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Searched refs:rpdTmp (Results 1 – 1 of 1) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dcmdcraft.cpp3743 recipedata rpdTmp = rpd; // a copy to avoid messing it in GradativeCraftOverride() local
3744 if(rpdTmp.itSpawnType==CIT_STICK && rpdTmp.fDifficulty<=1.0) in GradativeCraftOverride()
3745 rpdTmp.fDifficulty=1.1; //just a little bit difficult to allow fumbling in GradativeCraftOverride()
3747 if(rpdTmp.itSpawnType==CIT_STICK) in GradativeCraftOverride()
3748 CheckFumble(rpdTmp,false); in GradativeCraftOverride()
3759 item* itSpawned = SpawnItem(rpdTmp,fsMsg); in GradativeCraftOverride()
3761 …ABORT("gradative craft should not spawn things that can be broken %s",rpdTmp.dbgInfo().CStr()); //… in GradativeCraftOverride()
3766 if(rpdTmp.itSpawnType==CIT_STICK) in GradativeCraftOverride()
3767 rpdTmp.bSpawnBroken=false; //reset for next stick fumble check in GradativeCraftOverride()