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Searched refs:room_p (Results 1 – 14 of 14) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Droom.cpp352 room_p base_room = (room1 == room1->real_room) ? room1 : NULL; in Room_DoFlip()
358 room_p alt_room = (room1 == base_room) ? room2 : room1; in Room_DoFlip()
454 … room->content->near_room_list = (room_p*)malloc(ROOM_LIST_SIZE_ALIGN * sizeof(room_p)); in Room_AddToNearRoomsList()
458 room_p *old_list = room->content->near_room_list; in Room_AddToNearRoomsList()
460 room->content->near_room_list = (room_p*)malloc(rooms_count * sizeof(room_p)); in Room_AddToNearRoomsList()
461 …mcpy(room->content->near_room_list, old_list, room->content->near_room_list_size * sizeof(room_p)); in Room_AddToNearRoomsList()
482 … room->content->overlapped_room_list = (room_p*)malloc(ROOM_LIST_SIZE_ALIGN * sizeof(room_p)); in Room_AddToOverlappedRoomsList()
486 room_p *old_list = room->content->overlapped_room_list; in Room_AddToOverlappedRoomsList()
488 room->content->overlapped_room_list = (room_p*)malloc(rooms_count * sizeof(room_p)); in Room_AddToOverlappedRoomsList()
653 room_p r = rs->owner_room; in Sector_GetNextSector()
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H A Dworld.cpp827 room_p r = global_world.rooms; in World_FindRoomByPos()
961 room_p r = global_world.rooms; in World_BuildOverlappedRoomsList()
978 room_p r = global_world.rooms; in World_UpdateFlipCollisions()
1691 room_p r_dest; in World_GenRoom()
2097 room_p r = global_world.rooms = (room_p)malloc(global_world.rooms_count * sizeof(room_t)); in World_GenRooms()
2248 static room_p WorldRoom_FindRealRoomInSequence(room_p room) in WorldRoom_FindRealRoomInSequence()
2250 room_p room_with_min_id = room; in WorldRoom_FindRealRoomInSequence()
2330 room_p r = global_world.rooms + i; in World_GenRoomProperties()
2341 room_p r = global_world.rooms + i; in World_GenRoomProperties()
2407 room_p r = global_world.rooms; in World_GenRoomCollision()
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H A Dengine.cpp1106 room_p room = (room_p)last_cont->object; in ShowDebugInfo()
1181 room_p room = ent->self->room; in ShowDebugInfo()
1241 room_p r = ent->self->room; in ShowDebugInfo()
1517 room_p rooms; in Engine_LoadMap()
1762 room_p r = engine_camera.current_room; in Engine_ExecCmd()
H A Droom.h290 }room_t, *room_p; typedef
H A Dgame_camera.cpp204 room_p check_room = World_FindRoomByPosCogerrence(cam_pos, cam->current_room); in Cam_FollowEntity()
H A Dgame.cpp381 room_p r = World_GetRoomByID(id); in Game_Save()
775 room_p room = World_GetRoomByID(0); in Game_Prepare()
H A Dentity.cpp195 room_p new_room; in Entity_UpdateRoomPos()
1330room_p room = (room_index >= 0) ? (ent->self->room->content->near_room_list[room_index]) : (ent->s… in Entity_CheckActivators()
H A Dcharacter_controller.cpp514 room_p r = (fc->self) ? (fc->self->room) : (NULL); in Character_GetHeightInfo()
2295 room_p r = (ri >= 0) ? (ent->self->room->content->near_room_list[ri]) : (ent->self->room); in Character_FindTarget()
H A Dresource.cpp607 room_p room = rooms + room_index; in Res_RoomSectorsCalculate()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript_world.cpp515 room_p r0 = World_GetRoomByID(lua_tointeger(lua, 1)); in lua_AddRoomToOverlappedList()
516 room_p r1 = World_GetRoomByID(lua_tointeger(lua, 2)); in lua_AddRoomToOverlappedList()
530 room_p r0 = World_GetRoomByID(lua_tointeger(lua, 1)); in lua_AddRoomToNearList()
531 room_p r1 = World_GetRoomByID(lua_tointeger(lua, 2)); in lua_AddRoomToNearList()
878 room_p r1 = World_GetRoomByID(lua_tointeger(lua, 1)); in lua_SetRoomActiveContent()
879 room_p r2 = World_GetRoomByID(lua_tointeger(lua, 2)); in lua_SetRoomActiveContent()
H A Dscript_entity.cpp2021 room_p room = NULL; in lua_SetEntityRoomMove()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/
H A Drender.cpp244room_p curr_room = World_FindRoomByPosCogerrence(cam->transform.M4x4 + 12, cam->current_room); … in GenWorldList()
255 room_p dest_room = p->dest_room->real_room; in GenWorldList()
274 room_p ndest_room = np->dest_room->real_room; in GenWorldList()
349 room_p r = r_list[i].room; in DrawList()
358 room_p r = r_list[i].room; in DrawList()
1095 room_p near_room = room->content->near_room_list[ni]->real_room; in DrawRoom()
1263 room_p room = portal->dest_room->real_room; in ProcessRoom()
1273 room_p dest_room = p->dest_room->real_room; in ProcessRoom()
1365 room_p near_room = room->content->near_room_list[room_index]; in SetupEntityLight()
H A Dfrustum.cpp239 room_p dest_room = portal->dest_room->real_room; in PortalFrustumIntersect()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/
H A Dphysics_bullet.cpp56 room_p r0 = NULL, r1 = NULL; in addSingleResult()
122 room_p r0 = NULL, r1 = NULL; in addSingleResult()
185 room_p r0 = (c0) ? (c0->room) : (NULL); in needBroadphaseCollision()
186 room_p r1 = (c1) ? (c1->room) : (NULL); in needBroadphaseCollision()