Home
last modified time | relevance | path

Searched refs:room_x (Results 1 – 11 of 11) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/wildmidi/
H A Dreverb.cpp75 _WM_init_reverb(int rate, float room_x, float room_y, float listen_x, in _WM_init_reverb() argument
155 SPL.x = room_x / 4.0; in _WM_init_reverb()
156 SPR.x = room_x / 4.0 * 3.0; in _WM_init_reverb()
160 RFN[0].x = room_x / 3.0; in _WM_init_reverb()
166 RFN[3].x = room_x / 3.0; in _WM_init_reverb()
168 RFN[4].x = room_x / 3.0 * 2.0; in _WM_init_reverb()
170 RFN[5].x = room_x; in _WM_init_reverb()
172 RFN[6].x = room_x; in _WM_init_reverb()
174 RFN[7].x = room_x / 3.0 * 2.0; in _WM_init_reverb()
H A Dreverb.h53 …extern struct _rvb *_WM_init_reverb(int rate, float room_x, float room_y, float listen_x, float li…
/dports/audio/wildmidi/wildmidi-wildmidi-0.4.2/src/
H A Dreverb.c73 _WM_init_reverb(int rate, float room_x, float room_y, float listen_x, in _WM_init_reverb() argument
137 SPL.x = room_x / 4.0; in _WM_init_reverb()
138 SPR.x = room_x / 4.0 * 3.0; in _WM_init_reverb()
142 RFN[0].x = room_x / 3.0; in _WM_init_reverb()
148 RFN[3].x = room_x / 3.0; in _WM_init_reverb()
150 RFN[4].x = room_x / 3.0 * 2.0; in _WM_init_reverb()
152 RFN[5].x = room_x; in _WM_init_reverb()
154 RFN[6].x = room_x; in _WM_init_reverb()
156 RFN[7].x = room_x / 3.0 * 2.0; in _WM_init_reverb()
/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/wildmidi/
H A Dreverb.cpp77 _WM_init_reverb(int rate, float room_x, float room_y, float listen_x, in _WM_init_reverb() argument
157 SPL.x = room_x / 4.0; in _WM_init_reverb()
158 SPR.x = room_x / 4.0 * 3.0; in _WM_init_reverb()
162 RFN[0].x = room_x / 3.0; in _WM_init_reverb()
168 RFN[3].x = room_x / 3.0; in _WM_init_reverb()
170 RFN[4].x = room_x / 3.0 * 2.0; in _WM_init_reverb()
172 RFN[5].x = room_x; in _WM_init_reverb()
174 RFN[6].x = room_x; in _WM_init_reverb()
176 RFN[7].x = room_x / 3.0 * 2.0; in _WM_init_reverb()
/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/wildmidi/wildmidi/
H A Dreverb.h56 …extern struct _rvb *_WM_init_reverb(int rate, float room_x, float room_y, float listen_x, float li…
/dports/audio/wildmidi/wildmidi-wildmidi-0.4.2/include/
H A Dreverb.h51 extern struct _rvb *_WM_init_reverb(int rate, float room_x, float room_y, float listen_x, float lis…
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/vt/
H A Dtr_types.h266 float room_x; member
H A Dl_tr5.cpp219 room.room_x = read_float(newsrc); in read_tr5_room()
/dports/games/meritous/meritous_v12_src/src/
H A Dboss.c1282 int room_x, room_y; in BC_BossCombat() local
1291 room_x = rooms[player_room].x * 32 + 64; in BC_BossCombat()
1298 mx = (int)((sin(tmr_t * boss_x_bias)*0.5+0.5) * (float)room_w) + room_x; in BC_BossCombat()
H A Dlevelblit.c927 int room_x, room_y; in DungeonPlay() local
929 room_x = rooms[player_room].x * 32 + 32; in DungeonPlay()
939 xpos = (int)((sin(agate_t * 1.33)*0.5+0.5) * (float)room_w) + room_x; in DungeonPlay()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/
H A Dlayout.des1598 local room_x = CENTER_X +
1602 if (not find_in_area {x1 = room_x - room_radius,
1604 x2 = room_x + room_radius,
1607 draw_diamond(room_x, room_y, room_radius)