/dports/games/lordsawar/lordsawar-0.3.2/dat/ |
H A D | ruinnames.xml.in | 2 <ruin> 4 </ruin> 5 <ruin> 7 </ruin> 8 <ruin> 10 </ruin> 11 <ruin> 13 </ruin> 14 <ruin> 17 <ruin> [all …]
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | ruin-editor-dialog.cpp | 48 ruin = r; in RuinEditorDialog() 160 ruin->setOwner(player); in update_hidden_status() 169 ruin->setOwner(NULL); in update_hidden_status() 175 KeeperEditorDialog d(*dialog, ruin->getOccupant (), ruin->getPos (), in on_keeper_clicked() 181 ruin->setOccupant (keeper); in on_keeper_clicked() 203 ruin->setOccupant (NULL); in on_new_keeper_toggled() 209 ruin->setOccupant (keeper); in on_new_keeper_toggled() 219 ruin->setReward (NULL); in on_new_reward_toggled() 232 if (ruin->getReward ()) in on_reward_clicked() 248 ruin->setReward (NULL); in on_reward_clicked() [all …]
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H A D | select-hidden-ruin-dialog.cpp | 65 void SelectHiddenRuinDialog::addHiddenRuin(Ruin *ruin) in addHiddenRuin() argument 70 s = String::ucompose("%1 (%2, %3)", ruin->getName(), ruin->getPos().x, in addHiddenRuin() 71 ruin->getPos().y); in addHiddenRuin() 73 (*i)[hidden_ruins_columns.ruin] = ruin; in addHiddenRuin() 92 selected_hidden_ruin = row[hidden_ruins_columns.ruin]; in run()
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H A D | select-hidden-ruin-dialog.h | 47 { add(name); add(ruin);} in HiddenRuinsColumns() 50 Gtk::TreeModelColumn<Ruin *> ruin; variable 55 void addHiddenRuin(Ruin *ruin);
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H A D | ruin-editor-dialog.h | 35 RuinEditorDialog(Gtk::Window &parent, Ruin *ruin, 54 Ruin *ruin; variable
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H A D | Makefile.am | 64 ruin-editor-dialog.cpp ruin-editor-dialog.h \ 79 select-hidden-ruin-dialog.cpp select-hidden-ruin-dialog.h \
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | ruin.cpp | 49 Ruin::Ruin(const Ruin& ruin) in Ruin() argument 50 :NamedLocation(ruin), sigc::trackable(ruin), d_searched(ruin.d_searched), in Ruin() 51 d_type(ruin.d_type), d_hidden(ruin.d_hidden), d_owner(ruin.d_owner), in Ruin() 52 d_sage(ruin.d_sage) in Ruin() 54 if (ruin.d_occupant) in Ruin() 58 if (ruin.d_reward) in Ruin() 65 :NamedLocation(ruin, pos), d_searched(ruin.d_searched), in Ruin() 66 d_type(ruin.d_type), d_hidden(ruin.d_hidden), d_owner(ruin.d_owner), in Ruin() 67 d_sage(ruin.d_sage) in Ruin() 69 if (ruin.d_occupant) in Ruin() [all …]
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H A D | historymap.cpp | 48 for (auto ruin: *d_rlist) in drawRuins() 50 if (ruin->isVisible(Playerlist::getViewingplayer()) == false) in drawRuins() 52 if (ruin->isSearched() == false) in drawRuins() 54 if (ruin->isHidden() == true && ruin->getOwner() != in drawRuins() 59 ImageCache::getInstance()->getShieldPic(1, ruin->getOwner(), in drawRuins() 63 Vector<int> pos = ruin->getPos(); in drawRuins()
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H A D | ruinlist.cpp | 109 Ruin *ruin = ((Ruin *)r); in isHiddenAndNotOwnedByActivePlayer() local 110 if (ruin->isHidden() == true && in isHiddenAndNotOwnedByActivePlayer() 111 ruin->getOwner() != Playerlist::getInstance()->getActiveplayer()) in isHiddenAndNotOwnedByActivePlayer() 189 Ruin *ruin = *it; in countUnexploredRuins() local 190 if (ruin->isHidden() == true && ruin->getOwner() != owner) in countUnexploredRuins() 192 if (ruin->isSearched() == false) in countUnexploredRuins() 203 Ruin *ruin = *it; in countExploredRuins() local 204 if (ruin->isHidden() == true && ruin->getOwner() != owner) in countExploredRuins() 206 if (ruin->isSearched() == true && ruin->getOwner() == owner) in countExploredRuins()
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H A D | ruinmap.h | 44 RuinMap(NamedLocation *ruin, Stack *stack); 52 void setNamedLocation (NamedLocation *r) {ruin = r;} in setNamedLocation() 58 NamedLocation * getNamedLocation () const {return ruin;} in getNamedLocation() 99 NamedLocation *ruin; variable
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H A D | ruinmap.cpp | 30 ruin = r; in RuinMap() 62 if ((*it)->getId() == ruin->getId()) //is this the selected ruin? in draw_ruins() 91 if (it->getId() == ruin->getId()) //is this the selected ruin? in draw_temples() 111 if (ruin == NULL) in after_draw() 131 ruin = nearestRuin; in mouse_button_event() 140 ruin = nearestTemple; in mouse_button_event()
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H A D | bigmap.cpp | 544 Ruin *ruin = GameMap::getRuin(tile); in draw_buffer_tile() local 545 if (ruin->isHidden() == true && ruin->getOwner() == viewing) in draw_buffer_tile() 547 building_tile = tile - ruin->getPos(); in draw_buffer_tile() 548 building_subtype = ruin->getType(); in draw_buffer_tile() 550 else if (ruin->isHidden() == false) in draw_buffer_tile() 552 building_tile = tile - ruin->getPos(); in draw_buffer_tile() 553 building_subtype = ruin->getType(); in draw_buffer_tile() 557 building_tile = tile - ruin->getPos(); in draw_buffer_tile() 558 building_subtype = ruin->getType(); in draw_buffer_tile()
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H A D | Threatlist.cpp | 118 void Threatlist::addRuin(Ruin *ruin) in addRuin() argument 121 if (ruin->isSearched()) in addRuin() 124 Threat *t = new Threat(ruin); in addRuin()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | ruin-report-dialog.cpp | 44 if (temple && !ruin) in RuinReportDialog() 46 else if (ruin && !temple) in RuinReportDialog() 47 l = ruin; in RuinReportDialog() 48 else if (!temple && !ruin) in RuinReportDialog() 50 else if (ruin->getPos() == pos) in RuinReportDialog() 51 l = ruin; in RuinReportDialog() 55 l = ruin; in RuinReportDialog() 110 if (ruin) in fill_in_ruin_info() 112 switch (ruin->getType()) in fill_in_ruin_info() 123 if (ruin->isSearched()) in fill_in_ruin_info() [all …]
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H A D | quest-completed-dialog.cpp | 85 Ruin *ruin = dynamic_cast<Reward_Ruin*>(reward)->getRuin(); in QuestCompletedDialog() local 86 s += String::ucompose(_("You are shown the site of %1\n"), ruin->getName()); in QuestCompletedDialog() 87 questmap->set_target(ruin->getPos()); in QuestCompletedDialog() 88 if (ruin->getReward() == NULL) in QuestCompletedDialog() 89 ruin->populateWithRandomReward(); in QuestCompletedDialog() 90 Reward *ruin_reward = ruin->getReward(); in QuestCompletedDialog()
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H A D | Makefile.am | 45 ruin-rewarded-dialog.cpp ruin-rewarded-dialog.h \ 46 ruin-report-dialog.cpp ruin-report-dialog.h \
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | destruction.c | 74 building *ruin = building_create(BUILDING_BURNING_RUIN, x, y); in destroy_on_fire() local 75 ruin->data.rubble.was_tent = was_tent; in destroy_on_fire() 76 … map_building_tiles_add(ruin->id, ruin->x, ruin->y, 1, building_image_get(ruin), TERRAIN_BUILDING); in destroy_on_fire() 77 ruin->fire_duration = (ruin->house_figure_generation_delay & 7) + 1; in destroy_on_fire() 78 ruin->figure_id4 = 0; in destroy_on_fire() 79 ruin->fire_proof = 1; in destroy_on_fire() 80 ruin->ruin_has_plague = plagued; in destroy_on_fire()
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/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/scenarios/ |
H A D | 2p_Howling_Ghost_Badlands.cfg | 17 {PLACE_IMAGE scenery/tent-ruin-1.png 26 34} 18 {PLACE_IMAGE scenery/tent-ruin-1.png 3 22} 20 {PLACE_IMAGE scenery/tent-ruin-1.png 6 2} 21 {PLACE_IMAGE scenery/tent-ruin-1.png 24 10} 22 {PLACE_IMAGE scenery/tent-ruin-1.png 18 29} 23 {PLACE_IMAGE scenery/tent-ruin-1.png 2 11} 24 {PLACE_IMAGE scenery/tent-ruin-1.png 31 24}
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/dports/games/julius/julius-1.7.0/src/building/ |
H A D | destruction.c | 79 building *ruin = building_create(BUILDING_BURNING_RUIN, x, y); in destroy_on_fire() local 84 int random = map_random_get(ruin->grid_offset) & 3; in destroy_on_fire() 87 map_building_tiles_add(ruin->id, ruin->x, ruin->y, 1, image_id, TERRAIN_BUILDING); in destroy_on_fire() 88 ruin->fire_duration = (ruin->house_figure_generation_delay & 7) + 1; in destroy_on_fire() 89 ruin->figure_id4 = 0; in destroy_on_fire() 90 ruin->fire_proof = 1; in destroy_on_fire() 91 ruin->ruin_has_plague = plagued; in destroy_on_fire()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/Raid.ocs/System.ocg/ |
H A D | Ruins.c | 22 var ruin,i; in FxIntRuinOnDamageDamage() local 26 ruin = this; in FxIntRuinOnDamageDamage() 36 ruin = CreateObjectAbove(fx.ruin_id, 0, GetDefBottom()-GetY(), GetOwner()); in FxIntRuinOnDamageDamage() 44 ruin->MakeInvincible(); in FxIntRuinOnDamageDamage() 49 ruin->AddScorch(fire.x, fire.y, fire.r, fire.s, fire.t); in FxIntRuinOnDamageDamage() 67 if (ruin != this) in FxIntRuinOnDamageDamage()
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/dports/devel/libruin/libruin-0.2.0/doc/ |
H A D | libruin.texi | 314 @pindex ruin:get-style 318 @pindex ruin:set-style! 325 @pindex ruin:render 326 @defun ruin:render node 329 @pindex ruin:focus-next 330 @defun ruin:focus-next node 339 @pindex ruin:focus-prev 340 @defun ruin:focus-prev node 349 @pindex ruin:focus 350 @defun ruin:focus node [all …]
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Windmill.ocs/System.ocg/ |
H A D | WindGenerator_Windmill.c | 11 var ruin = CreateObjectAbove(Ruin_Windmill, 0, GetDefBottom()-GetY(), NO_OWNER); in Death() local 12 ruin->MakeInvincible(); in Death()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/data/levels/plus/chapter006/level002/po/ |
H A D | pl.po | 28 msgid "Ruin a ruin." 29 msgstr "Zdemoluj ruinę." 40 …ountain in this region. Unfortunately it is already occupied by a <a object|ruin>ruined radar</a>." 41 …zej górze w tym rejonie. Niestety jest ono obecnie zajęte przez <a object|ruin>zniszczony radar</a… 52 msgid "Use the target bot to dispose of the ruin and build a new radar in its place."
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/dports/games/lordsawar/lordsawar-0.3.2/dat/glade/ |
H A D | Makefile.am | 29 ruin-rewarded-dialog.ui \ 30 ruin-report-dialog.ui \ 43 ruin-searched-dialog.ui \
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/dports/games/lordsawar/lordsawar-0.3.2/dat/glade/editor/ |
H A D | Makefile.am | 8 ruin-editor-dialog.ui \ 22 select-hidden-ruin-dialog.ui \
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