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Searched refs:runScriptNum (Results 1 – 6 of 6) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.h102 bool runScriptNum(const std::string &file, const std::string &func, int num);
H A DDSQ.h1371 bool runScriptNum(const std::string &name, const std::string &func="", float num=0);
H A DContinuity.cpp1510 dsq->runScriptNum(dsq->mod.getPath() + "scripts/songs.lua", "castSong", num); in castSong()
1512 dsq->runScriptNum("songs.lua", "castSong", num); in castSong()
H A DDSQ.cpp3885 bool DSQ::runScriptNum(const std::string &name, const std::string &func, float num) in runScriptNum() function in DSQ
3887 if (!scriptInterface.runScriptNum(name, func, num)) in runScriptNum()
H A DGame.cpp7205 dsq->runScriptNum(dsq->mod.getPath() + "scripts/menu-treasures.lua", "useTreasure", flag); in onUseTreasure()
7207 dsq->runScriptNum("scripts/global/menu-treasures.lua", "useTreasure", flag); in onUseTreasure()
H A DScriptInterface.cpp11494 bool ScriptInterface::runScriptNum(const std::string &file, const std::string &func, int num) in runScriptNum() function in ScriptInterface