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Searched refs:rotate_actor_and_horse_by (Results 1 – 1 of 1) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactor_scripts.c956 void rotate_actor_and_horse_by(int id, int mul, float angle){ in rotate_actor_and_horse_by() function
975 rotate_actor_and_horse_by(id,mul,HORSE_FIGHT_ROTATION); in rotate_actor_and_horse()
979 rotate_actor_and_horse_by(id,mul,HORSE_RANGE_ROTATION); in rotate_actor_and_horse_range()