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Searched refs:room_sprite_p (Results 1 – 4 of 4) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Droom.h210 }room_sprite_t, *room_sprite_p; typedef
H A Dworld.cpp2072 …room->content->sprites = (room_sprite_p)calloc(room->content->sprites_count, sizeof(room_sprite_t)… in World_GenRoom()
2077 room_sprite_p rs = room->content->sprites + actual_sprites_count; in World_GenRoom()
2199 room_sprite_p rsp; in World_GenEntities()
2201 …entity->self->room->content->sprites = (room_sprite_p)realloc(entity->self->room->content->sprites… in World_GenEntities()
H A Droom.cpp624 room_sprite_p s = room->content->sprites + i; in Room_GenSpritesBuffer()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/
H A Drender.cpp1163 room_sprite_p s = room->content->sprites + i; in DrawRoomSprites()