Searched refs:rotatedZ (Results 1 – 3 of 3) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.cpp | 1321 float rotatedZ = targetPosition.z - size * _vm->_cosTable1024->at(facingLeft); in findEmptyPositionAround() local 1323 if (!_walkInfo->isXYZOccupied(rotatedX, targetPosition.y, rotatedZ, _id)) { in findEmptyPositionAround() 1324 if (_vm->_scene->_set->findWalkbox(rotatedX, rotatedZ) >= 0) { in findEmptyPositionAround() 1327 emptyPosition->z = rotatedZ; in findEmptyPositionAround() 1347 rotatedZ = size * _vm->_cosTable1024->at(facingRight) + targetPosition.z; in findEmptyPositionAround() 1349 if (!_walkInfo->isXYZOccupied(rotatedX, targetPosition.y, rotatedZ, _id)) { in findEmptyPositionAround() 1350 if (_vm->_scene->_set->findWalkbox(rotatedX, rotatedZ) >= 0) { in findEmptyPositionAround() 1353 emptyPosition->z = rotatedZ; in findEmptyPositionAround()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.cpp | 1619 float rotatedZ = targetPosition.z - size * _vm->_cosTable1024->at(facingLeft); in findEmptyPositionAround() local 1621 if (!_walkInfo->isXYZOccupied(rotatedX, targetPosition.y, rotatedZ, _id)) { in findEmptyPositionAround() 1622 if (_vm->_scene->_set->findWalkbox(rotatedX, rotatedZ) >= 0) { in findEmptyPositionAround() 1625 emptyPosition->z = rotatedZ; in findEmptyPositionAround() 1645 rotatedZ = size * _vm->_cosTable1024->at(facingRight) + targetPosition.z; in findEmptyPositionAround() 1647 if (!_walkInfo->isXYZOccupied(rotatedX, targetPosition.y, rotatedZ, _id)) { in findEmptyPositionAround() 1648 if (_vm->_scene->_set->findWalkbox(rotatedX, rotatedZ) >= 0) { in findEmptyPositionAround() 1651 emptyPosition->z = rotatedZ; in findEmptyPositionAround()
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/dports/cad/repsnapper/repsnapper-2.5a4/src/slicer/ |
H A D | poly.cpp | 654 Vector3d rotatedZ(Vector3d v, double angle) in rotatedZ() function
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