Searched refs:ruin_has_occupant (Results 1 – 3 of 3) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | ItemProto.h | 180 …yUsable(guint32 building, bool bags_on_map, bool victims_left, bool ruin_has_occupant, bool friend…
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H A D | ItemProto.cpp | 397 …yUsable(guint32 building, bool bags_on_map, bool victims_left, bool ruin_has_occupant, bool friend… in isCurrentlyUsable() argument 411 ruin_has_occupant) in isCurrentlyUsable()
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H A D | stack.cpp | 1180 bool ruin_has_occupant = false; in getUsableItems() local 1184 ruin_has_occupant = true; in getUsableItems() 1188 victims, ruin_has_occupant, in getUsableItems()
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