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Searched refs:rotatedZ (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp1321 float rotatedZ = targetPosition.z - size * _vm->_cosTable1024->at(facingLeft); in findEmptyPositionAround() local
1323 if (!_walkInfo->isXYZOccupied(rotatedX, targetPosition.y, rotatedZ, _id)) { in findEmptyPositionAround()
1324 if (_vm->_scene->_set->findWalkbox(rotatedX, rotatedZ) >= 0) { in findEmptyPositionAround()
1327 emptyPosition->z = rotatedZ; in findEmptyPositionAround()
1347 rotatedZ = size * _vm->_cosTable1024->at(facingRight) + targetPosition.z; in findEmptyPositionAround()
1349 if (!_walkInfo->isXYZOccupied(rotatedX, targetPosition.y, rotatedZ, _id)) { in findEmptyPositionAround()
1350 if (_vm->_scene->_set->findWalkbox(rotatedX, rotatedZ) >= 0) { in findEmptyPositionAround()
1353 emptyPosition->z = rotatedZ; in findEmptyPositionAround()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp1619 float rotatedZ = targetPosition.z - size * _vm->_cosTable1024->at(facingLeft); in findEmptyPositionAround() local
1621 if (!_walkInfo->isXYZOccupied(rotatedX, targetPosition.y, rotatedZ, _id)) { in findEmptyPositionAround()
1622 if (_vm->_scene->_set->findWalkbox(rotatedX, rotatedZ) >= 0) { in findEmptyPositionAround()
1625 emptyPosition->z = rotatedZ; in findEmptyPositionAround()
1645 rotatedZ = size * _vm->_cosTable1024->at(facingRight) + targetPosition.z; in findEmptyPositionAround()
1647 if (!_walkInfo->isXYZOccupied(rotatedX, targetPosition.y, rotatedZ, _id)) { in findEmptyPositionAround()
1648 if (_vm->_scene->_set->findWalkbox(rotatedX, rotatedZ) >= 0) { in findEmptyPositionAround()
1651 emptyPosition->z = rotatedZ; in findEmptyPositionAround()
/dports/cad/repsnapper/repsnapper-2.5a4/src/slicer/
H A Dpoly.cpp654 Vector3d rotatedZ(Vector3d v, double angle) in rotatedZ() function