Searched refs:rotDelta (Results 1 – 3 of 3) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_effects.cpp | 638 vec3_t rotDelta; in CG_DoGlassQuad() local 659 VectorSet( rotDelta, Q_flrand(-1.0f, 1.0f) * 40.0f, Q_flrand(-1.0f, 1.0f) * 40.0f, 0.0f ); in CG_DoGlassQuad() 665 …rotDelta, bounce, time, // rotation amount, bounce, and time to delay motion for ( zero if no dela… in CG_DoGlassQuad()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_effects.cpp | 670 vec3_t rotDelta; in CG_DoGlassQuad() local 691 VectorSet( rotDelta, Q_flrand(-1.0f, 1.0f) * 40.0f, Q_flrand(-1.0f, 1.0f) * 40.0f, 0.0f ); in CG_DoGlassQuad() 697 …rotDelta, bounce, time, // rotation amount, bounce, and time to delay motion for ( zero if no dela… in CG_DoGlassQuad()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 246 vec3_t rotDelta; in CG_DoGlassQuad() local 271 VectorSet( rotDelta, Q_flrand(-40.0f, 40.0f), Q_flrand(-40.0f, 40.0f), 0.0f ); in CG_DoGlassQuad() 338 VectorCopy(rotDelta, apArgs.rotationDelta); in CG_DoGlassQuad()
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