/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/ |
H A D | restitution.py | 32 rollingFriction = p.readUserDebugParameter(rollingFrictionId) variable 36 p.changeDynamics(sphere, -1, rollingFriction=rollingFriction)
|
H A D | soccerball.py | 9 …p.changeDynamics(ball,-1,linearDamping=0, angularDamping=0, rollingFriction=0.001, spinningFrictio…
|
H A D | createSphereMultiBodies.py | 42 rollingFriction=0.001,
|
H A D | experimentalCcdSphereRadius.py | 44 rollingFriction=0.001,
|
H A D | createMultiBodyLinks.py | 59 rollingFriction=0.001,
|
H A D | createMesh.py | 112 p.changeDynamics(boxId, -1, spinningFriction=0.001, rollingFriction=0.001, linearDamping=0.0)
|
H A D | createObstacleCourse.py | 104 p.changeDynamics(boxId, -1, spinningFriction=0.001, rollingFriction=0.001, linearDamping=0.0)
|
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/scenekit/ |
H A D | SCNPhysicsBody.inc | 51 function rollingFriction: CGFloat; message 'rollingFriction';
|
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/ |
H A D | soccerball.py | 9 …p.changeDynamics(ball,-1,linearDamping=0, angularDamping=0, rollingFriction=0.001, spinningFrictio…
|
H A D | experimentalCcdSphereRadius.py | 44 rollingFriction=0.001,
|
H A D | createObstacleCourse.py | 104 p.changeDynamics(boxId, -1, spinningFriction=0.001, rollingFriction=0.001, linearDamping=0.0)
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/ |
H A D | btKart.cpp | 757 btScalar rollingFriction = 0.f; in updateFriction() local 761 rollingFriction = wheelInfo.m_engineForce* timeStep; in updateFriction() 772 rollingFriction = calcRollingFriction(contactPt); in updateFriction() 780 if (wheelInfo.m_brake && fabsf(rollingFriction) < 10) in updateFriction() 781 rollingFriction *= 0.5f; in updateFriction() 784 m_forwardImpulse[wheel] = rollingFriction; in updateFriction()
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 595 btScalar rollingFriction = 0.f; in updateFriction() local 601 rollingFriction = wheelInfo.m_engineForce* timeStep; in updateFriction() 607 rollingFriction = calcRollingFriction(contactPt); in updateFriction() 629 m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 597 btScalar rollingFriction = 0.f; in updateFriction() local 603 rollingFriction = wheelInfo.m_engineForce* timeStep; in updateFriction() 609 rollingFriction = calcRollingFriction(contactPt); in updateFriction() 631 m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/games/flightgear/flightgear-2020.3.11/src/FDM/YASim/ |
H A D | Gear.cpp | 69 double frictionFactor,rollingFriction,loadCapacity,loadResistance,bumpiness; in setGlobalGround() local 78 rollingFriction = (*material).get_rolling_friction(); in setGlobalGround() 86 rollingFriction = 0.02; in setGlobalGround() 92 _ground_rollingFriction = rollingFriction; in setGlobalGround()
|
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 557 btScalar rollingFriction = 0.f; in updateFriction() local 563 rollingFriction = wheelInfo.m_engineForce * timeStep; in updateFriction() 571 rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround); in updateFriction() 589 m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 557 btScalar rollingFriction = 0.f; in updateFriction() local 563 rollingFriction = wheelInfo.m_engineForce * timeStep; in updateFriction() 571 rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround); in updateFriction() 589 m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 557 btScalar rollingFriction = 0.f; in updateFriction() local 563 rollingFriction = wheelInfo.m_engineForce * timeStep; in updateFriction() 571 rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround); in updateFriction() 589 m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 606 btScalar rollingFriction = 0.f; in updateFriction() local 612 rollingFriction = wheelInfo.m_engineForce* timeStep; in updateFriction() 618 rollingFriction = calcRollingFriction(contactPt); in updateFriction() 640 m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 557 btScalar rollingFriction = 0.f; in updateFriction() local 563 rollingFriction = wheelInfo.m_engineForce * timeStep; in updateFriction() 571 rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround); in updateFriction() 589 m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 606 btScalar rollingFriction = 0.f; in updateFriction() local 612 rollingFriction = wheelInfo.m_engineForce* timeStep; in updateFriction() 618 rollingFriction = calcRollingFriction(contactPt); in updateFriction() 640 m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 557 btScalar rollingFriction = 0.f; in updateFriction() local 563 rollingFriction = wheelInfo.m_engineForce * timeStep; in updateFriction() 571 rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround); in updateFriction() 589 m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 605 btScalar rollingFriction = 0.f; in updateFriction() local 611 rollingFriction = wheelInfo.m_engineForce* timeStep; in updateFriction() 617 rollingFriction = calcRollingFriction(contactPt); in updateFriction() 639 m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep; in updateFriction()
|
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/ |
H A D | 13_Ragdolls.lua | 71 body.rollingFriction = 0.15 216 body.rollingFriction = 0.15
|
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | vehicle_body.cpp | 762 real_t rollingFriction = 0.f; in _update_friction() local 766 rollingFriction = -wheelInfo.m_engineForce * s->get_step(); in _update_friction() 771 rollingFriction = _calc_rolling_friction(contactPt); in _update_friction() 788 m_forwardImpulse.write[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep; in _update_friction()
|