Home
last modified time | relevance | path

Searched refs:roundchoice (Results 1 – 1 of 1) sorted by relevance

/dports/games/xye/xye-0.12.2/src/
H A Dxyedit.cpp1616 bool roundchoice=false; in extendButtons() local
1628 case EDOT_NUMBER: colorchoice=1; roundchoice=1; maxvariations=10; break; in extendButtons()
1630 case EDOT_BLOCK: colorchoice=4; roundchoice=true; break; in extendButtons()
1631 case EDOT_TURNER: colorchoice=2; roundchoice=true; maxvariations=2; break; in extendButtons()
1635 case EDOT_WALL: maxvariations=6; roundchoice=true; break; in extendButtons()
1638 case EDOT_EARTH: roundchoice=true; break; in extendButtons()
1641 … case EDOT_SPECIALBLOCKS: roundchoice=true; colorchoice=1; maxvariations=6; dirchoice = 4; break; in extendButtons()
1647 … case EDOT_ARROWMAKER: colorchoice=1; roundchoice=true; maxvariations=3; dirchoice = 4; break; in extendButtons()
1658 case EDOT_COLORFACTORY: maxvariations=5; colorchoice=1; roundchoice=1; dirchoice=4; break; in extendButtons()
1679 if (roundchoice) { in extendButtons()
[all …]