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/dports/math/vtk9/VTK-9.1.0/Filters/Core/Testing/Cxx/
H A DTestDelaunay2DMeshes.cxx119 double rotationAxis[3], center[3], rotationAngle; in GetTransform() local
124 rotationAxis[0] = 1.0; in GetTransform()
125 rotationAxis[1] = 0.0; in GetTransform()
126 rotationAxis[2] = 0.0; in GetTransform()
133 rotationAxis[0] = 1.0; in GetTransform()
134 rotationAxis[1] = 0.0; in GetTransform()
135 rotationAxis[2] = 0.0; in GetTransform()
141 vtkMath::Cross(normal, zaxis, rotationAxis); in GetTransform()
142 vtkMath::Normalize(rotationAxis); in GetTransform()
148 transform->RotateWXYZ(rotationAngle, rotationAxis[0], rotationAxis[1], rotationAxis[2]); in GetTransform()
/dports/math/vtk8/VTK-8.2.0/Filters/Core/Testing/Cxx/
H A DTestDelaunay2DMeshes.cxx121 rotationAxis[0] = 1.0; in GetTransform()
122 rotationAxis[1] = 0.0; in GetTransform()
123 rotationAxis[2] = 0.0; in GetTransform()
130 rotationAxis[0] = 1.0; in GetTransform()
131 rotationAxis[1] = 0.0; in GetTransform()
132 rotationAxis[2] = 0.0; in GetTransform()
138 vtkMath::Cross(normal, zaxis, rotationAxis); in GetTransform()
139 vtkMath::Normalize(rotationAxis); in GetTransform()
147 rotationAxis[0], in GetTransform()
148 rotationAxis[1], in GetTransform()
[all …]
/dports/math/vtk9/VTK-9.1.0/Interaction/Widgets/
H A DvtkCameraHandleSource.cxx123 double rotationAxis[3]; in RecomputeArrows() local
139 vtkMath::Cross(baseVector, ViewUp, rotationAxis); in RecomputeArrows()
140 vtkMath::Normalize(rotationAxis); in RecomputeArrows()
143 this->UpTransform->RotateWXYZ(vtkMath::DegreesFromRadians(rotationAngle), rotationAxis); in RecomputeArrows()
149 vtkMath::Cross(baseVector, ViewFront, rotationAxis); in RecomputeArrows()
150 vtkMath::Normalize(rotationAxis); in RecomputeArrows()
153 this->FrontTransform->RotateWXYZ(vtkMath::DegreesFromRadians(rotationAngle), rotationAxis); in RecomputeArrows()
/dports/math/glm/glm-0.9.9.8/glm/gtx/
H A Dquaternion.inl125 vec<3, T, Q> rotationAxis; local
139 rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig);
140 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
141 rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig);
143 rotationAxis = normalize(rotationAxis);
144 return angleAxis(pi<T>(), rotationAxis);
148 rotationAxis = cross(orig, dest);
155 rotationAxis.x * invs,
156 rotationAxis.y * invs,
157 rotationAxis.z * invs);
/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/
H A Dquaternion.inl125 vec<3, T, Q> rotationAxis; local
139 rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig);
140 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
141 rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig);
143 rotationAxis = normalize(rotationAxis);
144 return angleAxis(pi<T>(), rotationAxis);
148 rotationAxis = cross(orig, dest);
155 rotationAxis.x * invs,
156 rotationAxis.y * invs,
157 rotationAxis.z * invs);
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/
H A Dquaternion.inl125 vec<3, T, Q> rotationAxis; local
139 rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig);
140 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
141 rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig);
143 rotationAxis = normalize(rotationAxis);
144 return angleAxis(pi<T>(), rotationAxis);
148 rotationAxis = cross(orig, dest);
155 rotationAxis.x * invs,
156 rotationAxis.y * invs,
157 rotationAxis.z * invs);
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/autotests/
H A Dtest_screen_paint_data.cpp49 QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); in testCtor()
67 QCOMPARE(data2.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); in testCopyCtor()
85 QCOMPARE(data3.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); in testCopyCtor()
110 QCOMPARE(data.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); in testAssignmentOperator()
121 QCOMPARE(data2.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); in testAssignmentOperator()
261 QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); in testSetRotationAxis()
263 QCOMPARE(data.rotationAxis(), QVector3D(1.0, 0.0, 0.0)); in testSetRotationAxis()
265 QCOMPARE(data.rotationAxis(), QVector3D(0.0, 1.0, 0.0)); in testSetRotationAxis()
267 QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); in testSetRotationAxis()
269 QCOMPARE(data.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); in testSetRotationAxis()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxVisualSceneExporter.cpp434 Point3 & rotationAxis = angleAxisRotation.axis; in exportTransformations() local
435 …colladaNode.addRotate ( rotationAxis.x, rotationAxis.y, rotationAxis.z, -COLLADASW::MathUtils::rad… in exportTransformations()
517 Point3 & rotationAxis = scaleRotation.axis; in exportTransformations() local
523 …olladaNode.addRotate ( ROTATE_SCALE_AXIS_INVERSE_SID, rotationAxis.x, rotationAxis.y, rotationAxis in exportTransformations()
525 …colladaNode.addRotate ( rotationAxis.x, rotationAxis.y, rotationAxis.z, -COLLADASW::MathUtils::rad… in exportTransformations()
536 Point3 & rotationAxis = scaleRotation.axis; in exportTransformations() local
539 …colladaNode.addRotate ( ROTATE_SCALE_AXIS_SID, rotationAxis.x, rotationAxis.y, rotationAxis.z, COL… in exportTransformations()
544 …colladaNode.addRotate ( rotationAxis.x, rotationAxis.y, rotationAxis.z, COLLADASW::MathUtils::radT… in exportTransformations()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/
H A Dqquick3dquaternionutils.cpp122 QVector3D rotationAxis = QVector3D::crossProduct(forwardDirection, targetDirection); in lookAt() local
124 const QVector3D normalizedAxis = rotationAxis.normalized(); in lookAt()
126 rotationAxis = upDirection; in lookAt()
131 return QQuaternion::fromAxisAndAngle(rotationAxis, rotationAngle); in lookAt()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/geometry/
H A Djuce_Draggable3DOrientation.h148 auto rotationAxis = (to ^ from); in rotationFromMove() local
150 if (rotationAxis.lengthIsBelowEpsilon()) in rotationFromMove()
151 rotationAxis = VectorType::xAxis(); in rotationFromMove()
155 return QuaternionType::fromAngle (2.0f * std::asin (d), rotationAxis); in rotationFromMove()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/
H A DCOLLADAFWRotate.h37 Rotate(const COLLADABU::Math::Vector3& rotationAxis, double rotationAngle);
57 …void setRotationAxis(const COLLADABU::Math::Vector3& rotationAxis) { mRotationAxis = rotationAxis;… in setRotationAxis() argument
/dports/games/palomino/palomino/src/game/
H A Dmissile.cc198 const uint rotationAxis, in Maneuver() argument
205 ASSERT_AXIS3(rotationAxis); in Maneuver()
222 …(rotationAxis == AXIS_ROLL) ? Angle3( Vector3( transposeTargetPos[XX], transposeTargetPos[YY], 0.0… in Maneuver()
255 MatrixRotateLocal( matrix, rotationAxis, maneuverAngle ); in Maneuver()
265 MatrixRotateLocal( matrix, rotationAxis, -maneuverAngle * 2.0f ); in Maneuver()
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/
H A Dquaternion.inl179 tvec3<T, P> rotationAxis; local
191 rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig);
192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
193 rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig);
195 rotationAxis = normalize(rotationAxis);
196 return angleAxis(pi<T>(), rotationAxis);
200 rotationAxis = cross(orig, dest);
207 rotationAxis.x * invs,
208 rotationAxis.y * invs,
209 rotationAxis.z * invs);
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/
H A Dquaternion.inl179 tvec3<T, P> rotationAxis; local
191 rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig);
192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
193 rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig);
195 rotationAxis = normalize(rotationAxis);
196 return angleAxis(pi<T>(), rotationAxis);
200 rotationAxis = cross(orig, dest);
207 rotationAxis.x * invs,
208 rotationAxis.y * invs,
209 rotationAxis.z * invs);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/
H A Dquaternion.inl179 tvec3<T, P> rotationAxis; local
191 rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig);
192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
193 rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig);
195 rotationAxis = normalize(rotationAxis);
196 return angleAxis(pi<T>(), rotationAxis);
200 rotationAxis = cross(orig, dest);
207 rotationAxis.x * invs,
208 rotationAxis.y * invs,
209 rotationAxis.z * invs);
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/
H A Dquaternion.inl179 tvec3<T, P> rotationAxis; local
191 rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig);
192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
193 rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig);
195 rotationAxis = normalize(rotationAxis);
196 return angleAxis(pi<T>(), rotationAxis);
200 rotationAxis = cross(orig, dest);
207 rotationAxis.x * invs,
208 rotationAxis.y * invs,
209 rotationAxis.z * invs);
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/
H A Dquaternion.inl179 vec<3, T, P> rotationAxis; local
191 rotationAxis = cross(vec<3, T, P>(0, 0, 1), orig);
192 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
193 rotationAxis = cross(vec<3, T, P>(1, 0, 0), orig);
195 rotationAxis = normalize(rotationAxis);
196 return angleAxis(pi<T>(), rotationAxis);
200 rotationAxis = cross(orig, dest);
207 rotationAxis.x * invs,
208 rotationAxis.y * invs,
209 rotationAxis.z * invs);
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/mathematics/
H A DQuaternion.cpp134 Vector3 rotationAxis(x, y, z); in getRotationAngleAxis() local
137 rotationAxis = rotationAxis.getUnit(); in getRotationAngleAxis()
140 axis.setAllValues(rotationAxis.x, rotationAxis.y, rotationAxis.z); in getRotationAngleAxis()
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/
H A Dquaternion.inl185 vec<3, T, Q> rotationAxis; local
199 rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig);
200 if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
201 rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig);
203 rotationAxis = normalize(rotationAxis);
204 return angleAxis(pi<T>(), rotationAxis);
208 rotationAxis = cross(orig, dest);
215 rotationAxis.x * invs,
216 rotationAxis.y * invs,
217 rotationAxis.z * invs);
/dports/math/vtk9/VTK-9.1.0/Filters/Core/
H A DvtkTubeBender.cxx135 double rotationAxis[3]; in RequestData() local
136 vtkMath::Cross(before, after, rotationAxis); in RequestData()
137 vtkMath::Normalize(rotationAxis); in RequestData()
190 rotationAxis, 1.0 * static_cast<double>(interval) * INCREMENT / 2.0, q); in RequestData()
212 rotationAxis, -1.0 * static_cast<double>(i) * INCREMENT / 2.0, q); in RequestData()
/dports/games/scorched3d/scorched/src/client/tankgraph/
H A DMissileMesh.cpp71 …tor &position, Vector &direction, int flareType, float rotation, Vector &rotationAxis, float frame) in draw() argument
90 glRotatef(rotation, rotationAxis[0], rotationAxis[1], rotationAxis[2]); in draw()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/cube/
H A Dmainwidget.cpp87 rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized(); in mouseReleaseEvent()
105 rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation; in timerEvent()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae23ds/src/
H A DDAE23dsSceneGraphWriter.cpp142 COLLADABU::Math::Vector3 rotationAxis = COLLADABU::Math::Vector3::UNIT_Z; in writeNode() local
169 ( inverseScaleFactor* matrix3 ).toAxisAngle( rotationAxis, rotationAngle); in writeNode()
216 mBuffer.copyToBuffer((float)rotationAxis[0]); //axis x in writeNode()
217 mBuffer.copyToBuffer((float)rotationAxis[1]); //axis y in writeNode()
218 mBuffer.copyToBuffer((float)rotationAxis[2]); //axis z in writeNode()
/dports/converters/wkhtmltopdf/qt-5db36ec/examples/opengl/cube/
H A Dmainwidget.cpp91 rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized(); in mouseReleaseEvent()
111 rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation; in timerEvent()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/src/
H A DCOLLADAFWRotate.cpp25 Rotate::Rotate( const COLLADABU::Math::Vector3& rotationAxis, double rotationAngle ) in Rotate() argument
27 mRotationAxis(rotationAxis), in Rotate()

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