/dports/x11-wm/compiz-plugins-extra/compiz-plugins-extra-0.8.8/src/animationaddon/ |
H A D | fold3d.c | 165 p->rotAngle = dir * moveProgress * p->finalRotAng; in fxFoldAnimStepPolygon() 174 cos (p->rotAngle * M_PI / 180.0f) * const_y / 2.0f; in fxFoldAnimStepPolygon() 177 1.0f / w->screen->width * (sin (-p->rotAngle * M_PI / 180.0f) * in fxFoldAnimStepPolygon() 183 if (fabs (p->rotAngle) < 90) in fxFoldAnimStepPolygon() 188 cos (p->rotAngle * M_PI / 180.0f) * const_y / 2.0f; in fxFoldAnimStepPolygon() 192 (sin (-p->rotAngle * M_PI / 180.0f) * const_y / 2.0f); in fxFoldAnimStepPolygon() 197 float alpha = p->rotAngle - dir * 90; // [0 - 45] in fxFoldAnimStepPolygon() 200 p->rotAngle = (p->rotAngle - dir * 90) * 2 + dir * 90; in fxFoldAnimStepPolygon() 220 cos (p->rotAngle * M_PI / 180.0f) * const_x / 2.0f; in fxFoldAnimStepPolygon() 224 1.0f / w->screen->width * (sin (p->rotAngle * M_PI / 180.0f) * in fxFoldAnimStepPolygon() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | aargb.c | 48 static float rotAngle = 0.; variable 81 glRotatef(-rotAngle, 0.0, 0.0, 0.1); in display() 90 glRotatef(rotAngle, 0.0, 0.0, 0.1); in display() 121 rotAngle += 20.; in keyboard() 122 if (rotAngle >= 360.) rotAngle = 0.; in keyboard()
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H A D | aaindex.c | 52 static float rotAngle = 0.; variable 85 glRotatef(-rotAngle, 0.0, 0.0, 0.1); in display() 94 glRotatef(rotAngle, 0.0, 0.0, 0.1); in display() 125 rotAngle += 20.; in keyboard() 126 if (rotAngle >= 360.) rotAngle = 0.; in keyboard()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | aargb.c | 48 static float rotAngle = 0.; variable 81 glRotatef(-rotAngle, 0.0, 0.0, 0.1); in display() 90 glRotatef(rotAngle, 0.0, 0.0, 0.1); in display() 121 rotAngle += 20.; in keyboard() 122 if (rotAngle >= 360.) rotAngle = 0.; in keyboard()
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H A D | aaindex.c | 52 static float rotAngle = 0.; variable 85 glRotatef(-rotAngle, 0.0, 0.0, 0.1); in display() 94 glRotatef(rotAngle, 0.0, 0.0, 0.1); in display() 125 rotAngle += 20.; in keyboard() 126 if (rotAngle >= 360.) rotAngle = 0.; in keyboard()
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/dports/graphics/hugin/hugin-2020.0.0/src/hugin_base/algorithms/basic/ |
H A D | StraightenPanorama.cpp | 118 double rotAngle = acos(up.Dot(Vector3(0,0,1))); in calcStraighteningRotation() local 119 if (rotAngle > M_PI/2) { in calcStraighteningRotation() 122 rotAngle = acos(up.Dot(Vector3(0,0,1))); in calcStraighteningRotation() 124 DEBUG_DEBUG("rotation Angle: " << rotAngle); in calcStraighteningRotation() 128 DEBUG_DEBUG("rotAxis = " << rotAngle); in calcStraighteningRotation() 131 Matrix3 rotMat = GetRotationAroundU(rotAxis, -rotAngle); in calcStraighteningRotation()
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | TransformNode.cpp | 125 double rotAngle = frotation[3]; in transform() local 130 rotAngle *= angleUnit; in transform() 139 glRotatef(RAD2DEG(rotAngle), in transform() 163 double rotAngle = frotation[3]; in getInvertMatrix() local 168 rotAngle *= angleUnit; in getInvertMatrix() 190 glRotatef(-RAD2DEG(rotAngle), frotation[0], frotation[1], frotation[2]); in getInvertMatrix() 209 double rotAngle = frotation[3]; in transformForHandle() local 214 rotAngle *= angleUnit; in transformForHandle() 403 double rotAngle = rot[3]; in setHandle() local 407 rotAngle *= angleUnit; in setHandle() [all …]
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H A D | NodeGeoTransform.cpp | 99 double rotAngle = frotation[3]; in transform() local 104 rotAngle *= angleUnit; in transform() 117 glRotatef(RAD2DEG(rotAngle), in transform()
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/dports/graphics/processing/processing-1.5.1/modes/android/examples/Topics/Simulate/SoftBody/ |
H A D | SoftBody.pde | 11 float radius = 45, rotAngle = -90; 52 nodeStartX[i] = centerX+cos(radians(rotAngle))*radius; 53 nodeStartY[i] = centerY+sin(radians(rotAngle))*radius; 54 rotAngle += 360.0/nodes;
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/dports/graphics/processing/processing-1.5.1/modes/java/examples/Topics/Simulate/SoftBody/ |
H A D | SoftBody.pde | 11 float radius = 45, rotAngle = -90; 52 nodeStartX[i] = centerX+cos(radians(rotAngle))*radius; 53 nodeStartY[i] = centerY+sin(radians(rotAngle))*radius; 54 rotAngle += 360.0/nodes;
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/dports/graphics/cenon/Cenon/GraphicObjects.subproj/ |
H A D | VText.m | 698 - (float)rotAngle 700 return rotAngle; 705 rotAngle = angle; 988 rotAngle -= angle; 989 //if (rotAngle < 0.0) rotAngle += 360.0; 990 //if (rotAngle >= 360.0) rotAngle -= 360.0; // 2012-02-27 991 rotAngle = vhfModulo(rotAngle, 360.0); 999 if ( rotAngle ) 1004 rotAngle = -rotAngle; 1471 if (rotAngle) [all …]
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H A D | VRectangle.m | 307 - (float)rotAngle 309 return rotAngle; 314 rotAngle = angle; 401 if ( rotAngle ) 566 if ( rotAngle ) 570 rotAngle = -rotAngle; 615 rotAngle -= angle; 1022 if (rotAngle) 1085 if ( rotAngle ) 2332 if (rotAngle) [all …]
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/pcbnew/tools/ |
H A D | tool_event_utils.cpp | 41 const int rotAngle = aFrame.GetRotationAngle(); in GetEventRotationAngle() local 44 return rotAngle * angleMultiplier; in GetEventRotationAngle()
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/dports/java/openjdk8/jdk8u-jdk8u312-b07.1/jdk/src/share/demo/applets/Fractal/ |
H A D | CLSFractal.java | 73 float rotAngle = 45; field in CLSFractal 103 rotAngle = Float.valueOf(s).floatValue(); in init() 105 rotAngle = rotAngle / 360 * 2 * 3.14159265358f; in init() 243 turtle.rotate(rotAngle); in render() 246 turtle.rotate(-rotAngle); in render()
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/dports/java/openjdk8-jre/jdk8u-jdk8u312-b07.1/jdk/src/share/demo/applets/Fractal/ |
H A D | CLSFractal.java | 73 float rotAngle = 45; field in CLSFractal 103 rotAngle = Float.valueOf(s).floatValue(); in init() 105 rotAngle = rotAngle / 360 * 2 * 3.14159265358f; in init() 243 turtle.rotate(rotAngle); in render() 246 turtle.rotate(-rotAngle); in render()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/ |
H A D | FlyingPiece.cpp | 25 rotAngle += rotSpeed; in Update() 28 transMat.Rotate(rotAngle, rotAxis); in Update() 43 rotAngle = 0.0f; in InitCommon()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/transform/ |
H A D | transform_convert_cursor.c | 104 td->ext->rotAngle = NULL; in createTransCursor_view3d() 112 td->ext->rotAngle = &cursor->rotation_angle; in createTransCursor_view3d() 121 td->ext->rotAngle = NULL; in createTransCursor_view3d()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_view.c | 912 cg.sList[ i ].rotAngle = rotAngle; in CG_addSmoothOp() 933 float stLocal, sFraction, rotAngle; in CG_smoothWWTransitions() local 963 rotAngle = 180.0f; in CG_smoothWWTransitions() 973 rotAngle = RAD2DEG( acos( ( rotAngle - 1.0f ) / 2.0f ) ); in CG_smoothWWTransitions() 988 CG_addSmoothOp( rotAxis, rotAngle, timeMod ); in CG_smoothWWTransitions() 1003 inAxis[ 0 ], sFraction * cg.sList[ i ].rotAngle ); in CG_smoothWWTransitions() 1005 inAxis[ 1 ], sFraction * cg.sList[ i ].rotAngle ); in CG_smoothWWTransitions() 1007 inAxis[ 2 ], sFraction * cg.sList[ i ].rotAngle ); in CG_smoothWWTransitions() 1056 inAxis[ 0 ], sFraction * cg.sList[ i ].rotAngle ); in CG_smoothWJTransitions() 1058 inAxis[ 1 ], sFraction * cg.sList[ i ].rotAngle ); in CG_smoothWJTransitions() [all …]
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/dports/astro/xplanet/xplanet-1.3.1/src/libprojection/ |
H A D | ProjectionBase.cpp | 28 const double rotAngle = options->Rotate(); in init() local 34 rotate_ = (centerLat_ != 0 || centerLon_ != 0 || rotAngle != 0); in init() 38 SetXYZRotationMatrix(rotAngle, centerLat_, -centerLon_); in init() 41 SetZYXRotationMatrix(-rotAngle, -centerLat_, centerLon_); in init()
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/dports/print/lyx/lyx-2.3.4.2/src/insets/ |
H A D | ExternalTransforms.cpp | 67 double rotAngle = convert<double>(angle); in adjAngle() local 68 if (abs(rotAngle) > 360.0) { in adjAngle() 69 rotAngle -= 360.0 * floor(rotAngle / 360.0); in adjAngle() 70 return convert<string>(rotAngle); in adjAngle()
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/dports/x11-wm/compiz-plugins-main/compiz-plugins-main-0.8.8/src/animation/ |
H A D | glide.c | 101 float rotAngle = finalRotAng * forwardProgress; in applyGlideTransform() local 102 aw->glideModRotAngle = fmodf(rotAngle + 720, 360.0f); in applyGlideTransform() 113 matrixRotate (transform, rotAngle, rotAxis.x, rotAxis.y, rotAxis.z); in applyGlideTransform()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/Inventor/ |
H A D | PendulumCallback.cpp | 43 double rotAngle = //_endAngle - _startAngle - osg::PI in operator ()() local 47 transform->setMatrix(osg::Matrix::rotate(rotAngle, _axis)); in operator ()()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/Inventor/ |
H A D | PendulumCallback.cpp | 43 double rotAngle = //_endAngle - _startAngle - osg::PI in operator ()() local 47 transform->setMatrix(osg::Matrix::rotate(rotAngle, _axis)); in operator ()()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/ |
H A D | pose_transform.c | 172 unit_axis_angle(pchan->rotAxis, &pchan->rotAngle); in applyarmature_transfer_properties() 636 pchan->rotAngle = chan->rotAngle; in pose_bone_do_paste() 645 axis_angle_to_eulO(pchan->eul, pchan->rotmode, chan->rotAxis, chan->rotAngle); in pose_bone_do_paste() 654 eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode); in pose_bone_do_paste() 657 quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat); in pose_bone_do_paste() 666 axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle); in pose_bone_do_paste() 702 axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle); in pose_bone_do_paste() 705 eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT); in pose_bone_do_paste() 961 pchan->rotAngle = 0.0f; in pchan_clear_rot() 1048 eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT); in pchan_clear_rot() [all …]
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/dports/math/vtk6/VTK-6.2.0/Domains/Chemistry/ |
H A D | vtkMoleculeToBondStickFilter.cxx | 84 double rotAngle; in RequestData() local 112 rotAngle = -vtkMath::DegreesFromRadians in RequestData() 152 xform->RotateWXYZ(rotAngle, rotAxis); in RequestData()
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