Searched refs:room_x (Results 1 – 11 of 11) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/wildmidi/ |
H A D | reverb.cpp | 75 _WM_init_reverb(int rate, float room_x, float room_y, float listen_x, in _WM_init_reverb() argument 155 SPL.x = room_x / 4.0; in _WM_init_reverb() 156 SPR.x = room_x / 4.0 * 3.0; in _WM_init_reverb() 160 RFN[0].x = room_x / 3.0; in _WM_init_reverb() 166 RFN[3].x = room_x / 3.0; in _WM_init_reverb() 168 RFN[4].x = room_x / 3.0 * 2.0; in _WM_init_reverb() 170 RFN[5].x = room_x; in _WM_init_reverb() 172 RFN[6].x = room_x; in _WM_init_reverb() 174 RFN[7].x = room_x / 3.0 * 2.0; in _WM_init_reverb()
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H A D | reverb.h | 53 …extern struct _rvb *_WM_init_reverb(int rate, float room_x, float room_y, float listen_x, float li…
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/dports/audio/wildmidi/wildmidi-wildmidi-0.4.2/src/ |
H A D | reverb.c | 73 _WM_init_reverb(int rate, float room_x, float room_y, float listen_x, in _WM_init_reverb() argument 137 SPL.x = room_x / 4.0; in _WM_init_reverb() 138 SPR.x = room_x / 4.0 * 3.0; in _WM_init_reverb() 142 RFN[0].x = room_x / 3.0; in _WM_init_reverb() 148 RFN[3].x = room_x / 3.0; in _WM_init_reverb() 150 RFN[4].x = room_x / 3.0 * 2.0; in _WM_init_reverb() 152 RFN[5].x = room_x; in _WM_init_reverb() 154 RFN[6].x = room_x; in _WM_init_reverb() 156 RFN[7].x = room_x / 3.0 * 2.0; in _WM_init_reverb()
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/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/wildmidi/ |
H A D | reverb.cpp | 77 _WM_init_reverb(int rate, float room_x, float room_y, float listen_x, in _WM_init_reverb() argument 157 SPL.x = room_x / 4.0; in _WM_init_reverb() 158 SPR.x = room_x / 4.0 * 3.0; in _WM_init_reverb() 162 RFN[0].x = room_x / 3.0; in _WM_init_reverb() 168 RFN[3].x = room_x / 3.0; in _WM_init_reverb() 170 RFN[4].x = room_x / 3.0 * 2.0; in _WM_init_reverb() 172 RFN[5].x = room_x; in _WM_init_reverb() 174 RFN[6].x = room_x; in _WM_init_reverb() 176 RFN[7].x = room_x / 3.0 * 2.0; in _WM_init_reverb()
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/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/wildmidi/wildmidi/ |
H A D | reverb.h | 56 …extern struct _rvb *_WM_init_reverb(int rate, float room_x, float room_y, float listen_x, float li…
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/dports/audio/wildmidi/wildmidi-wildmidi-0.4.2/include/ |
H A D | reverb.h | 51 extern struct _rvb *_WM_init_reverb(int rate, float room_x, float room_y, float listen_x, float lis…
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/vt/ |
H A D | tr_types.h | 266 float room_x; member
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H A D | l_tr5.cpp | 219 room.room_x = read_float(newsrc); in read_tr5_room()
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/dports/games/meritous/meritous_v12_src/src/ |
H A D | boss.c | 1282 int room_x, room_y; in BC_BossCombat() local 1291 room_x = rooms[player_room].x * 32 + 64; in BC_BossCombat() 1298 mx = (int)((sin(tmr_t * boss_x_bias)*0.5+0.5) * (float)room_w) + room_x; in BC_BossCombat()
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H A D | levelblit.c | 927 int room_x, room_y; in DungeonPlay() local 929 room_x = rooms[player_room].x * 32 + 32; in DungeonPlay() 939 xpos = (int)((sin(agate_t * 1.33)*0.5+0.5) * (float)room_w) + room_x; in DungeonPlay()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/ |
H A D | layout.des | 1598 local room_x = CENTER_X + 1602 if (not find_in_area {x1 = room_x - room_radius, 1604 x2 = room_x + room_radius, 1607 draw_diamond(room_x, room_y, room_radius)
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