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Searched refs:ruin (Results 1 – 25 of 1920) sorted by relevance

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/dports/games/lordsawar/lordsawar-0.3.2/dat/
H A Druinnames.xml.in2 <ruin>
4 </ruin>
5 <ruin>
7 </ruin>
8 <ruin>
10 </ruin>
11 <ruin>
13 </ruin>
14 <ruin>
17 <ruin>
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Druin-editor-dialog.cpp48 ruin = r; in RuinEditorDialog()
160 ruin->setOwner(player); in update_hidden_status()
169 ruin->setOwner(NULL); in update_hidden_status()
175 KeeperEditorDialog d(*dialog, ruin->getOccupant (), ruin->getPos (), in on_keeper_clicked()
181 ruin->setOccupant (keeper); in on_keeper_clicked()
203 ruin->setOccupant (NULL); in on_new_keeper_toggled()
209 ruin->setOccupant (keeper); in on_new_keeper_toggled()
219 ruin->setReward (NULL); in on_new_reward_toggled()
232 if (ruin->getReward ()) in on_reward_clicked()
248 ruin->setReward (NULL); in on_reward_clicked()
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H A Dselect-hidden-ruin-dialog.cpp65 void SelectHiddenRuinDialog::addHiddenRuin(Ruin *ruin) in addHiddenRuin() argument
70 s = String::ucompose("%1 (%2, %3)", ruin->getName(), ruin->getPos().x, in addHiddenRuin()
71 ruin->getPos().y); in addHiddenRuin()
73 (*i)[hidden_ruins_columns.ruin] = ruin; in addHiddenRuin()
92 selected_hidden_ruin = row[hidden_ruins_columns.ruin]; in run()
H A Dselect-hidden-ruin-dialog.h47 { add(name); add(ruin);} in HiddenRuinsColumns()
50 Gtk::TreeModelColumn<Ruin *> ruin; variable
55 void addHiddenRuin(Ruin *ruin);
H A Druin-editor-dialog.h35 RuinEditorDialog(Gtk::Window &parent, Ruin *ruin,
54 Ruin *ruin; variable
H A DMakefile.am64 ruin-editor-dialog.cpp ruin-editor-dialog.h \
79 select-hidden-ruin-dialog.cpp select-hidden-ruin-dialog.h \
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Druin.cpp49 Ruin::Ruin(const Ruin& ruin) in Ruin() argument
50 :NamedLocation(ruin), sigc::trackable(ruin), d_searched(ruin.d_searched), in Ruin()
51 d_type(ruin.d_type), d_hidden(ruin.d_hidden), d_owner(ruin.d_owner), in Ruin()
52 d_sage(ruin.d_sage) in Ruin()
54 if (ruin.d_occupant) in Ruin()
58 if (ruin.d_reward) in Ruin()
65 :NamedLocation(ruin, pos), d_searched(ruin.d_searched), in Ruin()
66 d_type(ruin.d_type), d_hidden(ruin.d_hidden), d_owner(ruin.d_owner), in Ruin()
67 d_sage(ruin.d_sage) in Ruin()
69 if (ruin.d_occupant) in Ruin()
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H A Dhistorymap.cpp48 for (auto ruin: *d_rlist) in drawRuins()
50 if (ruin->isVisible(Playerlist::getViewingplayer()) == false) in drawRuins()
52 if (ruin->isSearched() == false) in drawRuins()
54 if (ruin->isHidden() == true && ruin->getOwner() != in drawRuins()
59 ImageCache::getInstance()->getShieldPic(1, ruin->getOwner(), in drawRuins()
63 Vector<int> pos = ruin->getPos(); in drawRuins()
H A Druinlist.cpp109 Ruin *ruin = ((Ruin *)r); in isHiddenAndNotOwnedByActivePlayer() local
110 if (ruin->isHidden() == true && in isHiddenAndNotOwnedByActivePlayer()
111 ruin->getOwner() != Playerlist::getInstance()->getActiveplayer()) in isHiddenAndNotOwnedByActivePlayer()
189 Ruin *ruin = *it; in countUnexploredRuins() local
190 if (ruin->isHidden() == true && ruin->getOwner() != owner) in countUnexploredRuins()
192 if (ruin->isSearched() == false) in countUnexploredRuins()
203 Ruin *ruin = *it; in countExploredRuins() local
204 if (ruin->isHidden() == true && ruin->getOwner() != owner) in countExploredRuins()
206 if (ruin->isSearched() == true && ruin->getOwner() == owner) in countExploredRuins()
H A Druinmap.h44 RuinMap(NamedLocation *ruin, Stack *stack);
52 void setNamedLocation (NamedLocation *r) {ruin = r;} in setNamedLocation()
58 NamedLocation * getNamedLocation () const {return ruin;} in getNamedLocation()
99 NamedLocation *ruin; variable
H A Druinmap.cpp30 ruin = r; in RuinMap()
62 if ((*it)->getId() == ruin->getId()) //is this the selected ruin? in draw_ruins()
91 if (it->getId() == ruin->getId()) //is this the selected ruin? in draw_temples()
111 if (ruin == NULL) in after_draw()
131 ruin = nearestRuin; in mouse_button_event()
140 ruin = nearestTemple; in mouse_button_event()
H A Dbigmap.cpp544 Ruin *ruin = GameMap::getRuin(tile); in draw_buffer_tile() local
545 if (ruin->isHidden() == true && ruin->getOwner() == viewing) in draw_buffer_tile()
547 building_tile = tile - ruin->getPos(); in draw_buffer_tile()
548 building_subtype = ruin->getType(); in draw_buffer_tile()
550 else if (ruin->isHidden() == false) in draw_buffer_tile()
552 building_tile = tile - ruin->getPos(); in draw_buffer_tile()
553 building_subtype = ruin->getType(); in draw_buffer_tile()
557 building_tile = tile - ruin->getPos(); in draw_buffer_tile()
558 building_subtype = ruin->getType(); in draw_buffer_tile()
H A DThreatlist.cpp118 void Threatlist::addRuin(Ruin *ruin) in addRuin() argument
121 if (ruin->isSearched()) in addRuin()
124 Threat *t = new Threat(ruin); in addRuin()
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Druin-report-dialog.cpp44 if (temple && !ruin) in RuinReportDialog()
46 else if (ruin && !temple) in RuinReportDialog()
47 l = ruin; in RuinReportDialog()
48 else if (!temple && !ruin) in RuinReportDialog()
50 else if (ruin->getPos() == pos) in RuinReportDialog()
51 l = ruin; in RuinReportDialog()
55 l = ruin; in RuinReportDialog()
110 if (ruin) in fill_in_ruin_info()
112 switch (ruin->getType()) in fill_in_ruin_info()
123 if (ruin->isSearched()) in fill_in_ruin_info()
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H A Dquest-completed-dialog.cpp85 Ruin *ruin = dynamic_cast<Reward_Ruin*>(reward)->getRuin(); in QuestCompletedDialog() local
86 s += String::ucompose(_("You are shown the site of %1\n"), ruin->getName()); in QuestCompletedDialog()
87 questmap->set_target(ruin->getPos()); in QuestCompletedDialog()
88 if (ruin->getReward() == NULL) in QuestCompletedDialog()
89 ruin->populateWithRandomReward(); in QuestCompletedDialog()
90 Reward *ruin_reward = ruin->getReward(); in QuestCompletedDialog()
H A DMakefile.am45 ruin-rewarded-dialog.cpp ruin-rewarded-dialog.h \
46 ruin-report-dialog.cpp ruin-report-dialog.h \
/dports/games/augustus/augustus-3.1.0/src/building/
H A Ddestruction.c74 building *ruin = building_create(BUILDING_BURNING_RUIN, x, y); in destroy_on_fire() local
75 ruin->data.rubble.was_tent = was_tent; in destroy_on_fire()
76 … map_building_tiles_add(ruin->id, ruin->x, ruin->y, 1, building_image_get(ruin), TERRAIN_BUILDING); in destroy_on_fire()
77 ruin->fire_duration = (ruin->house_figure_generation_delay & 7) + 1; in destroy_on_fire()
78 ruin->figure_id4 = 0; in destroy_on_fire()
79 ruin->fire_proof = 1; in destroy_on_fire()
80 ruin->ruin_has_plague = plagued; in destroy_on_fire()
/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/scenarios/
H A D2p_Howling_Ghost_Badlands.cfg17 {PLACE_IMAGE scenery/tent-ruin-1.png 26 34}
18 {PLACE_IMAGE scenery/tent-ruin-1.png 3 22}
20 {PLACE_IMAGE scenery/tent-ruin-1.png 6 2}
21 {PLACE_IMAGE scenery/tent-ruin-1.png 24 10}
22 {PLACE_IMAGE scenery/tent-ruin-1.png 18 29}
23 {PLACE_IMAGE scenery/tent-ruin-1.png 2 11}
24 {PLACE_IMAGE scenery/tent-ruin-1.png 31 24}
/dports/games/julius/julius-1.7.0/src/building/
H A Ddestruction.c79 building *ruin = building_create(BUILDING_BURNING_RUIN, x, y); in destroy_on_fire() local
84 int random = map_random_get(ruin->grid_offset) & 3; in destroy_on_fire()
87 map_building_tiles_add(ruin->id, ruin->x, ruin->y, 1, image_id, TERRAIN_BUILDING); in destroy_on_fire()
88 ruin->fire_duration = (ruin->house_figure_generation_delay & 7) + 1; in destroy_on_fire()
89 ruin->figure_id4 = 0; in destroy_on_fire()
90 ruin->fire_proof = 1; in destroy_on_fire()
91 ruin->ruin_has_plague = plagued; in destroy_on_fire()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/Raid.ocs/System.ocg/
H A DRuins.c22 var ruin,i; in FxIntRuinOnDamageDamage() local
26 ruin = this; in FxIntRuinOnDamageDamage()
36 ruin = CreateObjectAbove(fx.ruin_id, 0, GetDefBottom()-GetY(), GetOwner()); in FxIntRuinOnDamageDamage()
44 ruin->MakeInvincible(); in FxIntRuinOnDamageDamage()
49 ruin->AddScorch(fire.x, fire.y, fire.r, fire.s, fire.t); in FxIntRuinOnDamageDamage()
67 if (ruin != this) in FxIntRuinOnDamageDamage()
/dports/devel/libruin/libruin-0.2.0/doc/
H A Dlibruin.texi314 @pindex ruin:get-style
318 @pindex ruin:set-style!
325 @pindex ruin:render
326 @defun ruin:render node
329 @pindex ruin:focus-next
330 @defun ruin:focus-next node
339 @pindex ruin:focus-prev
340 @defun ruin:focus-prev node
349 @pindex ruin:focus
350 @defun ruin:focus node
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Windmill.ocs/System.ocg/
H A DWindGenerator_Windmill.c11 var ruin = CreateObjectAbove(Ruin_Windmill, 0, GetDefBottom()-GetY(), NO_OWNER); in Death() local
12 ruin->MakeInvincible(); in Death()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/data/levels/plus/chapter006/level002/po/
H A Dpl.po28 msgid "Ruin a ruin."
29 msgstr "Zdemoluj ruinę."
40 …ountain in this region. Unfortunately it is already occupied by a <a object|ruin>ruined radar</a>."
41 …zej górze w tym rejonie. Niestety jest ono obecnie zajęte przez <a object|ruin>zniszczony radar</a…
52 msgid "Use the target bot to dispose of the ruin and build a new radar in its place."
/dports/games/lordsawar/lordsawar-0.3.2/dat/glade/
H A DMakefile.am29 ruin-rewarded-dialog.ui \
30 ruin-report-dialog.ui \
43 ruin-searched-dialog.ui \
/dports/games/lordsawar/lordsawar-0.3.2/dat/glade/editor/
H A DMakefile.am8 ruin-editor-dialog.ui \
22 select-hidden-ruin-dialog.ui \

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