent; in waitForKeystrokeOrMouseClick() 3046 rogueEvent returnEvent; in dequeueEvent() 3324 rogueEvent theEvent; in scrollMessageArchive() [all …]
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H A D | RogueMain.c | 34 void executeEvent(rogueEvent *theEvent) { in executeEvent() 952 rogueEvent theEvent; in gameOver()
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H A D | Items.c | 2688 rogueEvent theEvent; in displayInventory() 5192 rogueEvent *event, in moveCursor() 5201 rogueEvent theEvent; in moveCursor() 5406 rogueEvent theEvent; in pullMouseClickDuringPlayback() 5435 rogueEvent event = {0}; in chooseTarget()
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H A D | Movement.c | 1577 rogueEvent theEvent; in travel()
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