/dports/audio/libnoise/noise/src/ |
H A D | Sources | 27 ../src/module/rotatepoint.cpp \ 72 ../src/module/rotatepoint.h \
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/dports/audio/libnoise/noise/ |
H A D | libnoise.plg | 36 "C:\dev\src\noise\src\module\rotatepoint.cpp" 75 .\win32\Release\rotatepoint.obj 115 rotatepoint.cpp
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H A D | libnoise.dsp | 260 SOURCE=.\src\module\rotatepoint.cpp 264 SOURCE=.\src\module\rotatepoint.h
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 525 rotatepoint sprite[p].x sprite[p].y .x .y dang (x y) 783 rotatepoint .x .y x y .ang x y 798 rotatepoint .x .y x y tmp xx[0] yy[0] 800 rotatepoint .x .y x y tmp xx[1] yy[1] 871 rotatepoint .x .y xx[i] yy[i] ang xx[i] yy[i] 990 rotatepoint sprite[p].x sprite[p].y .x .y dang (x y) 1019 rotatepoint sprite[p].x sprite[p].y tsprite[k].x tsprite[k].y dang (x y) 1274 rotatepoint (sprite[l].x sprite[l].y) (wall[tmp].x wall[tmp].y) sprite[l].ang (i j) 1281 … rotatepoint (sprite[l].x sprite[l].y) (sprite[tmp].x sprite[tmp].y) sprite[l].ang (i j)
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rotator.c | 412 rotatepoint(pivot->x, pivot->y, in DoRotatorMove()
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H A D | track.c | 1662 …rotatepoint(sop->xmid, sop->ymid, pp->RevolveX, pp->RevolveY, pp->RevolveDeltaAng, &pp->posx, &pp-… in MovePlayer() 1744 rotatepoint(sop->xmid, sop->ymid, wp->x, wp->y, rot_ang, &rx, &ry); in MovePoints() 1856 rotatepoint(sop->xmid, sop->ymid, sp->x, sp->y, -delta_ang, &sp->x, &sp->y); in MovePoints() 1861 rotatepoint(sop->xmid, sop->ymid, sp->x, sp->y, delta_ang, &sp->x, &sp->y); in MovePoints() 1871 rotatepoint(sop->xmid, sop->ymid, sp->x, sp->y, delta_ang, &sp->x, &sp->y); in MovePoints()
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H A D | mclip.c | 537 rotatepoint(pp->posx, pp->posy, ox[i], oy[i], rot_ang, &x[i], &y[i]); in RectClipTurn()
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H A D | draw.c | 1866 rotatepoint(0,0,dx,dy,(-pp->pang)&2047,&dx,&dy); in DrawCrosshair()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | rotator.cpp | 413 rotatepoint(*(vec2_t *)&pivot->x, orig, r->pos, &nxy); in DoRotatorMove()
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H A D | track.cpp | 1667 …rotatepoint(*(vec2_t *)&sop->xmid, *(vec2_t *)&pp->RevolveX, pp->RevolveDeltaAng, (vec2_t *)&pp->p… in MovePlayer() 1752 rotatepoint(*(vec2_t *)&sop->xmid, *(vec2_t *)&wp->x, rot_ang, &rxy); in MovePoints() 1865 rotatepoint(*(vec2_t *)&sop->xmid, *(vec2_t *)&sp->x, -delta_ang, (vec2_t *)&sp->x); in MovePoints() 1870 rotatepoint(*(vec2_t *)&sop->xmid, *(vec2_t *)&sp->x, delta_ang, (vec2_t *)&sp->x); in MovePoints() 1880 rotatepoint(*(vec2_t *)&sop->xmid, *(vec2_t *)&sp->x, delta_ang, (vec2_t *)&sp->x); in MovePoints()
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H A D | mclip.cpp | 532 rotatepoint(*(vec2_t *)&pp->posx, p, rot_ang, &xy[i]); in RectClipTurn()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 443 void rotatepoint(int xpivot, int ypivot, int x, int y, short daang, int *x2, int *y2);
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors6.c | 163 rotatepoint( sprite[j].x,sprite[j].y, in moveeffectors() 197 rotatepoint(sprite[j].x,sprite[j].y, in moveeffectors() 434 rotatepoint(s->x,s->y,ps[p].posx,ps[p].posy,q,&ps[p].posx,&ps[p].posy); in moveeffectors() 461 rotatepoint(s->x,s->y, in moveeffectors()
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H A D | actors1.c | 950 rotatepoint( in ms()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tektag.cpp | 502 rotatepoint(pivot, p, swingang[i], &p2); in tagcode() 549 rotatepoint(pivot, p, swingang[i], &p2); in tagcode() 587 rotatepoint(pivot,p,revolveang[i],&p2); in tagcode() 2580 rotatepoint(pivot,p1,curang,&p2); in movevehicles() 2621 rotatepoint(pivot,p1,rotang,&p2); in movevehicles() 2639 rotatepoint(pivot,p2,rotang,&pos); in movevehicles()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | effects.cpp | 494 rotatepoint(pivot, p, revolveang[i], &p2); in revolvefx() 522 rotatepoint(pivot, p, revolvesyncrotang, &p2); in revolvefx()
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H A D | tags.cpp | 1377 rotatepoint(pivot, p, swingdoor[i].ang, &p2); in animatetags() 1420 rotatepoint(pivot, p, swingdoor[i].ang, &p2); in animatetags()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 1959 rotatepoint(0,0,dax,day,ang,&dax,&day); in editinput() 2832 rotatepoint(dax,day,wall[j].x,wall[j].y,1,&wall[j].x,&wall[j].y); in overheadeditor() 2849 rotatepoint(dax,day,sprite[j].x,sprite[j].y,1,&sprite[j].x,&sprite[j].y); in overheadeditor() 2927 rotatepoint(dax,day,wall[j].x,wall[j].y,2047,&wall[j].x,&wall[j].y); in overheadeditor() 2944 rotatepoint(dax,day,sprite[j].x,sprite[j].y,2047,&sprite[j].x,&sprite[j].y); in overheadeditor()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 1959 rotatepoint(0,0,dax,day,ang,&dax,&day); in editinput() 2832 rotatepoint(dax,day,wall[j].x,wall[j].y,1,&wall[j].x,&wall[j].y); in overheadeditor() 2849 rotatepoint(dax,day,sprite[j].x,sprite[j].y,1,&sprite[j].x,&sprite[j].y); in overheadeditor() 2927 rotatepoint(dax,day,wall[j].x,wall[j].y,2047,&wall[j].x,&wall[j].y); in overheadeditor() 2944 rotatepoint(dax,day,sprite[j].x,sprite[j].y,2047,&sprite[j].x,&sprite[j].y); in overheadeditor()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 2186 rotatepoint(0,0,dax,day,ang,&dax,&day); in editinput() 3110 rotatepoint(dax,day,wall[j].x,wall[j].y,1,&wall[j].x,&wall[j].y); in overheadeditor() 3127 rotatepoint(dax,day,sprite[j].x,sprite[j].y,1,&sprite[j].x,&sprite[j].y); in overheadeditor() 3205 rotatepoint(dax,day,wall[j].x,wall[j].y,2047,&wall[j].x,&wall[j].y); in overheadeditor() 3222 rotatepoint(dax,day,sprite[j].x,sprite[j].y,2047,&sprite[j].x,&sprite[j].y); in overheadeditor()
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/gamer/src/tetgen/src_c/ |
H A D | tetgen.h | 1581 void rotatepoint(REAL* p, REAL rotangle, REAL* p1, REAL* p2);
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/gamer/src/tetgen/gamer/ |
H A D | tetgen.h | 1628 void rotatepoint(REAL* p, REAL rotangle, REAL* p1, REAL* p2);
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | 2d.cpp | 649 rotatepoint(0, 0, sx, sy, -m32_sideang, dx, dy);
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1335 void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * const p2) ATTRIBUTE((n…
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 6325 rotatepoint(sprite[j].pos.vec2,pPlayer->pos.vec2,(q*l),&r); in G_MoveEffectors() 6355 … rotatepoint(sprite[j].pos.vec2, sprite[p].pos.vec2, (q * l), &sprite[p].pos.vec2); in G_MoveEffectors() 6534 … rotatepoint(pSprite->pos.vec2, pPlayer->pos.vec2, q, &pPlayer->pos.vec2); in G_MoveEffectors() 6560 … rotatepoint(pSprite->pos.vec2, sprite[j].pos.vec2, q, &sprite[j].pos.vec2); in G_MoveEffectors()
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