/dports/math/vtk9/VTK-9.1.0/Filters/Core/Testing/Cxx/ |
H A D | TestDelaunay2DMeshes.cxx | 119 double rotationAxis[3], center[3], rotationAngle; in GetTransform() local 124 rotationAxis[0] = 1.0; in GetTransform() 125 rotationAxis[1] = 0.0; in GetTransform() 126 rotationAxis[2] = 0.0; in GetTransform() 133 rotationAxis[0] = 1.0; in GetTransform() 134 rotationAxis[1] = 0.0; in GetTransform() 135 rotationAxis[2] = 0.0; in GetTransform() 141 vtkMath::Cross(normal, zaxis, rotationAxis); in GetTransform() 142 vtkMath::Normalize(rotationAxis); in GetTransform() 148 transform->RotateWXYZ(rotationAngle, rotationAxis[0], rotationAxis[1], rotationAxis[2]); in GetTransform()
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/dports/math/vtk8/VTK-8.2.0/Filters/Core/Testing/Cxx/ |
H A D | TestDelaunay2DMeshes.cxx | 121 rotationAxis[0] = 1.0; in GetTransform() 122 rotationAxis[1] = 0.0; in GetTransform() 123 rotationAxis[2] = 0.0; in GetTransform() 130 rotationAxis[0] = 1.0; in GetTransform() 131 rotationAxis[1] = 0.0; in GetTransform() 132 rotationAxis[2] = 0.0; in GetTransform() 138 vtkMath::Cross(normal, zaxis, rotationAxis); in GetTransform() 139 vtkMath::Normalize(rotationAxis); in GetTransform() 147 rotationAxis[0], in GetTransform() 148 rotationAxis[1], in GetTransform() [all …]
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/dports/math/vtk9/VTK-9.1.0/Interaction/Widgets/ |
H A D | vtkCameraHandleSource.cxx | 123 double rotationAxis[3]; in RecomputeArrows() local 139 vtkMath::Cross(baseVector, ViewUp, rotationAxis); in RecomputeArrows() 140 vtkMath::Normalize(rotationAxis); in RecomputeArrows() 143 this->UpTransform->RotateWXYZ(vtkMath::DegreesFromRadians(rotationAngle), rotationAxis); in RecomputeArrows() 149 vtkMath::Cross(baseVector, ViewFront, rotationAxis); in RecomputeArrows() 150 vtkMath::Normalize(rotationAxis); in RecomputeArrows() 153 this->FrontTransform->RotateWXYZ(vtkMath::DegreesFromRadians(rotationAngle), rotationAxis); in RecomputeArrows()
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/dports/math/glm/glm-0.9.9.8/glm/gtx/ |
H A D | quaternion.inl | 125 vec<3, T, Q> rotationAxis; local 139 rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig); 140 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! 141 rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig); 143 rotationAxis = normalize(rotationAxis); 144 return angleAxis(pi<T>(), rotationAxis); 148 rotationAxis = cross(orig, dest); 155 rotationAxis.x * invs, 156 rotationAxis.y * invs, 157 rotationAxis.z * invs);
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/ |
H A D | quaternion.inl | 125 vec<3, T, Q> rotationAxis; local 139 rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig); 140 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! 141 rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig); 143 rotationAxis = normalize(rotationAxis); 144 return angleAxis(pi<T>(), rotationAxis); 148 rotationAxis = cross(orig, dest); 155 rotationAxis.x * invs, 156 rotationAxis.y * invs, 157 rotationAxis.z * invs);
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/ |
H A D | quaternion.inl | 125 vec<3, T, Q> rotationAxis; local 139 rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig); 140 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! 141 rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig); 143 rotationAxis = normalize(rotationAxis); 144 return angleAxis(pi<T>(), rotationAxis); 148 rotationAxis = cross(orig, dest); 155 rotationAxis.x * invs, 156 rotationAxis.y * invs, 157 rotationAxis.z * invs);
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/autotests/ |
H A D | test_screen_paint_data.cpp | 49 QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); in testCtor() 67 QCOMPARE(data2.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); in testCopyCtor() 85 QCOMPARE(data3.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); in testCopyCtor() 110 QCOMPARE(data.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); in testAssignmentOperator() 121 QCOMPARE(data2.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); in testAssignmentOperator() 261 QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); in testSetRotationAxis() 263 QCOMPARE(data.rotationAxis(), QVector3D(1.0, 0.0, 0.0)); in testSetRotationAxis() 265 QCOMPARE(data.rotationAxis(), QVector3D(0.0, 1.0, 0.0)); in testSetRotationAxis() 267 QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); in testSetRotationAxis() 269 QCOMPARE(data.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); in testSetRotationAxis()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/ |
H A D | COLLADAMaxVisualSceneExporter.cpp | 434 Point3 & rotationAxis = angleAxisRotation.axis; in exportTransformations() local 435 …colladaNode.addRotate ( rotationAxis.x, rotationAxis.y, rotationAxis.z, -COLLADASW::MathUtils::rad… in exportTransformations() 517 Point3 & rotationAxis = scaleRotation.axis; in exportTransformations() local 523 …olladaNode.addRotate ( ROTATE_SCALE_AXIS_INVERSE_SID, rotationAxis.x, rotationAxis.y, rotationAxis… in exportTransformations() 525 …colladaNode.addRotate ( rotationAxis.x, rotationAxis.y, rotationAxis.z, -COLLADASW::MathUtils::rad… in exportTransformations() 536 Point3 & rotationAxis = scaleRotation.axis; in exportTransformations() local 539 …colladaNode.addRotate ( ROTATE_SCALE_AXIS_SID, rotationAxis.x, rotationAxis.y, rotationAxis.z, COL… in exportTransformations() 544 …colladaNode.addRotate ( rotationAxis.x, rotationAxis.y, rotationAxis.z, COLLADASW::MathUtils::radT… in exportTransformations()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/ |
H A D | qquick3dquaternionutils.cpp | 122 QVector3D rotationAxis = QVector3D::crossProduct(forwardDirection, targetDirection); in lookAt() local 124 const QVector3D normalizedAxis = rotationAxis.normalized(); in lookAt() 126 rotationAxis = upDirection; in lookAt() 131 return QQuaternion::fromAxisAndAngle(rotationAxis, rotationAngle); in lookAt()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/geometry/ |
H A D | juce_Draggable3DOrientation.h | 148 auto rotationAxis = (to ^ from); in rotationFromMove() local 150 if (rotationAxis.lengthIsBelowEpsilon()) in rotationFromMove() 151 rotationAxis = VectorType::xAxis(); in rotationFromMove() 155 return QuaternionType::fromAngle (2.0f * std::asin (d), rotationAxis); in rotationFromMove()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/ |
H A D | COLLADAFWRotate.h | 37 Rotate(const COLLADABU::Math::Vector3& rotationAxis, double rotationAngle); 57 …void setRotationAxis(const COLLADABU::Math::Vector3& rotationAxis) { mRotationAxis = rotationAxis;… in setRotationAxis() argument
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/dports/games/palomino/palomino/src/game/ |
H A D | missile.cc | 198 const uint rotationAxis, in Maneuver() argument 205 ASSERT_AXIS3(rotationAxis); in Maneuver() 222 …(rotationAxis == AXIS_ROLL) ? Angle3( Vector3( transposeTargetPos[XX], transposeTargetPos[YY], 0.0… in Maneuver() 255 MatrixRotateLocal( matrix, rotationAxis, maneuverAngle ); in Maneuver() 265 MatrixRotateLocal( matrix, rotationAxis, -maneuverAngle * 2.0f ); in Maneuver()
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | quaternion.inl | 179 tvec3<T, P> rotationAxis; local 191 rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig); 192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! 193 rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig); 195 rotationAxis = normalize(rotationAxis); 196 return angleAxis(pi<T>(), rotationAxis); 200 rotationAxis = cross(orig, dest); 207 rotationAxis.x * invs, 208 rotationAxis.y * invs, 209 rotationAxis.z * invs);
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | quaternion.inl | 179 tvec3<T, P> rotationAxis; local 191 rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig); 192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! 193 rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig); 195 rotationAxis = normalize(rotationAxis); 196 return angleAxis(pi<T>(), rotationAxis); 200 rotationAxis = cross(orig, dest); 207 rotationAxis.x * invs, 208 rotationAxis.y * invs, 209 rotationAxis.z * invs);
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/ |
H A D | quaternion.inl | 179 tvec3<T, P> rotationAxis; local 191 rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig); 192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! 193 rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig); 195 rotationAxis = normalize(rotationAxis); 196 return angleAxis(pi<T>(), rotationAxis); 200 rotationAxis = cross(orig, dest); 207 rotationAxis.x * invs, 208 rotationAxis.y * invs, 209 rotationAxis.z * invs);
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | quaternion.inl | 179 tvec3<T, P> rotationAxis; local 191 rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig); 192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! 193 rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig); 195 rotationAxis = normalize(rotationAxis); 196 return angleAxis(pi<T>(), rotationAxis); 200 rotationAxis = cross(orig, dest); 207 rotationAxis.x * invs, 208 rotationAxis.y * invs, 209 rotationAxis.z * invs);
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/ |
H A D | quaternion.inl | 179 vec<3, T, P> rotationAxis; local 191 rotationAxis = cross(vec<3, T, P>(0, 0, 1), orig); 192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! 193 rotationAxis = cross(vec<3, T, P>(1, 0, 0), orig); 195 rotationAxis = normalize(rotationAxis); 196 return angleAxis(pi<T>(), rotationAxis); 200 rotationAxis = cross(orig, dest); 207 rotationAxis.x * invs, 208 rotationAxis.y * invs, 209 rotationAxis.z * invs);
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/mathematics/ |
H A D | Quaternion.cpp | 134 Vector3 rotationAxis(x, y, z); in getRotationAngleAxis() local 137 rotationAxis = rotationAxis.getUnit(); in getRotationAngleAxis() 140 axis.setAllValues(rotationAxis.x, rotationAxis.y, rotationAxis.z); in getRotationAngleAxis()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/ |
H A D | quaternion.inl | 185 vec<3, T, Q> rotationAxis; local 199 rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig); 200 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! 201 rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig); 203 rotationAxis = normalize(rotationAxis); 204 return angleAxis(pi<T>(), rotationAxis); 208 rotationAxis = cross(orig, dest); 215 rotationAxis.x * invs, 216 rotationAxis.y * invs, 217 rotationAxis.z * invs);
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/dports/math/vtk9/VTK-9.1.0/Filters/Core/ |
H A D | vtkTubeBender.cxx | 135 double rotationAxis[3]; in RequestData() local 136 vtkMath::Cross(before, after, rotationAxis); in RequestData() 137 vtkMath::Normalize(rotationAxis); in RequestData() 190 rotationAxis, 1.0 * static_cast<double>(interval) * INCREMENT / 2.0, q); in RequestData() 212 rotationAxis, -1.0 * static_cast<double>(i) * INCREMENT / 2.0, q); in RequestData()
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/dports/games/scorched3d/scorched/src/client/tankgraph/ |
H A D | MissileMesh.cpp | 71 …tor &position, Vector &direction, int flareType, float rotation, Vector &rotationAxis, float frame) in draw() argument 90 glRotatef(rotation, rotationAxis[0], rotationAxis[1], rotationAxis[2]); in draw()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/cube/ |
H A D | mainwidget.cpp | 87 rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized(); in mouseReleaseEvent() 105 rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation; in timerEvent()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae23ds/src/ |
H A D | DAE23dsSceneGraphWriter.cpp | 142 COLLADABU::Math::Vector3 rotationAxis = COLLADABU::Math::Vector3::UNIT_Z; in writeNode() local 169 ( inverseScaleFactor* matrix3 ).toAxisAngle( rotationAxis, rotationAngle); in writeNode() 216 mBuffer.copyToBuffer((float)rotationAxis[0]); //axis x in writeNode() 217 mBuffer.copyToBuffer((float)rotationAxis[1]); //axis y in writeNode() 218 mBuffer.copyToBuffer((float)rotationAxis[2]); //axis z in writeNode()
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/dports/converters/wkhtmltopdf/qt-5db36ec/examples/opengl/cube/ |
H A D | mainwidget.cpp | 91 rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized(); in mouseReleaseEvent() 111 rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation; in timerEvent()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/src/ |
H A D | COLLADAFWRotate.cpp | 25 Rotate::Rotate( const COLLADABU::Math::Vector3& rotationAxis, double rotationAngle ) in Rotate() argument 27 mRotationAxis(rotationAxis), in Rotate()
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