Searched refs:room_p (Results 1 – 14 of 14) sorted by relevance
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/ |
H A D | room.cpp | 352 room_p base_room = (room1 == room1->real_room) ? room1 : NULL; in Room_DoFlip() 358 room_p alt_room = (room1 == base_room) ? room2 : room1; in Room_DoFlip() 454 … room->content->near_room_list = (room_p*)malloc(ROOM_LIST_SIZE_ALIGN * sizeof(room_p)); in Room_AddToNearRoomsList() 458 room_p *old_list = room->content->near_room_list; in Room_AddToNearRoomsList() 460 room->content->near_room_list = (room_p*)malloc(rooms_count * sizeof(room_p)); in Room_AddToNearRoomsList() 461 …mcpy(room->content->near_room_list, old_list, room->content->near_room_list_size * sizeof(room_p)); in Room_AddToNearRoomsList() 482 … room->content->overlapped_room_list = (room_p*)malloc(ROOM_LIST_SIZE_ALIGN * sizeof(room_p)); in Room_AddToOverlappedRoomsList() 486 room_p *old_list = room->content->overlapped_room_list; in Room_AddToOverlappedRoomsList() 488 room->content->overlapped_room_list = (room_p*)malloc(rooms_count * sizeof(room_p)); in Room_AddToOverlappedRoomsList() 653 room_p r = rs->owner_room; in Sector_GetNextSector() [all …]
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H A D | world.cpp | 827 room_p r = global_world.rooms; in World_FindRoomByPos() 961 room_p r = global_world.rooms; in World_BuildOverlappedRoomsList() 978 room_p r = global_world.rooms; in World_UpdateFlipCollisions() 1691 room_p r_dest; in World_GenRoom() 2097 room_p r = global_world.rooms = (room_p)malloc(global_world.rooms_count * sizeof(room_t)); in World_GenRooms() 2248 static room_p WorldRoom_FindRealRoomInSequence(room_p room) in WorldRoom_FindRealRoomInSequence() 2250 room_p room_with_min_id = room; in WorldRoom_FindRealRoomInSequence() 2330 room_p r = global_world.rooms + i; in World_GenRoomProperties() 2341 room_p r = global_world.rooms + i; in World_GenRoomProperties() 2407 room_p r = global_world.rooms; in World_GenRoomCollision() [all …]
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H A D | engine.cpp | 1106 room_p room = (room_p)last_cont->object; in ShowDebugInfo() 1181 room_p room = ent->self->room; in ShowDebugInfo() 1241 room_p r = ent->self->room; in ShowDebugInfo() 1517 room_p rooms; in Engine_LoadMap() 1762 room_p r = engine_camera.current_room; in Engine_ExecCmd()
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H A D | room.h | 290 }room_t, *room_p; typedef
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H A D | game_camera.cpp | 204 room_p check_room = World_FindRoomByPosCogerrence(cam_pos, cam->current_room); in Cam_FollowEntity()
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H A D | game.cpp | 381 room_p r = World_GetRoomByID(id); in Game_Save() 775 room_p room = World_GetRoomByID(0); in Game_Prepare()
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H A D | entity.cpp | 195 room_p new_room; in Entity_UpdateRoomPos() 1330 …room_p room = (room_index >= 0) ? (ent->self->room->content->near_room_list[room_index]) : (ent->s… in Entity_CheckActivators()
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H A D | character_controller.cpp | 514 room_p r = (fc->self) ? (fc->self->room) : (NULL); in Character_GetHeightInfo() 2295 room_p r = (ri >= 0) ? (ent->self->room->content->near_room_list[ri]) : (ent->self->room); in Character_FindTarget()
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H A D | resource.cpp | 607 room_p room = rooms + room_index; in Res_RoomSectorsCalculate()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/ |
H A D | script_world.cpp | 515 room_p r0 = World_GetRoomByID(lua_tointeger(lua, 1)); in lua_AddRoomToOverlappedList() 516 room_p r1 = World_GetRoomByID(lua_tointeger(lua, 2)); in lua_AddRoomToOverlappedList() 530 room_p r0 = World_GetRoomByID(lua_tointeger(lua, 1)); in lua_AddRoomToNearList() 531 room_p r1 = World_GetRoomByID(lua_tointeger(lua, 2)); in lua_AddRoomToNearList() 878 room_p r1 = World_GetRoomByID(lua_tointeger(lua, 1)); in lua_SetRoomActiveContent() 879 room_p r2 = World_GetRoomByID(lua_tointeger(lua, 2)); in lua_SetRoomActiveContent()
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H A D | script_entity.cpp | 2021 room_p room = NULL; in lua_SetEntityRoomMove()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/ |
H A D | render.cpp | 244 …room_p curr_room = World_FindRoomByPosCogerrence(cam->transform.M4x4 + 12, cam->current_room); … in GenWorldList() 255 room_p dest_room = p->dest_room->real_room; in GenWorldList() 274 room_p ndest_room = np->dest_room->real_room; in GenWorldList() 349 room_p r = r_list[i].room; in DrawList() 358 room_p r = r_list[i].room; in DrawList() 1095 room_p near_room = room->content->near_room_list[ni]->real_room; in DrawRoom() 1263 room_p room = portal->dest_room->real_room; in ProcessRoom() 1273 room_p dest_room = p->dest_room->real_room; in ProcessRoom() 1365 room_p near_room = room->content->near_room_list[room_index]; in SetupEntityLight()
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H A D | frustum.cpp | 239 room_p dest_room = portal->dest_room->real_room; in PortalFrustumIntersect()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/ |
H A D | physics_bullet.cpp | 56 room_p r0 = NULL, r1 = NULL; in addSingleResult() 122 room_p r0 = NULL, r1 = NULL; in addSingleResult() 185 room_p r0 = (c0) ? (c0->room) : (NULL); in needBroadphaseCollision() 186 room_p r1 = (c1) ? (c1->room) : (NULL); in needBroadphaseCollision()
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