Home
last modified time | relevance | path

Searched refs:rotateVector (Results 1 – 25 of 70) sorted by relevance

123

/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/math/
H A DTestQuaternion01NOUI.java123 quat1.rotateVector(vecOut1, 0, ONE, 0); in test10AngleAxis()
124 quat2.rotateVector(vecOut2, 0, ONE, 0); in test10AngleAxis()
160 quat.rotateVector(vecOut, 0, UNIT_Z, 0); in test11FromVectorToVector()
165 quat.rotateVector(vecOut, 0, UNIT_X, 0); in test11FromVectorToVector()
169 quat.rotateVector(vecOut, 0, UNIT_Y, 0); in test11FromVectorToVector()
173 quat.rotateVector(vecOut, 0, ONE, 0); in test11FromVectorToVector()
237 quat.rotateVector(v2, 0, UNIT_X, 0); in test13FromEulerAnglesAndRotateVector()
242 quat.rotateVector(v2, 0, UNIT_Y, 0); in test13FromEulerAnglesAndRotateVector()
284 quat.rotateVector(vecHas, 0, UNIT_Y, 0); in test14Matrix()
327 quat.rotateVector(vecHas, 0, ONE, 0); in test14Matrix()
[all …]
/dports/astro/wmsolar/wmsolar-1.1/
H A DPlanetData.cpp55 MathOps::rotateVector( tmp, obliquity, 0 ); in calc()
63 MathOps::rotateVector( tmp, -localSiderealTime, 2 ); in calc()
67 MathOps::rotateVector( tmp, oi.latitude() - Astro::PI_OVER_TWO, 1); in calc()
H A DMathOps.h48 static void rotateVector( AstroVector& v, double angle, int axis );
H A DMathOps.cpp15 void MathOps::rotateVector( AstroVector& v, double angle, int axis ) in rotateVector() function in MathOps
/dports/games/supertuxkart/SuperTuxKart-1.2-src/data/shaders/utils/
H A Dget_world_location.vert1 vec3 rotateVector(vec4 quat, vec3 vec)
9 local_pos = rotateVector(rotation, local_pos);
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/stereo/
H A DStereoUtil.java165 … final float[] shiftedEyePos = rollPitchYaw.rotateVector(vec3Tmp1, 0, viewerPose.position, 0); in getSBSUpstreamPMV()
169 final float[] up = rollPitchYaw.rotateVector(vec3Tmp2, 0, VectorUtil.VEC3_UNIT_Y, 0); in getSBSUpstreamPMV()
170 … final float[] forward = rollPitchYaw.rotateVector(vec3Tmp3, 0, VectorUtil.VEC3_UNIT_Z_NEG, 0); in getSBSUpstreamPMV()
/dports/math/octave-forge-matgeom/matgeom-1.2.3/inst/geom2d/
H A DrotateVector.m28 function vr = rotateVector(v, angle) function
31 % VR = rotateVector(V, THETA)
35 % rotateVector([1 0], pi/2)
H A DorientedBox.m113 caliperA = rotateVector(caliperA, angleIncrement);
114 caliperB = rotateVector(caliperB, angleIncrement);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/data/shaders/
H A Dsp_pass.vert48 vec3 v_world_normal = rotateVector(i_rotation, i_normal.xyz);
49 vec3 world_tangent = rotateVector(i_rotation, i_tangent.xyz);
H A Dsp_normal_visualizer.vert103 o_normal = normalize(rotateVector(i_rotation, skinned_normal.xyz));
104 o_tangent = normalize(rotateVector(i_rotation, skinned_tangent.xyz));
H A Dsp_grass_pass.vert36 vec3 world_normal = rotateVector(i_rotation, i_normal.xyz);
H A Dsp_skinning.vert113 vec3 world_normal = rotateVector(i_rotation, skinned_normal.xyz);
114 vec3 world_tangent = rotateVector(i_rotation, skinned_tangent.xyz);
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A Dzone.cpp49 …outline_array[n].position = position + sf::rotateVector(outline[n % outline.size()] * scale, -rota… in drawOnRadar()
55 triangle_array[n].position = position + sf::rotateVector(triangles[n] * scale, -rotation); in drawOnRadar()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DmodelInfo.cpp39 … sf::Vector2f pos2d = position + sf::rotateVector(sf::Vector2f(offset.x, offset.y), rotation); in render()
57 … sf::Vector2f pos2d = position + sf::rotateVector(sf::Vector2f(offset.x, offset.y), rotation); in render()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/
H A DwindowScreen.cpp43 …sf::Vector2f position = my_spaceship->getPosition() + sf::rotateVector(sf::Vector2f(my_spaceship->… in update()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Core/
H A Dmcmathutil.hh78 static void rotateVector(const MCVector2dF & v0, MCVector2dF & v1, float angle);
H A Dmcobbox.hh275 MCMathUtil::rotateVector(MCVector2d<T>(-m_hx, -m_hy), m_v[0], m_a); in rotate()
276 MCMathUtil::rotateVector(MCVector2d<T>(-m_hx, m_hy), m_v[1], m_a); in rotate()
H A Dmcmathutil.cc33 void MCMathUtil::rotateVector( in rotateVector() function in MCMathUtil
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DradarView.cpp564 …sf::Vector2f fire_position = my_spaceship->getPosition() + sf::rotateVector(my_spaceship->ship_tem… in drawTargetProjections()
622 n = sf::rotateVector(n, -view_rotation); in drawTargetProjections()
646 …sf::Vector2f n = sf::normalize(sf::rotateVector(sf::Vector2f(-obj->getVelocity().y, obj->getVeloci… in drawTargetProjections()
649 …sf::Vector2f p = sf::rotateVector(obj->getVelocity() * (seconds_per_distance_tick * (cnt + 1.0f) *… in drawTargetProjections()
668 …sf::Vector2f fire_position = my_spaceship->getPosition() + sf::rotateVector(my_spaceship->ship_tem… in drawMissileTubes()
926 …sf::Vector2f radar_position = sf::rotateVector((world_position - view_position) * scale, -view_rot… in worldToScreen()
935 …sf::Vector2f radar_position = sf::rotateVector((screen_position - radar_screen_center) / scale, vi… in screenToWorld()
/dports/games/luola/luola-1.3.2/src/
H A Dphysics.h128 extern void rotateVector(Vector *vec, double th);
/dports/math/octave-forge-matgeom/matgeom-1.2.3/inst/polygons2d/
H A DminimumCaliperDiameter.m113 caliper_a = rotateVector(caliper_a, minAngle);
114 caliper_b = rotateVector(caliper_b, minAngle);
/dports/science/healpix/Healpix_3.50/src/healpy/healpy/
H A Drotator.py228 return rotateVector(m, arg[0], arg[1], arg[2], self._do_rotation)
234 return rotateVector(m, args[0], args[1], args[2], self._do_rotation)
497 def rotateVector(rotmat, vec, vy=None, vz=None, do_rot=True): function
566 vx, vy, vz = rotateVector(rotmat, dir2vec(theta, phi, lonlat=lonlat), do_rot=do_rot)
/dports/math/R-cran-lpSolve/lpSolve/src/
H A Dsparselib.h48 void rotateVector(sparseVector *sparse, int startPos, int chainSize, int stepDelta);
/dports/math/lp_solve/lp_solve_5.5/bfp/bfp_LUSOL/LUSOL/
H A Dsparselib.h48 void rotateVector(sparseVector *sparse, int startPos, int chainSize, int stepDelta);
/dports/science/siconos/siconos-4.4.0/externals/SOL/lumod-c/
H A Dsparselib.h48 void rotateVector(sparseVector *sparse, int startPos, int chainSize, int stepDelta);

123