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Searched refs:rr_near (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/gimp-app/gimp-2.10.30/app/paint/
H A Dgimpmybrushsurface.c137 float r_near, r_far, rr_near, rr_far; in calculate_rr_antialiased() local
146 r_near = rr_near = 0; in calculate_rr_antialiased()
159 rr_near = r_near * one_over_radius2; in calculate_rr_antialiased()
163 if( rr_near > 1.0f ) in calculate_rr_antialiased()
164 return rr_near; in calculate_rr_antialiased()
193 return (rr_far+rr_near) * 0.5f; in calculate_rr_antialiased()
196 visibilityNear = 1.0f - rr_near; in calculate_rr_antialiased()
197 delta = rr_far - rr_near; in calculate_rr_antialiased()
/dports/graphics/libmypaint/libmypaint-1.6.1/
H A Dmypaint-tiled-surface.c226 float r_near, r_far, rr_near, rr_far; in calculate_rr_antialiased() local
233 r_near = rr_near = 0; in calculate_rr_antialiased()
245 rr_near = r_near * one_over_radius2; in calculate_rr_antialiased()
249 if( rr_near > 1.0f ) in calculate_rr_antialiased()
250 return rr_near; in calculate_rr_antialiased()
278 return (rr_far+rr_near) * 0.5f; in calculate_rr_antialiased()
281 float visibilityNear = 1.0f - rr_near; in calculate_rr_antialiased()
282 float delta = rr_far - rr_near; in calculate_rr_antialiased()