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Searched refs:ruin_has_occupant (Results 1 – 3 of 3) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DItemProto.h180 …yUsable(guint32 building, bool bags_on_map, bool victims_left, bool ruin_has_occupant, bool friend…
H A DItemProto.cpp397 …yUsable(guint32 building, bool bags_on_map, bool victims_left, bool ruin_has_occupant, bool friend… in isCurrentlyUsable() argument
411 ruin_has_occupant) in isCurrentlyUsable()
H A Dstack.cpp1180 bool ruin_has_occupant = false; in getUsableItems() local
1184 ruin_has_occupant = true; in getUsableItems()
1188 victims, ruin_has_occupant, in getUsableItems()