/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/bgratutorial3d/ |
H A D | ex3.pas | 54 rotateMatrix: TMatrix3D; 71 rotateMatrix := MatrixRotateY(2*Pi/precision); 86 topCoord := rotateMatrix*topCoord; 87 bottomCoord := rotateMatrix*bottomCoord;
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/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/bgratutorial3d/ |
H A D | ex3.pas | 54 rotateMatrix: TMatrix3D; 71 rotateMatrix := MatrixRotateY(2*Pi/precision); 86 topCoord := rotateMatrix*topCoord; 87 bottomCoord := rotateMatrix*bottomCoord;
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/dports/graphics/kolourpaint/kolourpaint-21.12.3/commands/imagelib/transforms/ |
H A D | kpTransformRotateCommand.cpp | 140 QTransform rotateMatrix = kpPixmapFX::rotateMatrix (doc->image (m_actOnSelection), m_angle); in execute() local 141 currentPoints = rotateMatrix.map (currentPoints); in execute()
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/dports/x11/plasma5-plasma-workspace/plasma-workspace-5.23.5/kcms/kfontinst/kcmfontinst/ |
H A D | ActionLabel.cpp | 22 static QMatrix rotateMatrix(int width, int height, double angle) in rotateMatrix() function 49 …ns[i] = new QPixmap(QPixmap::fromImage(0 == i ? img : img.transformed(rotateMatrix(img.width(), im… in CActionLabel()
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/dports/audio/cantata/cantata-2.4.2/widgets/ |
H A D | actionlabel.cpp | 40 static QMatrix rotateMatrix(int width, int height, double angle) in rotateMatrix() function 69 … : img.transformed(rotateMatrix(img.width(), img.height(), increment*i), in ActionLabel()
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/ |
H A D | TextAnnotationBillboard.cxx | 78 MatrixType rotateMatrix = vtkm::Transform3DRotateZ(this->Angle * vtkm::Pi_180f()); in Render() local 82 vtkm::MatrixMultiply(scaleMatrix, vtkm::MatrixMultiply(viewportMatrix, rotateMatrix))); in Render()
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/dports/graphics/kolourpaint/kolourpaint-21.12.3/pixmapfx/ |
H A D | kpPixmapFX.h | 181 static QTransform rotateMatrix (int width, int height, double angle); 182 static QTransform rotateMatrix (const QImage &pixmap, double angle);
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H A D | kpPixmapFX_Transforms.cpp | 577 QTransform kpPixmapFX::rotateMatrix (int width, int height, double angle) in rotateMatrix() function in kpPixmapFX 594 QTransform kpPixmapFX::rotateMatrix (const QImage &pixmap, double angle) in rotateMatrix() function in kpPixmapFX 596 return kpPixmapFX::rotateMatrix (pixmap.width (), pixmap.height (), angle); in rotateMatrix() 664 QTransform matrix = rotateMatrix (pm, angle); in rotate()
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/ |
H A D | TextAnnotationBillboard.cxx | 90 MatrixType rotateMatrix = vtkm::Transform3DRotateZ(this->Angle * vtkm::Pi_180f()); in Render() local 94 vtkm::MatrixMultiply(scaleMatrix, vtkm::MatrixMultiply(viewportMatrix, rotateMatrix))); in Render()
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/dports/audio/fasttracker2/ft2-clone-1.49/src/ |
H A D | ft2_about.c | 52 static void rotateMatrix(void) in rotateMatrix() function 165 rotateMatrix(); in aboutFrame()
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/ |
H A D | VisualActorGraphics.cpp | 294 void VisualActorGraphics::rotateMatrix(double angle, double xAmount, double yAmount, double zAmount… in rotateMatrix() function in VisualActorGraphics 296 theVisualGraphics->rotateMatrix(angle, xAmount, yAmount, zAmount); in rotateMatrix()
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H A D | VisualActorGraphics.h | 364 static void rotateMatrix(double angle, double xAmount, double yAmount, double zAmount);
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H A D | VisualGraphics.h | 316 void rotateMatrix(double angle, double xAmount, double yAmount, double zAmount);
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H A D | VisualAsset.cpp | 260 theVisualGraphics->rotateMatrix(this->rotationAngle, 0.0, 1.0, 0.0); in doDraw()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
H A D | DrawManager.java | 173 float[] rotateMatrix = CanvasMatrixUtil.createXYtoXZRotationMatrix(); in drawText() local 174 float[][] matrices = { scaleMatrix, rotateMatrix, modelMatrices.get(0), viewMatrix, in drawText()
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/dports/graphics/kolourpaint/kolourpaint-21.12.3/dialogs/imagelib/transforms/ |
H A D | kpTransformRotateDialog.cpp | 247 QTransform matrix = kpPixmapFX::rotateMatrix (m_oldWidth, m_oldHeight, angle ()); in newDimensions()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/bench/ |
H A D | PathBench.cpp | 127 SkMatrix rotateMatrix; in makePath() local 128 rotateMatrix.setRotate((SkScalar)fDegrees); in makePath() 129 path->transform(rotateMatrix); in makePath()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/bench/ |
H A D | PathBench.cpp | 125 SkMatrix rotateMatrix; in makePath() local 126 rotateMatrix.setRotate((SkScalar)fDegrees); in makePath() 127 path->transform(rotateMatrix); in makePath()
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/dports/graphics/krita/krita-4.4.8/libs/flake/ |
H A D | KoShape.cpp | 354 QTransform rotateMatrix; in rotate() local 355 rotateMatrix.translate(center.x(), center.y()); in rotate() 356 rotateMatrix.rotate(angle); in rotate() 357 rotateMatrix.translate(-center.x(), -center.y()); in rotate() 358 s->localMatrix = s->localMatrix * rotateMatrix; in rotate()
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/dports/editors/calligra/calligra-3.2.1/libs/flake/ |
H A D | KoShape.cpp | 313 QTransform rotateMatrix; in rotate() local 314 rotateMatrix.translate(center.x(), center.y()); in rotate() 315 rotateMatrix.rotate(angle); in rotate() 316 rotateMatrix.translate(-center.x(), -center.y()); in rotate() 317 d->localMatrix = d->localMatrix * rotateMatrix; in rotate()
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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/ |
H A D | util.c | 188 void rotateMatrix(GLfloat angle, GLfloat x, GLfloat y, GLfloat z, GLfloat rm[16]) { in rotateMatrix() function
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H A D | sproto.h | 347 void rotateMatrix(GLfloat angle, GLfloat x, GLfloat y, GLfloat z, GLfloat rm[16]);
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/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | util.c | 150 void rotateMatrix(GLfloat angle,GLfloat x,GLfloat y,GLfloat z,GLfloat rm[16]) { in rotateMatrix() function
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H A D | sproto.h | 284 void rotateMatrix(GLfloat angle,GLfloat x,GLfloat y,GLfloat z,GLfloat rm[16]);
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | gfx_opengl_shaders.cpp | 1057 Math::Matrix4 rotateMatrix; in drawSprite() local 1058 rotateMatrix.buildAroundZ(_currentActor->getYaw()); in drawSprite() 1065 extraMatrix = rotateMatrix * extraMatrix; in drawSprite()
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