Searched refs:rotateToSurfaceNormal (Results 1 – 3 of 3) sorted by relevance
266 void rotateToSurfaceNormal(float t, int n=0, int rot=0);
632 void Entity::rotateToSurfaceNormal(float t, int n, int rot) in rotateToSurfaceNormal() function in Entity799 rotateToSurfaceNormal(0); in clampToSurface()
6951 e->rotateToSurfaceNormal(t, n, rot); in luaFunc()