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Searched refs:rotMatrix (Results 1 – 25 of 131) sorted by relevance

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/dports/games/scorched3d/scorched/src/common/common/
H A DVector4.cpp95 rotMatrix[0] = matrix[0]; in getOpenGLRotationMatrix()
96 rotMatrix[1] = matrix[4]; in getOpenGLRotationMatrix()
97 rotMatrix[2] = matrix[8]; in getOpenGLRotationMatrix()
98 rotMatrix[4] = matrix[1]; in getOpenGLRotationMatrix()
99 rotMatrix[5] = matrix[5]; in getOpenGLRotationMatrix()
100 rotMatrix[6] = matrix[9]; in getOpenGLRotationMatrix()
101 rotMatrix[8] = matrix[2]; in getOpenGLRotationMatrix()
102 rotMatrix[9] = matrix[6]; in getOpenGLRotationMatrix()
104 rotMatrix[3] = rotMatrix[7] = rotMatrix[11] = 0.0; in getOpenGLRotationMatrix()
105 rotMatrix[15] = 1.0; in getOpenGLRotationMatrix()
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H A DFixedVector4.cpp95 rotMatrix[0] = matrix[0].asFloat(); in getOpenGLRotationMatrix()
96 rotMatrix[1] = matrix[4].asFloat(); in getOpenGLRotationMatrix()
97 rotMatrix[2] = matrix[8].asFloat(); in getOpenGLRotationMatrix()
98 rotMatrix[4] = matrix[1].asFloat(); in getOpenGLRotationMatrix()
99 rotMatrix[5] = matrix[5].asFloat(); in getOpenGLRotationMatrix()
100 rotMatrix[6] = matrix[9].asFloat(); in getOpenGLRotationMatrix()
101 rotMatrix[8] = matrix[2].asFloat(); in getOpenGLRotationMatrix()
102 rotMatrix[9] = matrix[6].asFloat(); in getOpenGLRotationMatrix()
104 rotMatrix[3] = rotMatrix[7] = rotMatrix[11] = 0.0f; in getOpenGLRotationMatrix()
105 rotMatrix[15] = 1.0f; in getOpenGLRotationMatrix()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/effectlib/shaders/
H A Dluminosity.vert13 mat2 rotMatrix = mat2(rotCos, rotSin, -rotSin, rotCos);
16 TexCoord0 = ToRotatedPoissonTexCoord(poisson0, TexCoord, incVec, rotMatrix);
17 TexCoord1 = ToRotatedPoissonTexCoord(poisson1, TexCoord, incVec, rotMatrix);
18 TexCoord2 = ToRotatedPoissonTexCoord(poisson2, TexCoord, incVec, rotMatrix);
19 TexCoord3 = ToRotatedPoissonTexCoord(poisson3, TexCoord, incVec, rotMatrix);
20 TexCoord4 = ToRotatedPoissonTexCoord(poisson4, TexCoord, incVec, rotMatrix);
21 TexCoord5 = ToRotatedPoissonTexCoord(poisson5, TexCoord, incVec, rotMatrix);
22 TexCoord6 = ToRotatedPoissonTexCoord(poisson6, TexCoord, incVec, rotMatrix);
23 TexCoord7 = ToRotatedPoissonTexCoord(poisson7, TexCoord, incVec, rotMatrix);
H A Dpoissonblur.vert13 mat2 rotMatrix = mat2(rotCos, rotSin, -rotSin, rotCos);
16 TexCoord0 = ToRotatedPoissonTexCoord(poisson0, TexCoord, incVec, rotMatrix);
17 TexCoord1 = ToRotatedPoissonTexCoord(poisson1, TexCoord, incVec, rotMatrix);
18 TexCoord2 = ToRotatedPoissonTexCoord(poisson2, TexCoord, incVec, rotMatrix);
19 TexCoord3 = ToRotatedPoissonTexCoord(poisson3, TexCoord, incVec, rotMatrix);
20 TexCoord4 = ToRotatedPoissonTexCoord(poisson4, TexCoord, incVec, rotMatrix);
21 TexCoord5 = ToRotatedPoissonTexCoord(poisson5, TexCoord, incVec, rotMatrix);
22 TexCoord6 = ToRotatedPoissonTexCoord(poisson6, TexCoord, incVec, rotMatrix);
23 TexCoord7 = ToRotatedPoissonTexCoord(poisson7, TexCoord, incVec, rotMatrix);
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/qt/
H A Dlight_widget.cpp102 CRotationMatrix rotMatrix; in Render() local
108 rotMatrix.RotateY(-cameraRotation.z); in Render()
109 rotMatrix.RotateX(cameraRotation.y); in Render()
110 rotMatrix.RotateZ(cameraRotation.x); in Render()
113 rotMatrix.RotateZ(lightAngle.x); in Render()
114 rotMatrix.RotateX(lightAngle.y); in Render()
115 rotMatrix.RotateY(lightAngle.z); in Render()
236 CRotationMatrix rotMatrix; in mouseMoveEvent() local
237 rotMatrix.RotateZ(lightAngleBeforeDrag.x); in mouseMoveEvent()
238 rotMatrix.RotateX(lightAngleBeforeDrag.y); in mouseMoveEvent()
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dtexture_mapping.cpp57 point = material->rotMatrix.RotateVector(point); in TextureMapping()
75 texX = material->rotMatrix.Transpose().RotateVector(texX); in TextureMapping()
80 texY = material->rotMatrix.Transpose().RotateVector(texY); in TextureMapping()
100 texX = material->rotMatrix.Transpose().RotateVector(texX); in TextureMapping()
103 texY = material->rotMatrix.Transpose().RotateVector(texY); in TextureMapping()
128 texX = material->rotMatrix.Transpose().RotateVector(texX); in TextureMapping()
131 texY = material->rotMatrix.Transpose().RotateVector(texY); in TextureMapping()
243 texX = material->rotMatrix.Transpose().RotateVector(texX); in TextureMapping()
246 texY = material->rotMatrix.Transpose().RotateVector(texY); in TextureMapping()
H A Dlight.cpp98 rotMatrix.SetRotation(rotation); in setParameters()
135 lightDirection = rotMatrix.RotateVector(CVector3(0.0, -1.0, 0.0)); in setParameters()
136 lightTopVector = rotMatrix.RotateVector(CVector3(0.0, 0.0, 1.0)); in setParameters()
137 lightRightVector = rotMatrix.RotateVector(CVector3(-1.0, 0.0, 0.0)); in setParameters()
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/
H A DGLFrameManager.cpp37 : glWidget(widget), rotMatrix(), in GLFrame()
40 rotMatrix.loadIdentity(); in GLFrame()
84 return rotMatrix.data(); in getRotationMatrix()
108 glMultMatrixf(rotMatrix.data()); in rotateCamera()
109 glGetFloatv(GL_MODELVIEW_MATRIX, rotMatrix.data()); in rotateCamera()
124 rotMatrix.load(rotML); in setState()
133 state[ROTATION_MATRIX_ID] = rotMatrix.store(); in writeStateToMap()
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/deprecated/
H A DGLFrameManager.cpp38 : glWidget(widget), rotMatrix(), in GLFrame()
41 rotMatrix.loadIdentity(); in GLFrame()
93 return rotMatrix.data(); in getRotationMatrix()
109 glMultMatrixf(rotMatrix.data()); in rotateCamera()
110 glGetFloatv(GL_MODELVIEW_MATRIX, rotMatrix.data()); in rotateCamera()
125 rotMatrix.load(rotML); in setState()
134 state[ROTATION_MATRIX_ID] = rotMatrix.store(); in writeStateToMap()
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A DMath3D.cpp88 out->x = (in->x * rotMatrix[0][0] + in->y * rotMatrix[0][1] + in->z * rotMatrix[0][2]); in BackRotate3DOffset()
89 out->y = (in->x * rotMatrix[1][0] + in->y * rotMatrix[1][1] + in->z * rotMatrix[1][2]); in BackRotate3DOffset()
90 out->z = (in->x * rotMatrix[2][0] + in->y * rotMatrix[2][1] + in->z * rotMatrix[2][2]); in BackRotate3DOffset()
153 rotMatrix[0][0] = (float) (cosPsi*cosPhi-sinPsi*cosTheta*sinPhi); in EulerAnglesToMatrix()
154 rotMatrix[0][1] = (float) (-cosPsi*sinPhi-sinPsi*cosTheta*cosPhi); in EulerAnglesToMatrix()
155 rotMatrix[0][2] = (float) (sinPsi*sinTheta); in EulerAnglesToMatrix()
156 rotMatrix[1][0] = (float) (sinPsi*cosPhi+cosPsi*cosTheta*sinPhi); in EulerAnglesToMatrix()
158 rotMatrix[1][2] = (float) (-cosPsi*sinTheta); in EulerAnglesToMatrix()
159 rotMatrix[2][0] = (float) (sinTheta*sinPhi); in EulerAnglesToMatrix()
160 rotMatrix[2][1] = (float) (sinTheta*cosPhi); in EulerAnglesToMatrix()
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H A DMath3D.h28 void BackRotate3DOffset(const Matrix4D rotMatrix, const CPoint3D * in, CPoint3D * out);
29 void MatrixToEulerAngles(Matrix4D rotMatrix, float * phi, float * psi, float * theta);
30 void EulerAnglesToMatrix(Matrix4D rotMatrix, float phi, float psi, float theta);
/dports/audio/milkytracker/MilkyTracker-1.03.00/src/fx/
H A DParticleBlobs.cpp128 MatrixFP rotMatrix,mx,my,mz; in update() local
132 rotMatrix = (mx*my); in update()
133 rotMatrix = mz*rotMatrix; in update()
135 this->rotMatrix = rotMatrix; in update()
H A DParticleFX.h61 MatrixFP rotMatrix; variable
72 void setMatrix(MatrixFP& matrix) { rotMatrix = matrix; } in setMatrix()
73 MatrixFP getMatrix() { return rotMatrix; } in getMatrix()
H A DTexturedPlane.h32 MatrixFP rotMatrix;
39 void setMatrix(MatrixFP& matrix) { rotMatrix = matrix; } in setMatrix()
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/engines/
H A Dtexture_mapping.cl50 point = Matrix33MulFloat3(material->rotMatrix, point);
70 texX = Matrix33MulFloat3(TransposeMatrix(material->rotMatrix), texX);
75 texY = Matrix33MulFloat3(TransposeMatrix(material->rotMatrix), texY);
100 texX = Matrix33MulFloat3(TransposeMatrix(material->rotMatrix), texX);
103 texY = Matrix33MulFloat3(TransposeMatrix(material->rotMatrix), texY);
132 texX = Matrix33MulFloat3(TransposeMatrix(material->rotMatrix), texX);
135 texY = Matrix33MulFloat3(TransposeMatrix(material->rotMatrix), texY);
257 texX = Matrix33MulFloat3(TransposeMatrix(material->rotMatrix), texX);
260 texY = Matrix33MulFloat3(TransposeMatrix(material->rotMatrix), texY);
/dports/games/scorched3d/scorched/src/common/actions/
H A DShotBounce.cpp131 static float rotMatrix[16]; in draw() local
132 getRotationQuat().getOpenGLRotationMatrix(rotMatrix); in draw()
154 glMultMatrixf(rotMatrix); in draw()
/dports/misc/usd/USD-21.11/pxr/base/gf/
H A Dfrustum.cpp383 GfMatrix4d rotMatrix; in Transform() local
384 rotMatrix.SetIdentity(); in Transform()
386 rotMatrix[0][0] = viewRightPrime[0]; in Transform()
387 rotMatrix[0][1] = viewRightPrime[1]; in Transform()
388 rotMatrix[0][2] = viewRightPrime[2]; in Transform()
391 rotMatrix[1][0] = upVecPrime[0]; in Transform()
392 rotMatrix[1][1] = upVecPrime[1]; in Transform()
393 rotMatrix[1][2] = upVecPrime[2]; in Transform()
396 rotMatrix[2][0] = -viewDirPrime[0]; in Transform()
397 rotMatrix[2][1] = -viewDirPrime[1]; in Transform()
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/dports/graphics/xournalpp/xournalpp-1.1.0/src/model/
H A DStroke.cpp181 cairo_matrix_t rotMatrix; in rotate() local
182 cairo_matrix_init_identity(&rotMatrix); in rotate()
183 cairo_matrix_translate(&rotMatrix, x0, y0); in rotate()
184 cairo_matrix_rotate(&rotMatrix, th); in rotate()
185 cairo_matrix_translate(&rotMatrix, -x0, -y0); in rotate()
188 cairo_matrix_transform_point(&rotMatrix, &p.x, &p.y); in rotate()
/dports/games/tuxracer/tuxracer-0.61/src/
H A Dhier.c199 matrixgl_t rotMatrix; in rotate_scene_node() local
205 make_rotation_matrix( rotMatrix, angle, axis ); in rotate_scene_node()
206 multiply_matrices( nodePtr->trans, nodePtr->trans, rotMatrix ); in rotate_scene_node()
207 make_rotation_matrix( rotMatrix, -angle, axis ); in rotate_scene_node()
208 multiply_matrices( nodePtr->invtrans, rotMatrix, nodePtr->invtrans ); in rotate_scene_node()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DBVHLoader.cpp510 aiMatrix3x3 rotMatrix; in CreateAnimation() local
520 …case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); bre… in CreateAnimation()
521 …case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); br… in CreateAnimation()
522 …case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); bre… in CreateAnimation()
528 rotkey->mValue = aiQuaternion( rotMatrix); in CreateAnimation()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DBVHLoader.cpp512 aiMatrix3x3 rotMatrix; in CreateAnimation() local
522 …case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); bre… in CreateAnimation()
523 …case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); br… in CreateAnimation()
524 …case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); bre… in CreateAnimation()
530 rotkey->mValue = aiQuaternion( rotMatrix); in CreateAnimation()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DBVHLoader.cpp472 aiMatrix3x3 rotMatrix; in CreateAnimation() local
482 …case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); bre… in CreateAnimation()
483 …case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); bre… in CreateAnimation()
484 …case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); bre… in CreateAnimation()
490 rotkey->mValue = aiQuaternion( rotMatrix); in CreateAnimation()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/BVH/
H A DBVHLoader.cpp532 aiMatrix3x3 rotMatrix; in CreateAnimation() local
549 … aiMatrix4x4::RotationX(angle, temp); rotMatrix *= aiMatrix3x3(temp); in CreateAnimation()
552 … aiMatrix4x4::RotationY(angle, temp); rotMatrix *= aiMatrix3x3(temp); in CreateAnimation()
554 case Channel_RotationZ: aiMatrix4x4::RotationZ(angle, temp); rotMatrix *= aiMatrix3x3(temp); in CreateAnimation()
563 rotkey->mValue = aiQuaternion( rotMatrix); in CreateAnimation()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DBVHLoader.cpp509 aiMatrix3x3 rotMatrix; in CreateAnimation() local
519 …case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); bre… in CreateAnimation()
520 …case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); br… in CreateAnimation()
521 …case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); bre… in CreateAnimation()
527 rotkey->mValue = aiQuaternion( rotMatrix); in CreateAnimation()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/BVH/
H A DBVHLoader.cpp496 aiMatrix3x3 rotMatrix; in CreateAnimation() local
502 aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); in CreateAnimation()
508 aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); in CreateAnimation()
514 aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); in CreateAnimation()
522 rotkey->mValue = aiQuaternion(rotMatrix); in CreateAnimation()

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