Searched refs:round_points (Results 1 – 1 of 1) sorted by relevance
8089 static void ExecutiveRegenerateTextureForSelector(PyMOLGlobals *G, int round_points, int *widths_ar… in ExecutiveRegenerateTextureForSelector() argument8104 if (round_points){ in ExecutiveRegenerateTextureForSelector()8259 int round_points = SettingGetGlobal_b(G, cSetting_selection_round_points); in ExecutiveRenderSelections() local8272 if(round_points) { in ExecutiveRenderSelections()8284 if (I->selectorTextureSize!=(int)gl_width || round_points != I->selectorIsRound ){ in ExecutiveRenderSelections()8337 if(round_points) { in ExecutiveRenderSelections()8348 … if (use_shader && (I->selectorTextureSize!=(int)gl_width || round_points != I->selectorIsRound )){ in ExecutiveRenderSelections()8378 ExecutiveRegenerateTextureForSelector(G, round_points, level_widths); in ExecutiveRenderSelections()8380 I->selectorIsRound = round_points; in ExecutiveRenderSelections()8481 if(!use_shader && round_points) { in ExecutiveRenderSelections()