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Searched refs:rotateMatrix (Results 1 – 25 of 27) sorted by relevance

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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/bgratutorial3d/
H A Dex3.pas54 rotateMatrix: TMatrix3D;
71 rotateMatrix := MatrixRotateY(2*Pi/precision);
86 topCoord := rotateMatrix*topCoord;
87 bottomCoord := rotateMatrix*bottomCoord;
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/bgratutorial3d/
H A Dex3.pas54 rotateMatrix: TMatrix3D;
71 rotateMatrix := MatrixRotateY(2*Pi/precision);
86 topCoord := rotateMatrix*topCoord;
87 bottomCoord := rotateMatrix*bottomCoord;
/dports/graphics/kolourpaint/kolourpaint-21.12.3/commands/imagelib/transforms/
H A DkpTransformRotateCommand.cpp140 QTransform rotateMatrix = kpPixmapFX::rotateMatrix (doc->image (m_actOnSelection), m_angle); in execute() local
141 currentPoints = rotateMatrix.map (currentPoints); in execute()
/dports/x11/plasma5-plasma-workspace/plasma-workspace-5.23.5/kcms/kfontinst/kcmfontinst/
H A DActionLabel.cpp22 static QMatrix rotateMatrix(int width, int height, double angle) in rotateMatrix() function
49 …ns[i] = new QPixmap(QPixmap::fromImage(0 == i ? img : img.transformed(rotateMatrix(img.width(), im… in CActionLabel()
/dports/audio/cantata/cantata-2.4.2/widgets/
H A Dactionlabel.cpp40 static QMatrix rotateMatrix(int width, int height, double angle) in rotateMatrix() function
69 … : img.transformed(rotateMatrix(img.width(), img.height(), increment*i), in ActionLabel()
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/
H A DTextAnnotationBillboard.cxx78 MatrixType rotateMatrix = vtkm::Transform3DRotateZ(this->Angle * vtkm::Pi_180f()); in Render() local
82 vtkm::MatrixMultiply(scaleMatrix, vtkm::MatrixMultiply(viewportMatrix, rotateMatrix))); in Render()
/dports/graphics/kolourpaint/kolourpaint-21.12.3/pixmapfx/
H A DkpPixmapFX.h181 static QTransform rotateMatrix (int width, int height, double angle);
182 static QTransform rotateMatrix (const QImage &pixmap, double angle);
H A DkpPixmapFX_Transforms.cpp577 QTransform kpPixmapFX::rotateMatrix (int width, int height, double angle) in rotateMatrix() function in kpPixmapFX
594 QTransform kpPixmapFX::rotateMatrix (const QImage &pixmap, double angle) in rotateMatrix() function in kpPixmapFX
596 return kpPixmapFX::rotateMatrix (pixmap.width (), pixmap.height (), angle); in rotateMatrix()
664 QTransform matrix = rotateMatrix (pm, angle); in rotate()
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/
H A DTextAnnotationBillboard.cxx90 MatrixType rotateMatrix = vtkm::Transform3DRotateZ(this->Angle * vtkm::Pi_180f()); in Render() local
94 vtkm::MatrixMultiply(scaleMatrix, vtkm::MatrixMultiply(viewportMatrix, rotateMatrix))); in Render()
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_about.c52 static void rotateMatrix(void) in rotateMatrix() function
165 rotateMatrix(); in aboutFrame()
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/
H A DVisualActorGraphics.cpp294 void VisualActorGraphics::rotateMatrix(double angle, double xAmount, double yAmount, double zAmount… in rotateMatrix() function in VisualActorGraphics
296 theVisualGraphics->rotateMatrix(angle, xAmount, yAmount, zAmount); in rotateMatrix()
H A DVisualActorGraphics.h364 static void rotateMatrix(double angle, double xAmount, double yAmount, double zAmount);
H A DVisualGraphics.h316 void rotateMatrix(double angle, double xAmount, double yAmount, double zAmount);
H A DVisualAsset.cpp260 theVisualGraphics->rotateMatrix(this->rotationAngle, 0.0, 1.0, 0.0); in doDraw()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
H A DDrawManager.java173 float[] rotateMatrix = CanvasMatrixUtil.createXYtoXZRotationMatrix(); in drawText() local
174 float[][] matrices = { scaleMatrix, rotateMatrix, modelMatrices.get(0), viewMatrix, in drawText()
/dports/graphics/kolourpaint/kolourpaint-21.12.3/dialogs/imagelib/transforms/
H A DkpTransformRotateDialog.cpp247 QTransform matrix = kpPixmapFX::rotateMatrix (m_oldWidth, m_oldHeight, angle ()); in newDimensions()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/bench/
H A DPathBench.cpp127 SkMatrix rotateMatrix; in makePath() local
128 rotateMatrix.setRotate((SkScalar)fDegrees); in makePath()
129 path->transform(rotateMatrix); in makePath()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/bench/
H A DPathBench.cpp125 SkMatrix rotateMatrix; in makePath() local
126 rotateMatrix.setRotate((SkScalar)fDegrees); in makePath()
127 path->transform(rotateMatrix); in makePath()
/dports/graphics/krita/krita-4.4.8/libs/flake/
H A DKoShape.cpp354 QTransform rotateMatrix; in rotate() local
355 rotateMatrix.translate(center.x(), center.y()); in rotate()
356 rotateMatrix.rotate(angle); in rotate()
357 rotateMatrix.translate(-center.x(), -center.y()); in rotate()
358 s->localMatrix = s->localMatrix * rotateMatrix; in rotate()
/dports/editors/calligra/calligra-3.2.1/libs/flake/
H A DKoShape.cpp313 QTransform rotateMatrix; in rotate() local
314 rotateMatrix.translate(center.x(), center.y()); in rotate()
315 rotateMatrix.rotate(angle); in rotate()
316 rotateMatrix.translate(-center.x(), -center.y()); in rotate()
317 d->localMatrix = d->localMatrix * rotateMatrix; in rotate()
/dports/math/freefem++/FreeFem-sources-4.6/src/medit/
H A Dutil.c188 void rotateMatrix(GLfloat angle, GLfloat x, GLfloat y, GLfloat z, GLfloat rm[16]) { in rotateMatrix() function
H A Dsproto.h347 void rotateMatrix(GLfloat angle, GLfloat x, GLfloat y, GLfloat z, GLfloat rm[16]);
/dports/science/medit/medit-2012.02.05_5/sources/
H A Dutil.c150 void rotateMatrix(GLfloat angle,GLfloat x,GLfloat y,GLfloat z,GLfloat rm[16]) { in rotateMatrix() function
H A Dsproto.h284 void rotateMatrix(GLfloat angle,GLfloat x,GLfloat y,GLfloat z,GLfloat rm[16]);
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dgfx_opengl_shaders.cpp1057 Math::Matrix4 rotateMatrix; in drawSprite() local
1058 rotateMatrix.buildAroundZ(_currentActor->getYaw()); in drawSprite()
1065 extraMatrix = rotateMatrix * extraMatrix; in drawSprite()

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