/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game2.c | 48 rotatesprite(0,(200-34)<<16,32768L,0,BOTTOMSTATUSBAR,4,0,10+16+64+128, \ 55 rotatesprite(0,158<<16,32768L,0,WEAPONBAR,4,0,10+16+64+128, \ 494 rotatesprite((x-3)<<16,y<<16,65536L,0,THREEBYFIVE+10,ha,0,10+128,0,0,xdim-1,ydim-1); in weaponnum() 495 rotatesprite((x+9)<<16,y<<16,65536L,0,THREEBYFIVE+11,ha,0,10+128,0,0,xdim-1,ydim-1); in weaponnum() 522 rotatesprite((x-4)<<16,y<<16,65536L,0,THREEBYFIVE+10,ha,0,10+128,0,0,xdim-1,ydim-1); in weaponnum999() 523 rotatesprite((x+13)<<16,y<<16,65536L,0,THREEBYFIVE+11,ha,0,10+128,0,0,xdim-1,ydim-1); in weaponnum999() 662 rotatesprite((c+j)<<16,y<<16,32768L,0,p,s,0,cs,0,0,xdim-1,ydim-1); in digitalnumber() 758 rotatesprite(0,0,32800L,0,FRAGBAR,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); in displayfragbar() 777 rotatesprite(0,158<<16,32800L,0,WEAPONBAR,0,0,10+16+64+128,0,0,xdim-1,ydim-1); in weaponbar() 843 rotatesprite(41<<16,(200-28)<<16,32768L,0,AMMOBOX,0,21,10+16,0,0,xdim-1,ydim-1); in coolgaugetext() [all …]
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H A D | menus2.c | 50 #define MWIN(X) rotatesprite( 320<<15,200<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1) 232 rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus() 330 rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus() 431 rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus() 507 rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus() 1094 rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus() 1137 rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus() 1193 rotatesprite(320<<15,10<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus() 1313 rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus() 1532 rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus() [all …]
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H A D | game9.c | 224 rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in doorders() 231 rotatesprite(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in doorders() 238 rotatesprite(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in doorders() 245 rotatesprite(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in doorders() 298 rotatesprite(160<<16,57<<16,16592L,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1); in dobonus2() 402 rotatesprite(0,0,65536L,0,403,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); in dobonus2() 408 rotatesprite(0,0,65536L,0,bg_tile,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); in dobonus2() 744 rotatesprite(0,0,65536L,0,1685,0,0,2+8+16+64,0,0,xdim-1,ydim-1); in dobonus() 773 rotatesprite(0,0,65536L,0,1685,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in dobonus() 922 rotatesprite(0,0,65536L,0,403,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); in dobonus() [all …]
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H A D | menus1.c | 138 rotatesprite( in getangplayers() 1075 rotatesprite(x<<16,y<<16,26214L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1); in menutext() 1184 rotatesprite(x<<16,y<<16,26214L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1); in endlvlmenutext() 1280 rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1); in menutextc() 1350 rotatesprite( (x+32)<<16,(y-3)<<16,65536L,0,SLIDEBAR,s,pa,10,0,0,xdim-1,ydim-1); in bar() 1361 #define MWIN(X) rotatesprite( 320<<15,200<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1) 1374 rotatesprite((c+91-64)<<16,(x+56)<<16,65536L,0,TEXTBOX,24,0,10,0,0,xdim-1,ydim-1); in dispnames() 1376 rotatesprite(22<<16,97<<16,65536L,0,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1); in dispnames() 1377 rotatesprite(180<<16,97<<16,65536L,1024,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1); in dispnames() 1378 rotatesprite(99<<16,50<<16,65536L,512,WINDOWBORDER1,24,0,10,0,0,xdim-1,ydim-1); in dispnames() [all …]
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H A D | player2.c | 146 …rotatesprite((320-(tilesizx[SCUBAMASK]>>1)-15)<<16,(200-(tilesizy[SCUBAMASK]>>1)+(sintable[totalcl… in displaymasks() 147 …rotatesprite((320-tilesizx[SCUBAMASK+4])<<16,(200-tilesizy[SCUBAMASK+4])<<16,65536,0,SCUBAMASK+4,0… in displaymasks() 148 …rotatesprite(tilesizx[SCUBAMASK+4]<<16,(200-tilesizy[SCUBAMASK+4])<<16,65536,1024,SCUBAMASK+4,0,p,… in displaymasks() 149 … rotatesprite(35<<16,(-1)<<16,65536,0,SCUBAMASK+3,0,p,2+16,windowx1,windowy1,windowx2,windowy2); in displaymasks() 150 … rotatesprite(285<<16,200<<16,65536,1024,SCUBAMASK+3,0,p,2+16,windowx1,windowy1,windowx2,windowy2); in displaymasks() 154 …rotatesprite((320-(tilesizx[SCUBAMASK]>>1)-15)<<16,(200-(tilesizy[SCUBAMASK]>>1)+(sintable[totalcl… in displaymasks() 155 …rotatesprite((320-tilesizx[SCUBAMASK+4])<<16,(200-tilesizy[SCUBAMASK+4])<<16,65536,0,SCUBAMASK+4,0… in displaymasks() 156 …rotatesprite(tilesizx[SCUBAMASK+4]<<16,(200-tilesizy[SCUBAMASK+4])<<16,65536,1024,SCUBAMASK+4,0,p,… in displaymasks() 157 … rotatesprite(35<<16,(-1)<<16,65536,0,SCUBAMASK+3,0,p,2+16,windowx1,windowy1,windowx2,windowy2); in displaymasks() 158 … rotatesprite(285<<16,200<<16,65536,1024,SCUBAMASK+3,0,p,2+16,windowx1,windowy1,windowx2,windowy2); in displaymasks()
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H A D | game3.c | 192 rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1); in displayrest() 195 rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1); in displayrest() 199 rotatesprite(0,0,65536L,0,RRTILE1636,0,0,10+16+64, 0,0,xdim-1,ydim-1); in displayrest() 498 rotatesprite(x<<16,y<<16,32768L,0,dapicnum,18,0,8+16+64+128,0,y1,xdim-1,y2-1); in drawbackground() 516 rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground() 522 rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground() 523 rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground() 526 rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground() 527 rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground() 528 rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground() [all …]
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H A D | menus3.c | 259 rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j>>1, in drawoverheadmap() 263 rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j>>1, in drawoverheadmap() 268 rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j, in drawoverheadmap() 490 rotatesprite(0<<16,0<<16,65536L,512,MAXTILES-3-t,0,0,2+4+8+16+64, 0,0,xdim-1,ydim-1); in playanm() 633 rotatesprite(0<<16,0<<16,65536L,512,MAXTILES-3-t,0,0,2+4+8+16+64, 0,0,xdim-1,ydim-1); in PlayMapAnim() 701 rotatesprite(0,0,65536,0,8624+t,0,0,10+16+64+128,0,0,xdim-1,ydim-1); in ShowMapFrame()
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H A D | game1.c | 129 rotatesprite(x<<16,y<<16,32768L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1); in gametext() 178 rotatesprite(x<<16,y<<16,32768L,0,ac,s,s,2+8+16,0,0,xdim-1,ydim-1); in gametext2() 226 rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,2+8+16,0,0,xdim-1,ydim-1); in gametextpal() 278 rotatesprite(x<<16,y<<16,65536L,0,ac,s,1,2+8+16,0,0,xdim-1,ydim-1); in gametextpart() 282 rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1); in gametextpart() 303 rotatesprite(x<<16,y<<16,32768L,0,ac,0,p,sb,0,0,xdim-1,ydim-1); in minitext() 321 rotatesprite(x<<16,y<<16,32768L,0,ac,s,p,sb,0,0,xdim-1,ydim-1); in minitextshade()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | b5compat.cpp | 6 rotatesprite(thex<<16,they<<16,65536L,0,tilenum,shade, in permanentwritesprite() 19 rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,tilenum,shade, in permanentwritespritetile() 27 rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum, in overwritesprite() 39 … rotatesprite((x-((ch&15)<<3))<<16,(y-((ch>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+128,x,y,x+7,y+7); in printext()
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H A D | tekmsc.cpp | 870 rotatesprite((xdim-24)<<16, ((ydim>>1)-14)<<16, 65536l, 0, 483, in showinv() 874 rotatesprite((xdim-24)<<16, ((ydim>>1)-2)<<16, 65536l, 0, 484, in showinv() 878 rotatesprite((xdim-24)<<16, ((ydim>>1)+10)<<16, 65536l, 0, 485, in showinv() 1090 rotatesprite(rvpos<<16, 0<<16, 65536l, 0, rvpic, in tekscreenfx() 1107 rotatesprite(rvpos<<16, 0<<16, 65536l, 0, rvpic, in tekscreenfx() 1193 rotatesprite(hcpos<<16, (ydim-tilesiz[hcpic].y)<<16, 65536l, 0, hcpic, in tekscreenfx() 1253 rotatesprite(hcpos<<16, (ydim-tilesiz[hcpic].y)<<16, 65536l, 0, hcpic, in tekscreenfx() 1856 rotatesprite(dax<<16, day<<16, 65536l, 0, SLIDERBARPIC, in domenu() 1864 rotatesprite(dax<<16, day<<16, 65536l, 0, SLIDERBARPIC, in domenu() 1875 rotatesprite(dax<<16, day<<16, 65536l, 0, SLIDERBARPIC, in domenu() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | enginesubs.cpp | 8 … rotatesprite(thex << 16, they << 16, 0x10000, (short)((stat & 8) << 7), tilenum, shade, dapalnum, in overwritesprite() 31 rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum, in overwritesprite() 40 …rotatesprite(thex << 16, they << 16, 65536L, 0, tilenum, shade, dapalnum, 8 + 16, cx1, cy1, cx2, c… in permanentwritesprite()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/ |
H A D | transhacktest.m32 | 3 rotatesprite 40 80 131072 0 2523 0 0 330 windowx1 windowy1 windowx2 windowy2 4 rotatesprite 280 80 131072 0 2523 0 0 522 windowx1 windowy1 windowx2 windowy2
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H A D | gettimedate.con | 25 rotatesprite 269 16 65536 0 2992 0 0 0 0 0 xdim ydim 34 rotatesprite 296 16 65536 0 2992 0 0 0 0 0 xdim ydim 59 rotatesprite 160 70 zoom 0 SPINNINGNUKEICON 0 0 0 windowx1 windowy1 windowx2 windowy2
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | enginesubs.cpp | 35 … rotatesprite(thex << 16, they << 16, 0x10000, (short)((flags & 8) << 7), tilenum, shade, dapalnum, in overwritesprite() 58 rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum, in overwritesprite() 66 …rotatesprite(thex << 16, they << 16, 65536L, 0, tilenum, shade, dapalnum, 8 + 16, cx1, cy1, cx2, c… in permanentwritesprite() 137 …rotatesprite(x - ((ch & 15) << (3 + 16)), y - ((ch >> 4) << (3 + 16)), 65536L, 0, tilenum, 0, 0, 2… in printext()
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H A D | movie.cpp | 337 … rotatesprite(160 << 16, 100 << 16, z, angle, kMovieTile, 0, 1, 2, 0, 0, xdim - 1, ydim - 1); in PlayMovie() 385 rotatesprite(160 << 16, 100 << 16, z, angle, kMovieTile, 0, 1, 2, 0, 0, xdim - 1, ydim - 1); in PlayMovie()
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H A D | view.cpp | 318 …rotatesprite(x<<16, y<<16, 65536L, 0, nBackgroundPic + nTileOffset, -32, kPalNormal, 8 + 16 + 64, … in RefreshBackground() 327 …rotatesprite(x<<16, y<<16, 65536L, 0, nBackgroundPic + nTileOffset, -32, kPalNormal, 8 + 16 + 64, … in RefreshBackground() 336 …rotatesprite(x<<16, y<<16, 65536L, 0, nBackgroundPic + nTileOffset, -32, kPalNormal, 8 + 16 + 64, … in RefreshBackground() 345 …rotatesprite(x<<16, y<<16, 65536L, 0, nBackgroundPic + nTileOffset, -32, kPalNormal, 8 + 16 + 64, … in RefreshBackground() 725 …rotatesprite(160<<16, 92<<16, 65536, 0, kTile1579, 0, 0, 1+2, windowxy1.x, windowxy1.y, windowxy2.… in DrawView()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | credits.cpp | 96 rotatesprite(160<<16, 100<<16, 65536, 0, 2050, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1); in credLogosDos() 110 rotatesprite(160<<16, 100<<16, 65536, 0, 2052, 0, 0, 0x0a, 0, 0, xdim-1, ydim-1); in credLogosDos() 122 rotatesprite(160<<16, 100<<16, 65536, 0, 2518, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1); in credLogosDos()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sbar.cpp | 85 …rotatesprite(tx, ty, scl, 0, statusTile, 4, 0, 10+16+64, clx1+clofx, cly1+clofy, clx2+clofx-1, cly… in G_PatchStatusBar() 1081 …rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, 0, xdim-1, windowxy1.y-2); // top in G_DrawBackground() 1101 …rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, windowxy2.y+1, xdim-1, ydim-1); … in G_DrawBackground() 1113 … rotatesprite(x1<<16, y<<16, 65536L, 0, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // left in G_DrawBackground() 1115 …rotatesprite((x2+1)<<16, (y+64)<<16, 65536L, 1024, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // … in G_DrawBackground() 1122 … rotatesprite((x+64)<<16, y1<<16, 65536L, 512, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // top in G_DrawBackground() 1124 …rotatesprite(x<<16, (y2+1)<<16, 65536L, 1536, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // bottom in G_DrawBackground() 1128 … rotatesprite(x1<<16, y1<<16, 65536L, 0, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top left in G_DrawBackground() 1130 …rotatesprite((x2+1)<<16, y1<<16, 65536L, 512, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top… in G_DrawBackground() 1132 …rotatesprite((x2+1)<<16, (y2+1)<<16, 65536L, 1024, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); /… in G_DrawBackground() [all …]
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H A D | demo.cpp | 865 … rotatesprite(60<<16, 16<<16, 32768, 0, SLIDEBAR, 0, 0, 2+8+16+1024, 0, 0, (xdim*95)/320, ydim-1); in G_PlaybackDemo() 866 …rotatesprite(90<<16, 16<<16, 32768, 0, SLIDEBAR, 0, 0, 2+8+16+1024, (xdim*95)/320, 0, (xdim*125)/3… in G_PlaybackDemo() 867 …rotatesprite(120<<16, 16<<16, 32768, 0, SLIDEBAR, 0, 0, 2+8+16+1024, (xdim*125)/320, 0, (xdim*155)… in G_PlaybackDemo() 868 …rotatesprite(150<<16, 16<<16, 32768, 0, SLIDEBAR, 0, 0, 2+8+16+1024, (xdim*155)/320, 0, xdim-1, yd… in G_PlaybackDemo()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | rrdh.cpp | 3538 rotatesprite(292<<16, 184<<16, 17408, 0, DIGITALNUM+vd, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_580C8() 3539 rotatesprite(296<<16, 184<<16, 17408, 0, DIGITALNUM+vsi, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_580C8() 3542 rotatesprite(302<<16, 184<<16, 17408, 0, DIGITALNUM+vd, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_580C8() 3543 rotatesprite(306<<16, 184<<16, 17408, 0, DIGITALNUM+vsi, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_580C8() 3859 rotatesprite(243<<16, 185<<16, 22528, 0, DIGITALNUM+t1, 0, 0, 128+64+10, 0, 0, xdim-1, ydim-1); in sub_58A5C() 3860 rotatesprite(235<<16, 185<<16, 22528, 0, DIGITALNUM+t2, 0, 0, 128+64+10, 0, 0, xdim-1, ydim-1); in sub_58A5C() 3861 rotatesprite(227<<16, 185<<16, 22528, 0, DIGITALNUM+t3, 0, 0, 128+64+10, 0, 0, xdim-1, ydim-1); in sub_58A5C() 3862 rotatesprite(219<<16, 185<<16, 22528, 0, DIGITALNUM+t4, 0, 0, 128+64+10, 0, 0, xdim-1, ydim-1); in sub_58A5C() 3969 rotatesprite((216+13*i)<<16, 184<<16, v1c, 0, v20, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_58F40() 3992 rotatesprite(97<<16, 187<<16, 32768, 0, 1711+vbx, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in ghstatbr_drawammotype() [all …]
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H A D | sbar.cpp | 92 …rotatesprite(tx, ty, scl, 0, BOTTOMSTATUSBAR, 4, 0, 10+16+64, clx1+clofx, cly1+clofy, clx2+clofx-1… in G_PatchStatusBar() 109 …rotatesprite(tx, ty, scl, 0, WEAPONBAR, 4, 0, 10+16+64, clx1+clofx, cly1+clofy, clx2+clofx-1, cly2… in G_PatchStatusBar2() 1499 …rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, 0, xdim-1, windowxy1.y-2); // top in G_DrawBackground() 1531 … rotatesprite(x1<<16, y<<16, 65536L, 0, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // left in G_DrawBackground() 1533 …rotatesprite((x2+1)<<16, (y+64)<<16, 65536L, 1024, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // … in G_DrawBackground() 1540 … rotatesprite((x+64)<<16, y1<<16, 65536L, 512, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // top in G_DrawBackground() 1542 …rotatesprite(x<<16, (y2+1)<<16, 65536L, 1536, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // bottom in G_DrawBackground() 1546 … rotatesprite(x1<<16, y1<<16, 65536L, 0, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top left in G_DrawBackground() 1548 …rotatesprite((x2+1)<<16, y1<<16, 65536L, 512, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top… in G_DrawBackground() 1550 …rotatesprite((x2+1)<<16, (y2+1)<<16, 65536L, 1024, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); /… in G_DrawBackground() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | menus.c | 922 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_KeySetupCustom() 1208 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_MouseButtonSetupCustom() 1297 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_MouseDigitalSetupCustom() 1392 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_JoystickButtonSetupCustom() 1514 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_JoystickAxisSetupCustom() 1736 rotatesprite(0,0,RS_SCALE,0,OrderScreen[on_screen],0,0, in MNU_OrderCustom() 2828 rotatesprite((SD_XSTART) << 16, (SD_YSTART) << 16, MZ, 0, pic_savedescr, in MNU_DrawLoadSave() 4368 rotatesprite(x << 16, y << 16, in MNU_DrawItemIcon() 4399 rotatesprite(item->x << 16, item->y << 16, MZ, 0, item->pic, in MNU_DrawItem() 4410 rotatesprite(item->x << 16, item->y << 16, MZ, 0, item->pic, in MNU_DrawItem() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | menus.cpp | 783 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_KeySetupCustom() 1110 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_MouseButtonSetupCustom() 1209 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_MouseDigitalSetupCustom() 1408 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_JoystickButtonSetupCustom() 1537 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_JoystickAxisSetupCustom() 1761 rotatesprite(0,0,RS_SCALE,0,OrderScreen[on_screen], shade, 0, in MNU_OrderCustom() 2866 rotatesprite((SD_XSTART) << 16, (SD_YSTART) << 16, MZ, 0, pic_savedescr, in MNU_DrawLoadSave() 4333 rotatesprite(x << 16, y << 16, in MNU_DrawItemIcon() 4361 rotatesprite(item->x << 16, item->y << 16, MZ, 0, item->pic, in MNU_DrawItem() 4372 rotatesprite(item->x << 16, item->y << 16, MZ, 0, item->pic, in MNU_DrawItem() [all …]
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H A D | anim.cpp | 309 …rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, x… in playanm() 359 …rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, x… in playanm()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | splitscr.con | 355 rotatesprite 80 100 crossscale 0 CROSSHAIR 0 0 ORIENT 0 0 xdim ydim 356 rotatesprite 240 100 crossscale 0 CROSSHAIR 0 0 ORIENT 0 0 xdim ydim 362 rotatesprite 160 50 crossscale 0 CROSSHAIR 0 0 tmp 0 0 xdim ydim 363 rotatesprite 160 150 crossscale 0 CROSSHAIR 0 0 tmp 0 0 xdim ydim
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