Searched refs:rr_near (Results 1 – 2 of 2) sorted by relevance
137 float r_near, r_far, rr_near, rr_far; in calculate_rr_antialiased() local146 r_near = rr_near = 0; in calculate_rr_antialiased()159 rr_near = r_near * one_over_radius2; in calculate_rr_antialiased()163 if( rr_near > 1.0f ) in calculate_rr_antialiased()164 return rr_near; in calculate_rr_antialiased()193 return (rr_far+rr_near) * 0.5f; in calculate_rr_antialiased()196 visibilityNear = 1.0f - rr_near; in calculate_rr_antialiased()197 delta = rr_far - rr_near; in calculate_rr_antialiased()
226 float r_near, r_far, rr_near, rr_far; in calculate_rr_antialiased() local233 r_near = rr_near = 0; in calculate_rr_antialiased()245 rr_near = r_near * one_over_radius2; in calculate_rr_antialiased()249 if( rr_near > 1.0f ) in calculate_rr_antialiased()250 return rr_near; in calculate_rr_antialiased()278 return (rr_far+rr_near) * 0.5f; in calculate_rr_antialiased()281 float visibilityNear = 1.0f - rr_near; in calculate_rr_antialiased()282 float delta = rr_far - rr_near; in calculate_rr_antialiased()