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Searched refs:rotDelta (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_effects.cpp638 vec3_t rotDelta; in CG_DoGlassQuad() local
659 VectorSet( rotDelta, Q_flrand(-1.0f, 1.0f) * 40.0f, Q_flrand(-1.0f, 1.0f) * 40.0f, 0.0f ); in CG_DoGlassQuad()
665rotDelta, bounce, time, // rotation amount, bounce, and time to delay motion for ( zero if no dela… in CG_DoGlassQuad()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_effects.cpp670 vec3_t rotDelta; in CG_DoGlassQuad() local
691 VectorSet( rotDelta, Q_flrand(-1.0f, 1.0f) * 40.0f, Q_flrand(-1.0f, 1.0f) * 40.0f, 0.0f ); in CG_DoGlassQuad()
697rotDelta, bounce, time, // rotation amount, bounce, and time to delay motion for ( zero if no dela… in CG_DoGlassQuad()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c246 vec3_t rotDelta; in CG_DoGlassQuad() local
271 VectorSet( rotDelta, Q_flrand(-40.0f, 40.0f), Q_flrand(-40.0f, 40.0f), 0.0f ); in CG_DoGlassQuad()
338 VectorCopy(rotDelta, apArgs.rotationDelta); in CG_DoGlassQuad()