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Searched refs:rotatesprite (Results 1 – 25 of 86) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame2.c48 rotatesprite(0,(200-34)<<16,32768L,0,BOTTOMSTATUSBAR,4,0,10+16+64+128, \
55 rotatesprite(0,158<<16,32768L,0,WEAPONBAR,4,0,10+16+64+128, \
494 rotatesprite((x-3)<<16,y<<16,65536L,0,THREEBYFIVE+10,ha,0,10+128,0,0,xdim-1,ydim-1); in weaponnum()
495 rotatesprite((x+9)<<16,y<<16,65536L,0,THREEBYFIVE+11,ha,0,10+128,0,0,xdim-1,ydim-1); in weaponnum()
522 rotatesprite((x-4)<<16,y<<16,65536L,0,THREEBYFIVE+10,ha,0,10+128,0,0,xdim-1,ydim-1); in weaponnum999()
523 rotatesprite((x+13)<<16,y<<16,65536L,0,THREEBYFIVE+11,ha,0,10+128,0,0,xdim-1,ydim-1); in weaponnum999()
662 rotatesprite((c+j)<<16,y<<16,32768L,0,p,s,0,cs,0,0,xdim-1,ydim-1); in digitalnumber()
758 rotatesprite(0,0,32800L,0,FRAGBAR,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); in displayfragbar()
777 rotatesprite(0,158<<16,32800L,0,WEAPONBAR,0,0,10+16+64+128,0,0,xdim-1,ydim-1); in weaponbar()
843 rotatesprite(41<<16,(200-28)<<16,32768L,0,AMMOBOX,0,21,10+16,0,0,xdim-1,ydim-1); in coolgaugetext()
[all …]
H A Dmenus2.c50 #define MWIN(X) rotatesprite( 320<<15,200<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1)
232 rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus()
330 rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus()
431 rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus()
507 rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus()
1094 rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus()
1137 rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus()
1193 rotatesprite(320<<15,10<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus()
1313 rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus()
1532 rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); in menus()
[all …]
H A Dgame9.c224 rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in doorders()
231 rotatesprite(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in doorders()
238 rotatesprite(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in doorders()
245 rotatesprite(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in doorders()
298 rotatesprite(160<<16,57<<16,16592L,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1); in dobonus2()
402 rotatesprite(0,0,65536L,0,403,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); in dobonus2()
408 rotatesprite(0,0,65536L,0,bg_tile,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); in dobonus2()
744 rotatesprite(0,0,65536L,0,1685,0,0,2+8+16+64,0,0,xdim-1,ydim-1); in dobonus()
773 rotatesprite(0,0,65536L,0,1685,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); in dobonus()
922 rotatesprite(0,0,65536L,0,403,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); in dobonus()
[all …]
H A Dmenus1.c138 rotatesprite( in getangplayers()
1075 rotatesprite(x<<16,y<<16,26214L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1); in menutext()
1184 rotatesprite(x<<16,y<<16,26214L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1); in endlvlmenutext()
1280 rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1); in menutextc()
1350 rotatesprite( (x+32)<<16,(y-3)<<16,65536L,0,SLIDEBAR,s,pa,10,0,0,xdim-1,ydim-1); in bar()
1361 #define MWIN(X) rotatesprite( 320<<15,200<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1)
1374 rotatesprite((c+91-64)<<16,(x+56)<<16,65536L,0,TEXTBOX,24,0,10,0,0,xdim-1,ydim-1); in dispnames()
1376 rotatesprite(22<<16,97<<16,65536L,0,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1); in dispnames()
1377 rotatesprite(180<<16,97<<16,65536L,1024,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1); in dispnames()
1378 rotatesprite(99<<16,50<<16,65536L,512,WINDOWBORDER1,24,0,10,0,0,xdim-1,ydim-1); in dispnames()
[all …]
H A Dplayer2.c146rotatesprite((320-(tilesizx[SCUBAMASK]>>1)-15)<<16,(200-(tilesizy[SCUBAMASK]>>1)+(sintable[totalcl… in displaymasks()
147rotatesprite((320-tilesizx[SCUBAMASK+4])<<16,(200-tilesizy[SCUBAMASK+4])<<16,65536,0,SCUBAMASK+4,0… in displaymasks()
148rotatesprite(tilesizx[SCUBAMASK+4]<<16,(200-tilesizy[SCUBAMASK+4])<<16,65536,1024,SCUBAMASK+4,0,p,… in displaymasks()
149rotatesprite(35<<16,(-1)<<16,65536,0,SCUBAMASK+3,0,p,2+16,windowx1,windowy1,windowx2,windowy2); in displaymasks()
150rotatesprite(285<<16,200<<16,65536,1024,SCUBAMASK+3,0,p,2+16,windowx1,windowy1,windowx2,windowy2); in displaymasks()
154rotatesprite((320-(tilesizx[SCUBAMASK]>>1)-15)<<16,(200-(tilesizy[SCUBAMASK]>>1)+(sintable[totalcl… in displaymasks()
155rotatesprite((320-tilesizx[SCUBAMASK+4])<<16,(200-tilesizy[SCUBAMASK+4])<<16,65536,0,SCUBAMASK+4,0… in displaymasks()
156rotatesprite(tilesizx[SCUBAMASK+4]<<16,(200-tilesizy[SCUBAMASK+4])<<16,65536,1024,SCUBAMASK+4,0,p,… in displaymasks()
157rotatesprite(35<<16,(-1)<<16,65536,0,SCUBAMASK+3,0,p,2+16,windowx1,windowy1,windowx2,windowy2); in displaymasks()
158rotatesprite(285<<16,200<<16,65536,1024,SCUBAMASK+3,0,p,2+16,windowx1,windowy1,windowx2,windowy2); in displaymasks()
H A Dgame3.c192 rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1); in displayrest()
195 rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1); in displayrest()
199 rotatesprite(0,0,65536L,0,RRTILE1636,0,0,10+16+64, 0,0,xdim-1,ydim-1); in displayrest()
498 rotatesprite(x<<16,y<<16,32768L,0,dapicnum,18,0,8+16+64+128,0,y1,xdim-1,y2-1); in drawbackground()
516 rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground()
522 rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground()
523 rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground()
526 rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground()
527 rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground()
528 rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2); in drawbackground()
[all …]
H A Dmenus3.c259 rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j>>1, in drawoverheadmap()
263 rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j>>1, in drawoverheadmap()
268 rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j, in drawoverheadmap()
490 rotatesprite(0<<16,0<<16,65536L,512,MAXTILES-3-t,0,0,2+4+8+16+64, 0,0,xdim-1,ydim-1); in playanm()
633 rotatesprite(0<<16,0<<16,65536L,512,MAXTILES-3-t,0,0,2+4+8+16+64, 0,0,xdim-1,ydim-1); in PlayMapAnim()
701 rotatesprite(0,0,65536,0,8624+t,0,0,10+16+64+128,0,0,xdim-1,ydim-1); in ShowMapFrame()
H A Dgame1.c129 rotatesprite(x<<16,y<<16,32768L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1); in gametext()
178 rotatesprite(x<<16,y<<16,32768L,0,ac,s,s,2+8+16,0,0,xdim-1,ydim-1); in gametext2()
226 rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,2+8+16,0,0,xdim-1,ydim-1); in gametextpal()
278 rotatesprite(x<<16,y<<16,65536L,0,ac,s,1,2+8+16,0,0,xdim-1,ydim-1); in gametextpart()
282 rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1); in gametextpart()
303 rotatesprite(x<<16,y<<16,32768L,0,ac,0,p,sb,0,0,xdim-1,ydim-1); in minitext()
321 rotatesprite(x<<16,y<<16,32768L,0,ac,s,p,sb,0,0,xdim-1,ydim-1); in minitextshade()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Db5compat.cpp6 rotatesprite(thex<<16,they<<16,65536L,0,tilenum,shade, in permanentwritesprite()
19 rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,tilenum,shade, in permanentwritespritetile()
27 rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum, in overwritesprite()
39rotatesprite((x-((ch&15)<<3))<<16,(y-((ch>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+128,x,y,x+7,y+7); in printext()
H A Dtekmsc.cpp870 rotatesprite((xdim-24)<<16, ((ydim>>1)-14)<<16, 65536l, 0, 483, in showinv()
874 rotatesprite((xdim-24)<<16, ((ydim>>1)-2)<<16, 65536l, 0, 484, in showinv()
878 rotatesprite((xdim-24)<<16, ((ydim>>1)+10)<<16, 65536l, 0, 485, in showinv()
1090 rotatesprite(rvpos<<16, 0<<16, 65536l, 0, rvpic, in tekscreenfx()
1107 rotatesprite(rvpos<<16, 0<<16, 65536l, 0, rvpic, in tekscreenfx()
1193 rotatesprite(hcpos<<16, (ydim-tilesiz[hcpic].y)<<16, 65536l, 0, hcpic, in tekscreenfx()
1253 rotatesprite(hcpos<<16, (ydim-tilesiz[hcpic].y)<<16, 65536l, 0, hcpic, in tekscreenfx()
1856 rotatesprite(dax<<16, day<<16, 65536l, 0, SLIDERBARPIC, in domenu()
1864 rotatesprite(dax<<16, day<<16, 65536l, 0, SLIDERBARPIC, in domenu()
1875 rotatesprite(dax<<16, day<<16, 65536l, 0, SLIDERBARPIC, in domenu()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Denginesubs.cpp8rotatesprite(thex << 16, they << 16, 0x10000, (short)((stat & 8) << 7), tilenum, shade, dapalnum, in overwritesprite()
31 rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum, in overwritesprite()
40rotatesprite(thex << 16, they << 16, 65536L, 0, tilenum, shade, dapalnum, 8 + 16, cx1, cy1, cx2, c… in permanentwritesprite()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Dtranshacktest.m323 rotatesprite 40 80 131072 0 2523 0 0 330 windowx1 windowy1 windowx2 windowy2
4 rotatesprite 280 80 131072 0 2523 0 0 522 windowx1 windowy1 windowx2 windowy2
H A Dgettimedate.con25 rotatesprite 269 16 65536 0 2992 0 0 0 0 0 xdim ydim
34 rotatesprite 296 16 65536 0 2992 0 0 0 0 0 xdim ydim
59 rotatesprite 160 70 zoom 0 SPINNINGNUKEICON 0 0 0 windowx1 windowy1 windowx2 windowy2
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Denginesubs.cpp35rotatesprite(thex << 16, they << 16, 0x10000, (short)((flags & 8) << 7), tilenum, shade, dapalnum, in overwritesprite()
58 rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum, in overwritesprite()
66rotatesprite(thex << 16, they << 16, 65536L, 0, tilenum, shade, dapalnum, 8 + 16, cx1, cy1, cx2, c… in permanentwritesprite()
137rotatesprite(x - ((ch & 15) << (3 + 16)), y - ((ch >> 4) << (3 + 16)), 65536L, 0, tilenum, 0, 0, 2… in printext()
H A Dmovie.cpp337rotatesprite(160 << 16, 100 << 16, z, angle, kMovieTile, 0, 1, 2, 0, 0, xdim - 1, ydim - 1); in PlayMovie()
385 rotatesprite(160 << 16, 100 << 16, z, angle, kMovieTile, 0, 1, 2, 0, 0, xdim - 1, ydim - 1); in PlayMovie()
H A Dview.cpp318rotatesprite(x<<16, y<<16, 65536L, 0, nBackgroundPic + nTileOffset, -32, kPalNormal, 8 + 16 + 64, … in RefreshBackground()
327rotatesprite(x<<16, y<<16, 65536L, 0, nBackgroundPic + nTileOffset, -32, kPalNormal, 8 + 16 + 64, … in RefreshBackground()
336rotatesprite(x<<16, y<<16, 65536L, 0, nBackgroundPic + nTileOffset, -32, kPalNormal, 8 + 16 + 64, … in RefreshBackground()
345rotatesprite(x<<16, y<<16, 65536L, 0, nBackgroundPic + nTileOffset, -32, kPalNormal, 8 + 16 + 64, … in RefreshBackground()
725rotatesprite(160<<16, 92<<16, 65536, 0, kTile1579, 0, 0, 1+2, windowxy1.x, windowxy1.y, windowxy2.… in DrawView()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dcredits.cpp96 rotatesprite(160<<16, 100<<16, 65536, 0, 2050, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1); in credLogosDos()
110 rotatesprite(160<<16, 100<<16, 65536, 0, 2052, 0, 0, 0x0a, 0, 0, xdim-1, ydim-1); in credLogosDos()
122 rotatesprite(160<<16, 100<<16, 65536, 0, 2518, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1); in credLogosDos()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsbar.cpp85rotatesprite(tx, ty, scl, 0, statusTile, 4, 0, 10+16+64, clx1+clofx, cly1+clofy, clx2+clofx-1, cly… in G_PatchStatusBar()
1081rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, 0, xdim-1, windowxy1.y-2); // top in G_DrawBackground()
1101rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, windowxy2.y+1, xdim-1, ydim-1); … in G_DrawBackground()
1113rotatesprite(x1<<16, y<<16, 65536L, 0, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // left in G_DrawBackground()
1115rotatesprite((x2+1)<<16, (y+64)<<16, 65536L, 1024, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // … in G_DrawBackground()
1122rotatesprite((x+64)<<16, y1<<16, 65536L, 512, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // top in G_DrawBackground()
1124rotatesprite(x<<16, (y2+1)<<16, 65536L, 1536, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // bottom in G_DrawBackground()
1128rotatesprite(x1<<16, y1<<16, 65536L, 0, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top left in G_DrawBackground()
1130rotatesprite((x2+1)<<16, y1<<16, 65536L, 512, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top… in G_DrawBackground()
1132rotatesprite((x2+1)<<16, (y2+1)<<16, 65536L, 1024, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); /… in G_DrawBackground()
[all …]
H A Ddemo.cpp865rotatesprite(60<<16, 16<<16, 32768, 0, SLIDEBAR, 0, 0, 2+8+16+1024, 0, 0, (xdim*95)/320, ydim-1); in G_PlaybackDemo()
866rotatesprite(90<<16, 16<<16, 32768, 0, SLIDEBAR, 0, 0, 2+8+16+1024, (xdim*95)/320, 0, (xdim*125)/3… in G_PlaybackDemo()
867rotatesprite(120<<16, 16<<16, 32768, 0, SLIDEBAR, 0, 0, 2+8+16+1024, (xdim*125)/320, 0, (xdim*155)… in G_PlaybackDemo()
868rotatesprite(150<<16, 16<<16, 32768, 0, SLIDEBAR, 0, 0, 2+8+16+1024, (xdim*155)/320, 0, xdim-1, yd… in G_PlaybackDemo()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Drrdh.cpp3538 rotatesprite(292<<16, 184<<16, 17408, 0, DIGITALNUM+vd, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_580C8()
3539 rotatesprite(296<<16, 184<<16, 17408, 0, DIGITALNUM+vsi, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_580C8()
3542 rotatesprite(302<<16, 184<<16, 17408, 0, DIGITALNUM+vd, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_580C8()
3543 rotatesprite(306<<16, 184<<16, 17408, 0, DIGITALNUM+vsi, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_580C8()
3859 rotatesprite(243<<16, 185<<16, 22528, 0, DIGITALNUM+t1, 0, 0, 128+64+10, 0, 0, xdim-1, ydim-1); in sub_58A5C()
3860 rotatesprite(235<<16, 185<<16, 22528, 0, DIGITALNUM+t2, 0, 0, 128+64+10, 0, 0, xdim-1, ydim-1); in sub_58A5C()
3861 rotatesprite(227<<16, 185<<16, 22528, 0, DIGITALNUM+t3, 0, 0, 128+64+10, 0, 0, xdim-1, ydim-1); in sub_58A5C()
3862 rotatesprite(219<<16, 185<<16, 22528, 0, DIGITALNUM+t4, 0, 0, 128+64+10, 0, 0, xdim-1, ydim-1); in sub_58A5C()
3969 rotatesprite((216+13*i)<<16, 184<<16, v1c, 0, v20, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in sub_58F40()
3992 rotatesprite(97<<16, 187<<16, 32768, 0, 1711+vbx, 0, 0, 128+10, 0, 0, xdim-1, ydim-1); in ghstatbr_drawammotype()
[all …]
H A Dsbar.cpp92rotatesprite(tx, ty, scl, 0, BOTTOMSTATUSBAR, 4, 0, 10+16+64, clx1+clofx, cly1+clofy, clx2+clofx-1… in G_PatchStatusBar()
109rotatesprite(tx, ty, scl, 0, WEAPONBAR, 4, 0, 10+16+64, clx1+clofx, cly1+clofy, clx2+clofx-1, cly2… in G_PatchStatusBar2()
1499rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, 0, xdim-1, windowxy1.y-2); // top in G_DrawBackground()
1531rotatesprite(x1<<16, y<<16, 65536L, 0, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // left in G_DrawBackground()
1533rotatesprite((x2+1)<<16, (y+64)<<16, 65536L, 1024, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // … in G_DrawBackground()
1540rotatesprite((x+64)<<16, y1<<16, 65536L, 512, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // top in G_DrawBackground()
1542rotatesprite(x<<16, (y2+1)<<16, 65536L, 1536, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // bottom in G_DrawBackground()
1546rotatesprite(x1<<16, y1<<16, 65536L, 0, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top left in G_DrawBackground()
1548rotatesprite((x2+1)<<16, y1<<16, 65536L, 512, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top… in G_DrawBackground()
1550rotatesprite((x2+1)<<16, (y2+1)<<16, 65536L, 1024, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); /… in G_DrawBackground()
[all …]
/dports/games/jfsw/jfsw-c434002/src/
H A Dmenus.c922 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_KeySetupCustom()
1208 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_MouseButtonSetupCustom()
1297 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_MouseDigitalSetupCustom()
1392 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_JoystickButtonSetupCustom()
1514 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_JoystickAxisSetupCustom()
1736 rotatesprite(0,0,RS_SCALE,0,OrderScreen[on_screen],0,0, in MNU_OrderCustom()
2828 rotatesprite((SD_XSTART) << 16, (SD_YSTART) << 16, MZ, 0, pic_savedescr, in MNU_DrawLoadSave()
4368 rotatesprite(x << 16, y << 16, in MNU_DrawItemIcon()
4399 rotatesprite(item->x << 16, item->y << 16, MZ, 0, item->pic, in MNU_DrawItem()
4410 rotatesprite(item->x << 16, item->y << 16, MZ, 0, item->pic, in MNU_DrawItem()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmenus.cpp783 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_KeySetupCustom()
1110 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_MouseButtonSetupCustom()
1209 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_MouseDigitalSetupCustom()
1408 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_JoystickButtonSetupCustom()
1537 rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427, in MNU_JoystickAxisSetupCustom()
1761 rotatesprite(0,0,RS_SCALE,0,OrderScreen[on_screen], shade, 0, in MNU_OrderCustom()
2866 rotatesprite((SD_XSTART) << 16, (SD_YSTART) << 16, MZ, 0, pic_savedescr, in MNU_DrawLoadSave()
4333 rotatesprite(x << 16, y << 16, in MNU_DrawItemIcon()
4361 rotatesprite(item->x << 16, item->y << 16, MZ, 0, item->pic, in MNU_DrawItem()
4372 rotatesprite(item->x << 16, item->y << 16, MZ, 0, item->pic, in MNU_DrawItem()
[all …]
H A Danim.cpp309rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, x… in playanm()
359rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, x… in playanm()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Dsplitscr.con355 rotatesprite 80 100 crossscale 0 CROSSHAIR 0 0 ORIENT 0 0 xdim ydim
356 rotatesprite 240 100 crossscale 0 CROSSHAIR 0 0 ORIENT 0 0 xdim ydim
362 rotatesprite 160 50 crossscale 0 CROSSHAIR 0 0 tmp 0 0 xdim ydim
363 rotatesprite 160 150 crossscale 0 CROSSHAIR 0 0 tmp 0 0 xdim ydim

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