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Searched refs:rogueEvent (Results 1 – 13 of 13) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/platform/
H A Dsdl2-platform.c22 static rogueEvent lastEvent;
42 static boolean eventFromKey(rogueEvent *event, SDL_Keycode key) { in eventFromKey()
146 static boolean pollBrogueEvent(rogueEvent *returnEvent, boolean textInput) { in pollBrogueEvent()
296 static void _nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance) { in _nextKeyOrMouseEvent()
H A Dplatform.h51 void (*nextKeyOrMouseEvent)(rogueEvent *returnEvent, boolean textInput, boolean colorsDance);
H A Dcurses-platform.c124 static void curses_nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDa… in curses_nextKeyOrMouseEvent()
H A Dweb-platform.c227 static void web_nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance… in web_nextKeyOrMouseEvent()
H A Dplatformdependent.c240 void nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance) { in nextKeyOrMouseEvent()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DButtons.c179 short processButtonInput(buttonState *state, boolean *canceled, rogueEvent *event) { in processButtonInput()
317 rogueEvent *returnEvent) { in buttonInputLoop()
320 rogueEvent theEvent; in buttonInputLoop()
H A DRecordings.c95 void recordEvent(rogueEvent *event) { in recordEvent()
129 rogueEvent theEvent; in recordKeystroke()
158 rogueEvent theEvent; in recordMouseClick()
329 void recallEvent(rogueEvent *event) { in recallEvent()
690 rogueEvent theEvent; in seek()
831 boolean executePlaybackInput(rogueEvent *recordingInput) { in executePlaybackInput()
1301 rogueEvent theEvent; in loadSavedGame()
H A DRogue.h350 typedef struct rogueEvent { struct
356 } rogueEvent; typedef
2674 void executeEvent(rogueEvent *theEvent);
2742 void nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance);
2831 void executeMouseClick(rogueEvent *theEvent);
3063 rogueEvent *event,
3215 void recordEvent(rogueEvent *event);
3216 void recallEvent(rogueEvent *event);
3227 boolean executePlaybackInput(rogueEvent *recordingInput);
3286 short processButtonInput(buttonState *state, boolean *canceled, rogueEvent *event);
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H A DMainMenu.c277 rogueEvent theEvent; in titleMenu()
647 rogueEvent theEvent; in mainBrogueJunction()
H A DIO.c187 rogueEvent theEvent; in actionMenu()
560 rogueEvent theEvent; in mainInputLoop()
2226 rogueEvent event; in funkyFade()
2409 void nextBrogueEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance, boolean realI… in nextBrogueEvent()
2410 rogueEvent recordingInput; in nextBrogueEvent()
2450 void executeMouseClick(rogueEvent *theEvent) { in executeMouseClick()
2944 rogueEvent theEvent; in waitForAcknowledgment()
2960 rogueEvent theEvent; in waitForKeystrokeOrMouseClick()
3046 rogueEvent returnEvent; in dequeueEvent()
3324 rogueEvent theEvent; in scrollMessageArchive()
[all …]
H A DRogueMain.c34 void executeEvent(rogueEvent *theEvent) { in executeEvent()
952 rogueEvent theEvent; in gameOver()
H A DItems.c2688 rogueEvent theEvent; in displayInventory()
5192 rogueEvent *event, in moveCursor()
5201 rogueEvent theEvent; in moveCursor()
5406 rogueEvent theEvent; in pullMouseClickDuringPlayback()
5435 rogueEvent event = {0}; in chooseTarget()
H A DMovement.c1577 rogueEvent theEvent; in travel()