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Searched refs:rotateTextures (Results 1 – 7 of 7) sorted by relevance

/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DRotateTexturesCommand.cpp38 return rotateTextures(document, m_angle); in doPerformDo()
42 return rotateTextures(document, -m_angle); in doPerformUndo()
45 …bool RotateTexturesCommand::rotateTextures(MapDocumentCommandFacade* document, const float angle) … in rotateTextures() function in TrenchBroom::View::RotateTexturesCommand
H A DRotateTexturesCommand.h42 bool rotateTextures(MapDocumentCommandFacade* document, float angle) const;
H A DMapView3D.cpp205 rotateTextures(rotateTextureAngle(true)); in OnRotateTexturesCW()
211 rotateTextures(rotateTextureAngle(false)); in OnRotateTexturesCCW()
256 void MapView3D::rotateTextures(const float angle) { in rotateTextures() function in TrenchBroom::View::MapView3D
259 document->rotateTextures(angle); in rotateTextures()
H A DMapView3D.h81 void rotateTextures(float angle);
H A DMapDocument.h281 bool rotateTextures(float angle);
H A DMapDocument.cpp929 bool MapDocument::rotateTextures(const float angle) { in rotateTextures() function in TrenchBroom::View::MapDocument
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DMapFacade.h102 virtual bool rotateTextures(float angle) = 0;