Searched refs:rpdTmp (Results 1 – 1 of 1) sorted by relevance
3743 recipedata rpdTmp = rpd; // a copy to avoid messing it in GradativeCraftOverride() local3744 if(rpdTmp.itSpawnType==CIT_STICK && rpdTmp.fDifficulty<=1.0) in GradativeCraftOverride()3745 rpdTmp.fDifficulty=1.1; //just a little bit difficult to allow fumbling in GradativeCraftOverride()3747 if(rpdTmp.itSpawnType==CIT_STICK) in GradativeCraftOverride()3748 CheckFumble(rpdTmp,false); in GradativeCraftOverride()3759 item* itSpawned = SpawnItem(rpdTmp,fsMsg); in GradativeCraftOverride()3761 …ABORT("gradative craft should not spawn things that can be broken %s",rpdTmp.dbgInfo().CStr()); //… in GradativeCraftOverride()3766 if(rpdTmp.itSpawnType==CIT_STICK) in GradativeCraftOverride()3767 rpdTmp.bSpawnBroken=false; //reset for next stick fumble check in GradativeCraftOverride()