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Searched refs:runMouseScript (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dmouse.cpp159 _logic->runMouseScript(NULL, _getOff); in engine()
164 _logic->runMouseScript(_objList[clicked].compact, _objList[clicked].compact->o_mouse_on); in engine()
174 _logic->runMouseScript(NULL, _menu->_objectDefs[Logic::_scriptVars[SECOND_ITEM]].useScript); in engine()
182 _logic->runMouseScript(compact, compact->o_mouse_click); in engine()
H A Dlogic.h64 void runMouseScript(Object *cpt, int32 scriptId);
H A Dlogic.cpp460 void Logic::runMouseScript(Object *cpt, int32 scriptId) { in runMouseScript() function in Sword1::Logic
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dmouse.cpp159 _logic->runMouseScript(NULL, _getOff); in engine()
164 _logic->runMouseScript(_objList[clicked].compact, _objList[clicked].compact->o_mouse_on); in engine()
174 _logic->runMouseScript(NULL, _menu->_objectDefs[Logic::_scriptVars[SECOND_ITEM]].useScript); in engine()
182 _logic->runMouseScript(compact, compact->o_mouse_click); in engine()
H A Dlogic.h64 void runMouseScript(Object *cpt, int32 scriptId);
H A Dlogic.cpp462 void Logic::runMouseScript(Object *cpt, int32 scriptId) { in runMouseScript() function in Sword1::Logic